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Main Deck - 50 cards, 21 distinct
Columns
Name  Race Type Cost Edition
Unit (29)
3 Ancient Longbeards Dwarf Unit 3 + Omens of Ruin
3 Ancient Stegadon Neutral Unit 6 The Inevitable City
3 Duregan Thorgrimson Dwarf Unit 4 + The Fourth Waystone
3 Dwarf Masons Dwarf Unit 3 + Core Set
2 Hammerer of Karak Azul Dwarf Unit 2 + Core Set
3 Ironbreakers of Ankhor Dwarf Unit 5 + Core Set
2 King Kazador Dwarf Unit 6 + Core Set
3 Oathbearer Dwarf Unit 2 + Bleeding Sun
3 Queen Helga Dwarf Unit 5 + Karaz a Karak
3 Thane of Karak Norn Dwarf Unit 4 + Cataclysm
1 Troll Slayers Dwarf Unit 3 + Core Set
Tactic (7)
3 Crafting the Rune Dwarf Tactic 3 + The Eclipse of Hope
2 Grudgeborn Fury Dwarf Tactic 4 + Fiery Dawn
2 Willpower Neutral Tactic 1 The Inevitable City
Support (14)
2 Abandoned Mine Neutral Support 4 The Skavenblight Threat
3 Ancestral Tomb Dwarf Support 2 + The Fall of Karak Grimaz
2 Contested Stronghold Neutral Support 4 Core Set
1 Dawnstar Sword Neutral Support 4 Rising Dawn
3 Gyrocopter Dwarf Support 2 + Signs in the Stars
1 Shield of Aeons Neutral Support 4 Shield of the Gods
2 Shrine to Taal Empire Support 2 + Core Set
Sideboard - 18 cards, 18 distinct
Name  Race Type Cost Edition
Unit (7)
1 Brom Longbellow Dwarf Unit 4 + Vessel of the Winds
1 Highborn Champion Neutral Unit 4 Hidden Kingdoms
1 Iron Defenders Dwarf Unit 2 + Battle for the Old World
1 Josef Bugman Dwarf Unit 4 + Chaos Moon
1 King Kazador Dwarf Unit 6 + Core Set
1 Nimble Spearman Neutral Unit 2 Omens of Ruin
1 Tyriel High Elf Unit 5 + The Skavenblight Threat
Tactic (6)
1 Defend Your Honor! Dwarf Tactic 0 + Hidden Kingdoms
1 Grudgeborn Fury Dwarf Tactic 4 + Fiery Dawn
1 Honouring the Ancestors Dwarf Tactic 1 + Vessel of the Winds
1 Leave No Trace Dwarf Tactic 1 + Karaz a Karak
1 Pilgrimage Neutral Tactic 4 Core Set
1 Reinforcements (Cataclysm) Neutral Tactic 0 Cataclysm
Support (5)
1 Ancestral Engravings Dwarf Support 4 + Cataclysm
1 Ancestral Tomb Dwarf Support 2 + The Fall of Karak Grimaz
1 Bugman's Tankard Dwarf Support 1 + Chaos Moon
1 Star Crown Fragments Neutral Support 4 Fragments of Power
1 Windcatcher Prism Neutral Support 4 Vessel of the Winds

Notes
 
This deck is all about (Dwarven) Heroes.
To avoid „dead“ cards due to the limit of 1 hero per zone, the deck emphasizes on putting developments into play.
Gyrocopters (and the amazing ability of the Thane) should help the other heroes to join the attack.
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