Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$61.60
Buy

0 Likes 0 Comments
Commander:
Avg. CMC 3.84
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 85 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (29)
1 Acidic Slime
$0.11 Creature - Ooze
1 Avenger of Zendikar
$1.75 Creature - Elemental
1 Baloth Woodcrasher
$0.15 Creature - Beast
1 Bloodtracker
$0.20 Creature - Vampire Wizard
1 Borderland Explorer
$0.10 Creature - Elf Scout
1 Budoka Gardener // Dokai, Weaver of Life
$0.53 Creature - Human Monk // Legendary Creature - Human Monk
1 Centaur Vinecrasher
$0.25 Creature - Plant Centaur
1 Charnelhoard Wurm
$0.17 Creature - Wurm
1 Crash of Rhino Beetles
$0.25 Creature - Insect
1 Emissary of Grudges
$0.20 Creature - Efreet
1 Farhaven Elf
$0.20 Creature - Elf Druid
1 Flameblast Dragon
$0.33 Creature - Dragon
1 Gyrus, Waker of Corpses
$0.64 Legendary Creature - Hydra
1 Loyal Apprentice
$0.29 Creature - Human Artificer
1 Loyal Guardian
$0.61 Creature - Rhino
1 Loyal Subordinate
$0.68 Creature - Zombie
1 Moldgraf Monstrosity
$0.43 Creature - Insect
1 Nesting Dragon
$0.44 Creature - Dragon
1 Rampaging Baloths
$0.43 Creature - Beast
1 Rubblehulk
$0.20 Creature - Elemental
1 Sakura-Tribe Elder
$0.94 Creature - Snake Shaman
1 Scute Mob
$0.62 Creature - Insect
1 Soul of Innistrad
$0.18 Creature - Avatar
1 Thantis, the Warweaver
$1.42 Legendary Creature - Spider
1 Turntimber Sower
$0.67 Creature - Elf Druid
1 Whiptongue Hydra
$0.81 Creature - Lizard Hydra
1 Xantcha, Sleeper Agent
$1.91 Legendary Creature - Phyrexian Minion
1 Yavimaya Elder
$0.19 Creature - Human Druid
1 Zendikar Incarnate
$0.12 Creature - Elemental
Instant (8)
1 Consign to Dust
$0.11 Instant
1 Fury Storm
$7.48 Instant
1 Grapple with the Past
$0.16 Instant
1 Grisly Salvage
$0.33 Instant
1 Harrow
$0.49 Instant
1 Moonlight Bargain
$0.33 Instant
1 Putrefy
$0.26 Instant
1 Windgrace's Judgment
$0.74 Instant
Sorcery (14)
1 Chain Reaction
$0.33 Sorcery
1 Cultivate
$0.64 Sorcery
1 Decimate
$0.28 Sorcery
1 Explore
$0.25 Sorcery
1 Explosive Vegetation
$0.50 Sorcery
1 Far Wanderings
$0.37 Sorcery
1 Gaze of Granite
$0.22 Sorcery
1 Hunting Wilds
$0.71 Sorcery
1 Lavalanche
$0.18 Sorcery
1 Reality Scramble
$0.49 Sorcery
1 Ruinous Path
$0.19 Sorcery
1 Savage Twister
$0.16 Sorcery
1 Stitch Together
$3.14 Sorcery
1 Worm Harvest
$0.31 Sorcery
Artifact (2)
1 Seer's Sundial
$0.20 Artifact
1 Sol Ring
$1.40 Artifact
Enchantment (3)
1 Deathreap Ritual
$0.48 Enchantment
1 Khalni Heart Expedition
$0.19 Enchantment
1 Retreat to Hagra
$2.50 Enchantment
Planeswalker (1)
1 Lord Windgrace
$2.54 Legendary Planeswalker - Windgrace
Land (43)
1 Akoum Refuge
$0.20 Land
1 Barren Moor
$0.18 Land
1 Blighted Woodland
$0.29 Land
1 Bojuka Bog
$0.95 Land
1 Command Tower
$0.27 Land
1 Evolving Wilds
$0.14 Land
7 Forest
$0.09 Basic Land - Forest
1 Forge of Heroes
$0.25 Land
1 Forgotten Cave
$0.11 Land
1 Golgari Rot Farm
$0.47 Land
1 Grim Backwoods
$0.28 Land
1 Gruul Turf
$0.21 Land
1 Haunted Fengraf
$0.23 Land
1 Jund Panorama
$0.41 Land
1 Jungle Hollow
$0.10 Land
1 Kazandu Refuge
$0.19 Land
1 Khalni Garden
$1.14 Land
5 Mountain
$0.72 Basic Land - Mountain
1 Mountain Valley
$0.31 Land
1 Myriad Landscape
$0.19 Land
1 Rakdos Carnarium
$0.28 Land
1 Rocky Tar Pit
$0.24 Land
1 Savage Lands
$0.78 Land
6 Swamp
$1.59 Basic Land - Swamp
1 Temple of the False God
$0.16 Land
1 Terramorphic Expanse
$0.15 Land
1 Tranquil Thicket
$0.20 Land
1 Warped Landscape
$0.30 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Classic midrange windfall deck.

Core strategy is to ramp with multiple ramp spells in order to get to your windgrace cast quickly, then you have drawing power and landcasting possibility from your graveyard. You will almost never used windgrace ultimate cause he is a bit hard to scale consistently (your board presence takes a while to set up). Once you have a good number of lands you will snowball, given you have the drawing pot and threats in hand.

Landfall synergy is there (avenger of zendikar, Baloth woodcrasher, Nesting Dragon) but most of your plays are gonna be big bois and devastating but costly sorceries. Win con is to save your board/Cmdr/life until late game then it's trample fest and board wipes each turns. Most of your ressources are gonna be drained in the meanwhile but then you get Graveyard interractions to get your bombs back. You also have a bit of built in protection for your windgrace but most of it a creature based (Thantis, Emissary).

Needs to set up, will struggle against decks that can bypass your creatures to kill Lord Whiskers McPurry, armaggedon (ig haha) and decks that will bounce or counter your big bois (although you will be able to pay fee after the mid game). Fares well vs mill decks (given you still draw some graveyard creature interractions) and group hugs/symetrical decks.

Not much interractions with other decks you just focus on gathering your big bois and collecting lands.
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