Type: Deck Idea
Format (legal 👍)
cubCube
Approx. Value:
$139.43
Buy

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Avg. CMC 3.0
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Teenage Mutant Ninja Turtles
released on March 06, 2026!

Order now on CardKingdom Order now on TcgPlayer

Teenage Mutant Ninja Turtles
released on March 06, 2026!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 187 cards, 110 distinct
Sideboard - 0 cards, 0 distinct
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Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Based on the cubelet idea mention on LoadingReadyRun a while back. Basic idea is:

-Everyone plays from a single library (in this case ~150 cards).

-Any card can be played face-down as an all-colour basic land.

-Single, shared graveyard (optional).

The themes I was going with are:

1) Lots of looters: to reduce the likelyhood of anyone just getting ruined by bad luck, one othe the main themes is for everyone to be able to see as many cards as possible.

2) Creatures that have additional benefits: Having a lot of effects that are normally handled by spells being tied to creatures means that there's less chance of being stuck with no board presence.

3) Fairly strong recursion theme to experiment with the shared graveyard mechanic/possibly make things a little more consistent.

4) Going with interesting cards over efficient ones.

Also a few restrictions I decided to run with:

1) No tokens or counters: One of the reasons I like this design is it can be completely self-contained, so any effects that require more than the deck itself are left out.

2) Low on colour-specifc effects: Things are probably going to get pretty crazy as it is without having to worry about "target nonblack" or devotion ect.

3) Low on scry ect: similar to above, until I get a handle on how things like scry end up working I'm not filling the deck with them (trying to build something fun rather than gimiky)

4) Absolutely no morphs: Lands are facedown in this format, morphs just seems like a dumb idea.

From playing formats with a big, central deck before there's a few notes:

1) Tend to take a while so no searching the library, very little cards that gain life/reset things. A few cards are in there just as a way of securing an end to the game.

2) Fairly consistent power level: If one card is particularly more powerful than any others it ends up a a huge swing in favour of one player and it feels really bad when it's completely RNG. That said have to keep cards interesting.

3) Some similar formats have huge mana issues, the face-down lands should help fix that.
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