Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$5.52

0 Likes 0 Comments
Avg. CMC 2.11
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 10 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
4 Dragon Hatchling
$0.05 Creature - Dragon
4 Ember Beast
$0.02 Creature - Beast
4 Fire Elemental
$0.02 Creature - Elemental
4 Goblin Arsonist
$0.08 Creature - Goblin Shaman
4 Mogg Flunkies
$0.02 Creature - Goblin
Instant (4)
4 Searing Spear
$0.12 Instant
Sorcery (12)
4 Infernal Plunge
$0.24 Sorcery
4 Krenko's Command
$0.25 Sorcery
4 Pillar of Flame
$0.04 Sorcery
Land (24)
24 Mountain
$0.09 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
http://tappedout.net/mtg-decks/pauper-monored-concept/
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Standard Pauper MonoRed work in progress.

Krenko's Command + Infernal Plunge to expedite Fire Elemental into play as close to the 3rd turn as possible.

Backed up with burn for removal.

Ember Beast ("bolt" proof) + Mogg Flunkies for hand holding beats.
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Played a bit tonight. I only got the Fire Elemental combo off once.

Played 2 games against an unblockable U/G deck. Just did ok there.

Played 2 games against mono black discard. Just did ok there too.

Played a handful of games against a B/G creature deck. Did decent there.

Fell flat on its face against a mono white deck that has early life gain then follows up with 4 defense angels. Can't produce enough damage to overcome the early life gain.

Lessons learned. Sometimes Ember Beast and Mogg Flunkies had to wait to attack and that is bad. Something like a Gore-House Chainwalker may be a better option.

The Infernal Plunge is not like having red Dark Ritual .

Something that gives haste might be needed more.
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