Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$16.45
Buy

0 Likes 0 Comments
Avg. CMC 2.73
Card Color Breakdown
Card Type Breakdown

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 17 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Creature (18)
3 Battle Rampart
$0.02
Creature - Wall
08-Apr-2011 22:41
3 Gargoyle Sentinel
$0.08
Artifact Creature - Gargoyle
16-Apr-2011 02:27
3 Ogre Sentry
$0.03
Creature - Ogre Warrior
08-Apr-2011 22:41
2 Rage Nimbus
$0.29
Creature - Elemental
08-Apr-2011 23:14
4 Vent Sentinel
$0.04
Creature - Elemental
08-Apr-2011 23:14
3 Wall of Frost
$0.17
Creature - Wall
08-Apr-2011 22:43
Instant (9)
2 Lethargy Trap
$0.06
Instant - Trap
08-Apr-2011 23:01
3 Lightning Bolt
$0.40
Instant
16-Apr-2011 02:10
2 Seismic Shudder
$0.15
Instant
08-Apr-2011 22:59
2 Vault Skyward
$0.15
Instant
08-Apr-2011 22:51
Sorcery (6)
2 Cerebral Eruption
$0.23
Sorcery
08-Apr-2011 23:16
2 Distant Memories
$0.20
Sorcery
16-Apr-2011 02:25
2 Pyroclasm
$0.30
Sorcery
08-Apr-2011 22:47
Artifact (3)
3 Flight Spellbomb
$0.07
Artifact
16-Apr-2011 02:11
Enchantment (2)
2 Dissipation Field
$2.56
Enchantment
08-Apr-2011 22:49
Land (22)
12 Island
$0.16
Basic Land - Island
16-Apr-2011 02:29
10 Mountain
$0.18
Basic Land - Mountain
16-Apr-2011 02:29
Sideboard - 15 cards, 6 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Instant (13)
3 Deprive
$0.46
Instant
08-Apr-2011 23:10
3 Flashfreeze
$0.11
Instant
08-Apr-2011 23:09
2 Lethargy Trap
$0.06
Instant - Trap
16-Apr-2011 02:09
3 Turn the Tide
$0.03
Instant
16-Apr-2011 02:09
2 Whiplash Trap
$0.14
Instant - Trap
08-Apr-2011 23:09
Artifact (2)
2 Strandwalker
$0.09
Artifact - Equipment
16-Apr-2011 02:16

Notes
 
A Defensive deck, that wins under Vent Sentinel ability, while forcing opponent weenies creature goes to the graveyard via seismic shudder and Pryroclasm and/or return them to their owner hand via Dissipation field while their attack are reduce to nearly zero via Lethargy Trap.

What do you guys think about this deck?
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