Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$8.52

0 Likes 0 Comments
Avg. CMC 3.47
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (16)
2 Air Elemental
$0.07 Creature - Elemental
4 Cloud Sprite
$0.09 Creature - Faerie
1 Denizen of the Deep
$0.24 Creature - Serpent
1 Mahamoti Djinn
$0.03 Creature - Djinn
1 Phantom Warrior
$0.34 Creature - Illusion Warrior
3 Snapping Drake
$0.10 Creature - Drake
2 Thieving Magpie
$0.21 Creature - Bird
2 Wall of Spears
$0.09 Artifact Creature - Wall
Instant (15)
2 Boomerang
$0.27 Instant
2 Cancel
$0.07 Instant
1 Counterbore
$0.26 Instant
2 Deluge
$0.38 Instant
3 Essence Scatter
$0.02 Instant
1 Evacuation
$0.57 Instant
2 Negate
$0.13 Instant
2 Unsummon
$0.05 Instant
Sorcery (1)
1 Mind Spring
$0.48 Sorcery
Artifact (2)
2 Kraken's Eye
$0.12 Artifact
Enchantment (1)
1 Mind Control
$0.10 Enchantment - Aura
Land (25)
25 Island
$0.12 Basic Land - Island
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Thoughts of the Wind – The Jace Beleren Deck


As a specialist in mind magic, Jace Beleren uses his abilities to gaze into the minds of others, uncovering their closely guarded secrets. Even before his Planeswalker spark ignited, his curiosity helped him to discover the existence of Planeswalkers and of worlds beyond his own, opening his eyes to an even greater scope of secrets.

While other decks rely on direct aggression and confrontation, this deck prefers a more elusive approach. Many of your creatures have flying, allowing them to attack unaffected by creatures saddled by gravity, and Phantom Warrior simply can't be blocked at all! Th e captain of your aerial assault is Mahamoti Djinn, a renowned force throughout the Multiverse.

What really distinguishes this deck from its rivals are its twin defensive strategies of countermagic and "bounce," or returning permanents to their owner's hand. Th e threats you'll face are as varied as the planes themselves, but Cancel can stop them all. If danger does appear when your guard is down, simply use Boomerang or Unsummon to send it away from the battlefield, often setting up a Cancel for when it tries to return!
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