Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$2,314.88

0 Likes 0 Comments
Avg. CMC 2.88
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 99 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (2)
1 Baleful Strix
$1.63 Artifact Creature - Bird
1 Tasigur, the Golden Fang
$0.20 Legendary Creature - Human Shaman
Instant (28)
1 Abrupt Decay
$2.89 Instant
1 Brainstorm
$1.10 Instant
1 Counterspell
$1.11 Instant
1 Cryptic Command
$7.55 Instant
1 Devour Flesh
$0.06 Instant
1 Dig Through Time
$0.62 Instant
1 Fact or Fiction
$0.13 Instant
1 Far // Away
$0.13 Instant // Instant //
1 Forbidden Alchemy
$0.07 Instant
1 Force of Will
$69.54 Instant
1 Force Spike
$0.33 Instant
1 Frantic Search
$0.25 Instant
1 Go for the Throat
$1.07 Instant
1 Into the Roil
$0.09 Instant
1 Krosan Grip
$2.56 Instant
1 Mana Leak
$0.18 Instant
1 Miscalculation
$0.61 Instant
1 Murderous Cut
$0.26 Instant
1 Putrefy
$0.22 Instant
1 Remand
$1.11 Instant
1 Remove Soul
$0.09 Instant
1 Repeal
$0.07 Instant
1 Skeletal Scrying
$0.27 Instant
1 Spell Pierce
$0.20 Instant
1 Spell Snare
$0.64 Instant
1 Stubborn Denial
$3.01 Instant
1 Sultai Charm
$0.12 Instant
1 Thirst for Knowledge
$0.05 Instant
Sorcery (16)
1 Ancestral Vision
$4.97 Sorcery
1 Black Sun's Zenith
$4.09 Sorcery
1 Damnation
$18.29 Sorcery
1 Demonic Tutor
$38.26 Sorcery
1 Duress
$0.05 Sorcery
1 Gitaxian Probe
$2.78 Sorcery
1 Inquisition of Kozilek
$0.30 Sorcery
1 Life from the Loam
$8.78 Sorcery
1 Maelstrom Pulse
$1.58 Sorcery
1 Ponder
$2.74 Sorcery
1 Preordain
$0.73 Sorcery
1 Raven's Crime
$0.42 Sorcery
1 Serum Visions
$0.66 Sorcery
1 Thoughtseize
$11.56 Sorcery
1 Toxic Deluge
$8.08 Sorcery
1 Treasure Cruise
$0.35 Sorcery
Enchantment (2)
1 Pernicious Deed
$4.95 Enchantment
1 Training Grounds
$4.43 Enchantment
Planeswalker (12)
1 Ashiok, Nightmare Weaver
$2.43 Legendary Planeswalker - Ashiok
1 Freyalise, Llanowar's Fury
$2.03 Legendary Planeswalker - Freyalise
1 Garruk Wildspeaker
$3.20 Legendary Planeswalker - Garruk
1 Jace, Architect of Thought
$0.27 Legendary Planeswalker - Jace
1 Jace, the Mind Sculptor
$19.40 Legendary Planeswalker - Jace
1 Karn Liberated
$7.69 Legendary Planeswalker - Karn
1 Kiora, the Crashing Wave
$2.11 Legendary Planeswalker - Kiora
1 Liliana of the Veil
$18.09 Legendary Planeswalker - Liliana
1 Nissa, Worldwaker
$2.46 Legendary Planeswalker - Nissa
1 Tamiyo, the Moon Sage
$5.59 Legendary Planeswalker - Tamiyo
1 Teferi, Temporal Archmage
$1.20 Legendary Planeswalker - Teferi
1 Vraska the Unseen
$0.41 Legendary Planeswalker - Vraska
Land (40)
1 Bayou
$389.25 Land - Swamp Forest
1 Bloodstained Mire
$24.95 Land
1 Breeding Pool
$16.61 Land - Forest Island
1 Cabal Pit
$3.39 Land
1 Cephalid Coliseum
$19.29 Land
1 Command Tower
$0.14 Land
1 Creeping Tar Pit
$0.83 Land
1 Darkslick Shores
$5.10 Land
1 Drowned Catacomb
$2.50 Land
1 Flooded Grove
$1.88 Land
1 Flooded Strand
$25.21 Land
1 Forest
$0.08 Basic Land - Forest
1 Hinterland Harbor
$1.35 Land
2 Island
$0.09 Basic Land - Island
1 Llanowar Wastes
$3.15 Land
1 Marsh Flats
$14.70 Land
1 Misty Rainforest
$20.39 Land
1 Overgrown Tomb
$11.51 Land - Swamp Forest
1 Polluted Delta
$31.86 Land
1 Reflecting Pool
$10.71 Land
1 River of Tears
$0.46 Land
1 Scalding Tarn
$19.74 Land
1 Sunken Ruins
$27.43 Land
1 Swamp
$1.16 Basic Land - Swamp
1 Tectonic Edge
$0.48 Land
1 Temple of Deceit
$0.17 Land
1 Temple of Malady
$0.26 Land
1 Temple of Mystery
$0.20 Land
1 Tropical Island
$516.71 Land - Forest Island
1 Twilight Mire
$6.50 Land
1 Underground River
$4.35 Land
1 Underground Sea
$740.50 Land - Island Swamp
1 Urborg, Tomb of Yawgmoth
$40.36 Legendary Land
1 Verdant Catacombs
$15.56 Land
1 Wasteland
$23.01 Land
1 Watery Grave
$13.15 Land - Island Swamp
1 Windswept Heath
$18.79 Land
1 Wooded Foothills
$27.08 Land
1 Woodland Cemetery
$1.83 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This 1v1 Walker-control version of Damia is reminiscent of a BUG control list I very much enjoyed playing in Zendikar-Standard ages. This combination basically offers us access to all type of answers we might ever need to control the game. From disruption to counters and all kinds of removal, we have it all, and then, if it wans't fair enough we get to drop some of the scariest Walkers ever.

You'll simply play draw-go for long stretchs in the early to mid-game, unless you have some discard spell already worth firing off. I usually recommend saving it for later though, as we will need them to clear some removal away from our opponent's hand if we run out of counters/removals and decide it's time to bring Damia in. If you feel it's better to access his hand early due to a weak removal hand, it's also fine, as we do run a special combination of cards designed to protect Damia later.

So, you've killed, countered, waited until that opening and dropped a Walker or 2, and now you feel it's time to bring our lady in. Great, let's deploy our plan. Casting Damia smart is really important, since if done successfully, it could very well mean game-over for your opponent. Just sending her to the front main phase believing he cannot kill her is a last resort move, we can do much better.

Yeva ensures you'll give him a minimum window to try and deal with Damia. Teferi is even stronger here denying altogether any attempt. At a tapped-out opponent, drop Seedborn Muse or fetch her via Green Sun's Zenith and now they need to try and kill the Muse, otherwise you basically start to play 2 turns while they play 1, but wait, you have counters online and already disrupted the removal on their hand, bummer. Let's play Damia the following turn then and make sure we'll counter whatever is problematic. And then there is Prophet of Kruphix. This gal is just unfair in this deck, it's like Teferi and Seedborn Muse decided to have a daughter and she would be Damia's best friend.

Even though I haven't built this list with such a competitive mind to it, we can be quite oppressive at times, denying every move our opponent makes and then dropping some must answer threats. Have fun activating 4-6 Walkers per turn.
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