Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$76.18
Buy

0 Likes 2 Comments
Avg. CMC 2.85
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Thassa, God of the Sea
$5.01 Legendary Enchantment Creature - God
Instant (16)
3 Azorius Charm
$0.37 Instant
4 Dissolve
$0.19 Instant
1 Essence Scatter
$0.03 Instant
3 Last Breath
$0.05 Instant
4 Sphinx's Revelation
$0.99 Instant
1 Syncopate
$0.02 Instant
Sorcery (6)
2 Divination
$0.03 Sorcery
4 Supreme Verdict
$1.91 Sorcery
Artifact (1)
1 Elixir of Immortality
$0.44 Artifact
Enchantment (4)
4 Detention Sphere
$0.37 Enchantment
Planeswalker (6)
3 Elspeth, Sun's Champion
$1.54 Legendary Planeswalker - Elspeth
3 Jace, Architect of Thought
$0.26 Legendary Planeswalker - Jace
Land (26)
4 Azorius Guildgate
$0.05 Land - Gate
4 Hallowed Fountain
$7.19 Land - Plains Island
6 Island
$0.13 Basic Land - Island
2 Mutavault
$6.36 Land
6 Plains
$0.06 Basic Land - Plains
2 Temple of Deceit
$0.16 Land
2 Temple of Silence
$0.20 Land
Sideboard - 14 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Aetherling
$0.34 Creature - Shapeshifter
Instant (10)
3 Celestial Flare
$0.06 Instant
4 Gainsay
$0.03 Instant
1 Last Breath
$0.05 Instant
1 Negate
$0.12 Instant
1 Sundering Growth
$0.28 Instant
Artifact (2)
2 Pithing Needle
$0.43 Artifact
Planeswalker (1)
1 Jace, Memory Adept
$4.63 Legendary Planeswalker - Jace

Comments
  • Christopher Raymond | 04-Mar-2014 01:28
    Six planeswalkers, that's a little much don't you think!
    • Dakkon4444 | 04-Mar-2014 10:33
      joe lossett won scg open with this exact deck, so i dont know. I will say that the best decks play 3s and 4s which better creates consistancy and synergy. In my current build, I play 7 (2,3,2 in bant) which may seem much, but creates a paradox for hero's down fall, detention sphere, and counter spells. That said, there are times I wish the walker was a creature, but in the end a win is a win and walkers require more resources to get rid of IMO.
  • No comments yet.