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Main Deck - 50 cards, 17 distinct
Columns
Name  Race Type Cost Edition
Unit (23)
3 Envoy from Averlorn High Elf Unit 1 + Assault on Ulthuan
3 Fickle Sellswords Neutral Unit 1 Cataclysm
3 Imperial Drummer Empire Unit 1 + The Imperial Throne
3 Lion Standard High Elf Unit 0 + The Accursed Dead
3 Peasant Militia Empire Unit 0 + Core Set
3 Rogue Warrior Neutral Unit 3 Glory of Days Past
2 Valorous Mage High Elf Unit 2 + The Eclipse of Hope
3 Veteran Sellswords Neutral Unit 0 Path of the Zealot
Tactic (12)
3 Charge of the Silver Helms High Elf Tactic 1 + Arcane Fire
3 Convocation of Eagles High Elf Tactic 0 + City of Winter
3 Echoes of Magic High Elf Tactic 0 + Vessel of the Winds
3 Long Winter Neutral Tactic 0 The Fall of Karak Grimaz
Support (15)
3 Contested Village Neutral Support 1 Core Set
3 Dragon Mage Wakening High Elf Support 0 + Assault on Ulthuan
3 Eatine Harbour High Elf Support 2 + Omens of Ruin
3 Ilthilmar Arrows High Elf Support 1 + Realm of the Phoenix King
3 Judgement of Loec High Elf Support 1 + Legends
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
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  • MaikH (09-Jan-2014 10:31)

    Really sneaky, especially since the Drummer ability is not triggered ... I like it a lot. Have you considered Tor Elyr to protect your Harbours and Judgements?

     
    • MUDHONEY (09-Jan-2014 22:17)
      MaikH you are wrong. "Triggered abilities are abilities with a bold "Action:" or "Forced:" before them on the card. They do not include constant effects or keywords."
       
      • MaikH (09-Jan-2014 22:40)

        ?

        So the constant effect of the Drummers is not a triggered ability - I think we both agree on this, so I fail to see where I was wrong. Anyway, nice deck - have you tried it in practice yet?

         
        • MUDHONEY (09-Jan-2014 22:56)

          Hehe :D I'm sorry but my English is shit. I read what you wrote badly.
          I have not tried this yet to play.
          Next week I'll be testing this deck.