Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$34.32

0 Likes 5 Comments
Avg. CMC 2.38
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads
Main Deck - 61 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (17)
2 Boon Satyr
$0.16 Enchantment Creature - Satyr
4 Gladecover Scout
$0.16 Creature - Elf Scout
3 Horizon Chimera
$0.18 Creature - Chimera
1 Polukranos, World Eater
$0.78 Legendary Creature - Hydra
4 Sylvan Caryatid
$6.58 Creature - Plant
3 Witchstalker
$0.36 Creature - Wolf
Instant (6)
3 Disperse
$0.04 Instant
3 Voyage's End
$0.04 Instant
Sorcery (4)
4 Commune with the Gods
$0.09 Sorcery
Enchantment (12)
4 Aqueous Form
$0.21 Enchantment - Aura
3 Feral Invocation
$0.05 Enchantment - Aura
3 Ordeal of Nylea
$0.11 Enchantment - Aura
2 Ordeal of Thassa
$0.12 Enchantment - Aura
Land (22)
12 Forest
$0.08 Basic Land - Forest
10 Island
$0.09 Basic Land - Island
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Nemesis of Mortals
$0.06 Creature - Snake
Instant (8)
3 Essence Scatter
$0.04 Instant
3 Naturalize
$0.04 Instant
2 Stymied Hopes
$0.04 Instant
Enchantment (4)
4 Trollhide
$0.03 Enchantment - Aura

Notes
 
Record -  W 7  L3

Tom 1-2 on Grixis Control
Michael 2-0 on A Whale of a Tale
Joe 2-0 on U/W Heroic
Moose 2-1 on R/W Bombs
Comments
Log in to comment
  • cardboard_connoisseur (19-Mar-2014 21:13)
    Nemesis of Mortals - I needed 3 more cards for my sideboard and really there was nothing I was thinking I needed. At first it was 2 Disciples of Nylea and a Nylea's Presence but then I thought how funny it would be to play Tom and after he sideboarded out his removal just beat him down with the Nemesis. But yeah, it doesnt really fit the deck.Stymied Hopes - I have only tried it a couple times and have yet to see it. I had the same thougts as you and figured I would board them in game 2 or 3 if on the play.As far as opposition to the deck, race is deffinetely the key. I think I have enough ways to find the pieces needed that if the game goes long I am not as concerned as a few creatures on the board turn 3.
     
  • Michael (19-Mar-2014 19:56)

    Last deck to comment on. 

     

    Hexproof. I read an article by some pro-tour guy complaining about hexproof and how he thought it was one of the worst magic abilities ever made. I didn’t understand it at the time but I sure understand it now. Nothing beats not being able to interact with your opponent. Just watching them do whatever they want is disheartening.

     

    Kudos to Alex for seeing this deck possibility right at the start of M14. I know I overlooked how good it could be. Of course none of us new that Aqueous form would be a card, or just how powerful the ordeals would be.

     

    I feel that without aqueous form this deck struggles because it has to make sure it’s creatures don’t die in combat. Alex obviously realized this and that is why it’s full of ways to alleviate that worry. Commune, disperse, voyages end, feral invocation. All of these cards serve as a backup for when Aqueous doesn’t show up.

     

    This deck is one of those rare decks that only exists because of the vacuum of league. In our past league sets we had ways to deal with hexproof, our next league will likely have ways of stopping it as well. But currently there is nothing short of counterspells, discard, or Anger of the gods all of which are very situational and don’t always spell victory just because you drew one.

     

    I think one of the only things you can do when facing this deck is just decide to race it. It’s a difficult proposition considering all of your removal is blanked and your creatures will be unsommoned more than once.

     

    I can’t offer up any critiques of the deck because if you were going to build a UG hexproof deck this would be it. 

     
  • Michael (19-Mar-2014 18:42)

    Yeah, when will Tom explain that illegal sideboard thing.


    Seriously though, what is the point of Nemesis in the sideboard? It seems like an odd fit for this deck. Is it just to be able to go big if the game drags out? Also big fan of the stymied hopes and have been thinking about boarding them in when on the play, how have they worked for you?

     
  • cardboard_connoisseur (17-Mar-2014 17:25)
    Good catch. Now that was an illegal sideboard Tom, why didn't you jump me over that like you did to Bill over his NOT illegal sideboard.
     
  • Michael (17-Mar-2014 15:29)
    Nemesis of Reason?! Wow, no wonder you won.