Main Deck - 57 cards, 13 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (16) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Chasm Skulker | $1.00 | Creature - Squid Horror | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Forgeborn Oreads | $0.23 | Enchantment Creature - Nymph | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Meletis Astronomer | $0.09 | Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Riptide Chimera | $0.13 | Enchantment Creature - Chimera | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Mindswipe | $0.24 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (13) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Aqueous Form | $0.22 | Enchantment - Aura | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Dragon Mantle | $0.02 | Enchantment - Aura | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Fate Foretold | $0.07 | Enchantment - Aura | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Stratus Walk | $0.04 | Enchantment - Aura | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (24) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | Island | $0.12 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Mana Confluence | $31.23 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | Mountain | $0.09 | Basic Land - Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Temple of Epiphany | $0.17 | Land |
Sideboard - 2 cards, 1 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Keranos, God of Storms | $2.47 | Legendary Enchantment Creature - God |
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not
actually in the built deck. They do not count towards the in built decks count
shown in your inventory. If you are using the Auto Trade feature, they will be
still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(
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Notes
Chasm Skulker
This is one of the key cards that this deck is built around. While it's only a 1/1 to start, it can quickly grow out of hand. This Izzet deck has a few good ways to draw cards, whether late or early in the game, that pump up this card. Most importantly in Standard right now, it's resilient: with all of the removal running around in decks like Mono-Black Control, having a strong dies trigger goes a long way. I couldn't imagine cutting a Skulker from this deck.
Aggressive Mining
Another one of the key cards of this deck. It ensures you always have gas to cast at any point in the gameāprovided you have enough mana to make everything work out. It's important to not slam this too early or you risk setting yourself back pretty majorly. The way you want to play it is as a card that refuels you when you're low on action. If you just run it out there on turn four, you're going to mess up your game plan a lot of the time.
With all of that said, the card is a strong source of card advantage, provided you can keep it under control. Riptide Chimera is going to be your all-star here, making sure that you can return it to your hand.
I'm moving down to three copies because you don't want to cast it right away, and you also don't really want to draw multiples. But make no mistake: it is still a cornerstone of this deck. Please mine responsibly.
The first cards I think of pairing with Riptide Chimera are cheap enchantments that "cantrip"āmeaning they draw you a card when you play them. For example, take Dragon Mantle: it costs one mana, draws you a card, and provides a small effect.
However, if you're returning it to your hand every turn, that means you get to draw an extra card for just one mana each turn! This can start to mount up quickly once you add Chasm Skulker into the equation as well. Stratus Walk and Fate Foretold provide similar effects, while also adding their bonuses; giving something like Chasm Skulker flying is particularly strong in this deck.
From there, I start to lean toward two other enchantment-themed cards. The first is Forgeborn Oreads. While this card usually seems to be right outside the cusp of what I would want to play in Constructed, it finally has a home here: with all of the enchantments you're chaining together from drawing cards and using Riptide Chimera to recast each turn, you can pretty systematically disassemble your opponent's army with a bunch of pings.
Finally, with all of these enchantments and targeted Auras comes another great enchantment reward: Meletis Astronomer.
This card works perfectly with all of the cheap cantripping Auras. It helps you quickly filter through your deck, drawing cards and finding more enchantments. It can dig you to cards like Forgeborn Oreads, and then once you're there you can keep enchanting it with your Auras, drawing a card off the Aura, and also looking at your top three cards and taking an enchantmentāmeaning you can keep pinging over and over again!
This is one of the key cards that this deck is built around. While it's only a 1/1 to start, it can quickly grow out of hand. This Izzet deck has a few good ways to draw cards, whether late or early in the game, that pump up this card. Most importantly in Standard right now, it's resilient: with all of the removal running around in decks like Mono-Black Control, having a strong dies trigger goes a long way. I couldn't imagine cutting a Skulker from this deck.
Aggressive Mining
Another one of the key cards of this deck. It ensures you always have gas to cast at any point in the gameāprovided you have enough mana to make everything work out. It's important to not slam this too early or you risk setting yourself back pretty majorly. The way you want to play it is as a card that refuels you when you're low on action. If you just run it out there on turn four, you're going to mess up your game plan a lot of the time.
With all of that said, the card is a strong source of card advantage, provided you can keep it under control. Riptide Chimera is going to be your all-star here, making sure that you can return it to your hand.
I'm moving down to three copies because you don't want to cast it right away, and you also don't really want to draw multiples. But make no mistake: it is still a cornerstone of this deck. Please mine responsibly.
The first cards I think of pairing with Riptide Chimera are cheap enchantments that "cantrip"āmeaning they draw you a card when you play them. For example, take Dragon Mantle: it costs one mana, draws you a card, and provides a small effect.
However, if you're returning it to your hand every turn, that means you get to draw an extra card for just one mana each turn! This can start to mount up quickly once you add Chasm Skulker into the equation as well. Stratus Walk and Fate Foretold provide similar effects, while also adding their bonuses; giving something like Chasm Skulker flying is particularly strong in this deck.
From there, I start to lean toward two other enchantment-themed cards. The first is Forgeborn Oreads. While this card usually seems to be right outside the cusp of what I would want to play in Constructed, it finally has a home here: with all of the enchantments you're chaining together from drawing cards and using Riptide Chimera to recast each turn, you can pretty systematically disassemble your opponent's army with a bunch of pings.
Finally, with all of these enchantments and targeted Auras comes another great enchantment reward: Meletis Astronomer.
This card works perfectly with all of the cheap cantripping Auras. It helps you quickly filter through your deck, drawing cards and finding more enchantments. It can dig you to cards like Forgeborn Oreads, and then once you're there you can keep enchanting it with your Auras, drawing a card off the Aura, and also looking at your top three cards and taking an enchantmentāmeaning you can keep pinging over and over again!
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