Main Deck - 60 cards, 14 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (31) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Ash Zealot | $0.21 | Creature - Human Warrior | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Burning-Tree Emissary | $0.33 | Creature - Human Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Firedrinker Satyr | $0.13 | Creature - Satyr Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Firefist Striker | $0.07 | Creature - Human Soldier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Foundry Street Denizen | $0.16 | Creature - Goblin Warrior | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Goblin Rabblemaster | $1.05 | Creature - Goblin Warrior | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Legion Loyalist | $3.65 | Creature - Goblin Soldier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Rakdos Cackler | $0.14 | Creature - Devil | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Rubblebelt Maaka | $0.01 | Creature - Cat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Lightning Strike | $0.14 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Stoke the Flames | $0.15 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Hall of Triumph | $0.34 | Legendary Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (21) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | Mountain | $0.09 | Basic Land - Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Mutavault | $6.73 | Land |
Sideboard - 15 cards, 9 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Eidolon of the Great Revel | $3.34 | Enchantment Creature - Spirit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Electrickery | $0.94 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Magma Spray | $0.03 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Searing Blood | $0.22 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Skullcrack | $0.25 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Harness by Force | $0.23 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Mizzium Mortars | $0.91 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Seismic Stomp | $0.20 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Hall of Triumph | $0.34 | Legendary Artifact |
Notes
Versus Mono-Black Devotion
How you sideboard is dependent on if they're playing Nightveil Specter or Lifebane Zombie. Lifebane Zombie is a joke and gets run over by Legion Loyalist. If they have Nightveil Specter then you want to keep in the Lightning Strikes. If they have Lifebane Zombie, be sure to play Burning-Tree Emissary before they reach three mana to cast Lifebane Zombie. This might mean running it out bare instead of playing a more efficient Ash Zealot on turn 2.
The deck is very resilient to Thoughtseize. Some people believe they are good enough to keep in while others sideboard them out. If they keep them in, you want to keep a high density of spells so you'll be sideboarding out a land to keep up. Keeping a one-land hand with many two-power creatures that cost one mana is perfectly fine, especially on the draw.
The easiest way to lose this matchup is to let them get a two-for-one with Bile Blight. This may mean not playing the second Burning-Tree Emissary or Rakdos Cackler until you either draw out Bile Blight or put them into a situation where you're sure they would have used it if they had one.
There may be a temptation to bring in Skullcrack to stop the life from Gray Merchant of Asphodel. You're better off either presenting a threat or removing one of theirs.
Out (on the play if they have Lifebane Zombie):
Mutavault Legion+Loyalist Lightning+Strike Lightning+Strike Lightning+Strike
In (on the play if they have Lifebane Zombie):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood
Out (on the draw against Lifebane Zombie):
Mutavault Legion+Loyalist Lightning+Strike Lightning+Strike Lightning+Strike
In (on the draw against Lifebane Zombie):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood
Out (on the play against Nightveil Specter):
Mutavault Legion+Loyalist Rubblebelt+Maaka Rubblebelt+Maaka
In (on the play against Nightveil Specter):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel
Out (on the draw against Nightveil Specter):
Mutavault Legion+Loyalist Foundry+Street+Denizen Foundry+Street+Denizen
In (on the draw against Nightveil Specter):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood
Versus B/G Devotion
Because they have Golgari Charm and Abrupt Decay you can expect them to have less Drown in Sorrow, Bile Blight, and likely no copies of Pharika's Cure. We sideboard out some of the one-toughness creatures and bring in the second Hall of Triumph to reduce the impact of Golgari Charm.
Out (on the play):
Legion+Loyalist Foundry+Street+Denizen Foundry+Street+Denizen Firedrinker+Satyr Lightning+Strike Lightning+Strike
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Hall+of+Triumph
Out (on the draw):
Mutavault Legion+Loyalist Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike Lightning+Strike
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Hall+of+Triumph
Versus B/W Midrange
This matchup is typically better than Mono-Black Devotion because they have a slower and more painful manabase. They use Banishing Light as a removal spell to hit everything and it's too slow against us. They have more expensive cards like Elspeth, Sun's Champion, Blood Baron of Vizkopa, and Obzedat, Ghost Council. They often have a Whip of Erebos too which is often too slow to matter. Most, if not all B/W Midrange players prefer Lifebane Zombie over Nightveil Specter, allowing Lightning Strikes to be sideboarded out. Be careful not to run a Rakdos Cackler into a Blood Baron of Vizkopa since the Cackler is a black creature.
Out (on the play):
Legion+Loyalist Rubblebelt+Maaka Rubblebelt+Maaka Lightning+Strike Lightning+Strike
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Mizzium+Mortars
Out (on the play):
Mutavault Rubblebelt+Maaka Rubblebelt+Maaka Lightning+Strike Lightning+Strike
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Mizzium+Mortars
Versus Mono-Blue Devotion
This matchup looks bad on paper, and it is assumed it's good matchup against Boss Sligh and other Mono-Red decks. That's part of the reason for its recent resurgence in popularity. The key to winning the matchup is to contain their payoff cards, which are Thassa, God of the Sea and Master of Waves. If we keep Thassa inactive and the number of tokens created by Master of Waves to a minimum then the alpha strike with Legion Loyalist the turn after they cast Master of Waves ought to be lethal.
Out (on the play):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Ash+Zealot Ash+Zealot
In (on the play):
Seismic+Stomp Mizzium+Mortars Magma+Spray Magma+Spray Magma+Spray Searing+Blood
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Ash+Zealot Ash+Zealot
In (on the draw):
Seismic+Stomp Mizzium+Mortars Magma+Spray Magma+Spray Magma+Spray Searing+Blood
Versus G/W Aggro
They play four copies of Mana Confluence which deals them a significant amount of damage. Where they had Unflinching Courage before they now have Ajani Steadfast, which is slower and easier to deal with. Their removal is Banishing Light which matchups up poorly with our cheap threats. Keep Advent of the Wurm and Selesnya Charm in mind when making attacks. Their token creatures can't block through Legion Loyalist's battalion so on turn 4 when they leave up mana for Advent, that's the perfect time to punish them. They have Soldier of the Pantheon that matches up well against our multicolored creatures so you want to side some number of those out. Be careful not to walk into the exile function of Selesnya Charm. This may mean allowing a trade when you could save your creature with Rubblebelt Maaka or by not attacking into an empty board with Goblin Rabblemaster. Try to save Magma Spray to exile Voice of Resurgence.
Out (on the play):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Burning-Tree+Emissary Burning-Tree+Emissary
In (on the play):
Seismic+Stomp Harness+by+Force Magma+Spray Magma+Spray Magma+Spray Mizzium+Mortars
Out (on the draw):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Burning-Tree+Emissary Burning-Tree+Emissary
In (on the draw):
Seismic+Stomp Harness+by+Force Magma+Spray Magma+Spray Magma+Spray Mizzium+Mortars
Versus R/W Burn
Your worst matchup. Firedrinker Satyr is terrible to get hit by a Searing Blood. If they have Young Pyromancer, you want the copy of Electrickery. There's no way for them to be left with any Elemental tokens if you overload it. If they have Satyr Firedancer, then you have to play more burn spells to deal with those, as it will outright beat you. The games go long and it comes down to who has the last threat in play, which is sometimes Rubblebelt Maaka. Try to save Magma Spray to exile Chandra's Phoenix, even if they activate Mutavault to block and trade.
Out (on the play):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Lightning+Strike Lightning+Strike Lightning+Strike Firefist+Striker Firefist+Striker
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Magma+Spray Magma+Spray Magma+Spray Hall+of+Triumph
Out (on the draw):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Lightning+Strike Lightning+Strike Lightning+Strike Mountain
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Magma+Spray Magma+Spray Magma+Spray Hall+of+Triumph
Versus Jund Monsters
Three-color decks are what this deck is designed to punish. They are prone to stumbling on their curve with their temples. While Eidolon of the Great Revel doesn't hit a significant number of cards from their deck in game 1, they have to lower their curve to keep up with your speed increasing the number of cards that get hit my Eidolon. They rarely run Bile Blight, Anger of the Gods, or Drown in Sorrow so the cards you play around will be Golgari Charm and Mizzium Mortars. Lightning Strike isn't great, but it is good to have against their Scavenging Oozes or possibly Nylea's Disciples.
Out (on the play):
Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike Lightning+Strike Legion+Loyalist Legion+Loyalist
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Harness+by+Force Hall+of+Triumph
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Legion+Loyalist
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Harness+by+Force Hall+of+Triumph
Versus Jund Planeswalkers
A new contender straight out of the Open Series in Kansas City, Jund Planewalkers does some powerful things but is even slower than its Monsters cousin. Garruk, Apex Predator, Vraska the Unseen, and Liliana Vess are too slow to be effective. Xenagos, the Reveler makes tokens that can be circumvented by Legion Loyalist. They have no cards like Polukranos, World Eater or Stormbreath Dragon to put pressure on you. As long as you don't get caught by a Golgari Charm or an overloaded Mizzium Mortars, you should run them over just fine.
Out (on the play):
Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike Lightning+Strike Lightning+Strike
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Hall+of+Triumph
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Hall+of+Triumph
Versus U/W Control and Esper Control
Esper is typically easier to beat than U/W as they have more temples and shocklands. Azorius Charm is annoying but can be punished by an Eidolon of the Great Revel in your first main phase. The second Hall of Triumph comes in to not overextend into Supreme Verdict and to turn off their Last Breaths, as well as to better pressure their Jace, Architect of Thought. Firefist Striker is pretty weak and Lightning Strike generally doesn't have any creature targets other than Mutavault. Skullcrack stops the lifegain from Elixir of Immortality and Sphinx's Revelation. Legion Loyalist does a good job getting through tokens from Elspeth, Sun's Champion.
Out (on the play):
Lightning+Strike Lightning+Strike Lightning+Strike Firefist+Striker Firefist+Striker Rubblebelt+Maaka Rubblebelt+Maaka
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Skullcrack Skullcrack Hall+of+Triumph
Out (on the draw):
Lightning+Strike Lightning+Strike Lightning+Strike Firefist+Striker Firefist+Striker Foundry+Street+Denizen Foundry+Street+Denizen
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Skullcrack Skullcrack Hall+of+Triumph
Versus Mono-Green Devotion
Of all the devotion decks, this one is the most explosive. Their draws that start on Elvish Mystic then go to Burning-Tree Emissary(s) into Sylvan Caryatid will be too much for even our fastest draws. The good news is that after sideboard they need to reduce their number of real threats to bring in cheaper cards making them prone to flooding out. If they have Nylea's Disciple, lean towards keeping in Lightning Strike and taking out a one-toughness creature to reduce the impact of Golgari Charm. If they pass with mana up, think about what they can appropriately Chord of Calling for (Hornet's Nest is a target post-sideboard) and that they could be leaving up Setessan Tactics.
Out (on the play):
Legion+Loyalist Lightning+Strike Lightning+Strike
In (on the play):
Mizzium+Mortars Seismic+Stomp Harness+by+Force
Out (on the draw):
Legion+Loyalist Lightning+Strike Lightning+Strike
In (on the draw):
Mizzium+Mortars Seismic+Stomp Harness+by+Force
Versus Boss Sligh
Rabble Red is exactly the kind of deck that Boss Sligh doesn't want to see: a deck that it can't go underneath and has stronger cards and cheap removal. This matchup is about stranding their situational pumps spells by killing all their creatures. You play the match defensively, which will often include casting Rakdos Cackler without the unleash and leaving back Ash Zealot on defense.
Out (on the play):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firefist+Striker
In (on the play):
Magma+Spray Magma+Spray Magma+Spray Searing+Blood Electrickery
Out (on the draw):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firefist+Striker Firefist+Striker
In (on the draw):
Magma+Spray Magma+Spray Magma+Spray Searing+Blood Electrickery Mizzium+Mortars
Versus White Weenie variants
Skullcrack notably turns off the damage prevention part from protection. This means that Solider of the Pantheon will trade with a multicolored creature and that your red creatures will damage to their creatures when they block and cast Brave the Elements. There is also enough lifegain from Ajani Steadfast and Fiendslayer Paladin after sideboard to sometimes prevent lifegain.
Out (on the play):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Firedrinker+Satyr Firedrinker+Satyr Burning-Tree+Emissary
In (on the play):
Electrickery Searing+Blood Magma+Spray Magma+Spray Magma+Spray Mizzium+Mortars Skullcrack
Out (on the draw):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Firedrinker+Satyr Firedrinker+Satyr Burning-Tree+Emissary
In (on the draw):
Electrickery Searing+Blood Magma+Spray Magma+Spray Magma+Spray Mizzium+Mortars Skullcrack
Versus Junk Midrange
Of the three-color decks in Standard, this is the one that will give you the most trouble. They have the right mix of acceleration, life gain, card advantage, and removal to compete. If they draw it all in the right order then it's tough. Fortunately like other three-color decks, they are prone to stumbling or taking too much damage from their own lands. Junk builds come with a wide variety of cards to play around so often it's best to throw caution to the wind and jam your cards and hope for the best.
Out (on the play):
Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike Lightning+Strike Legion+Loyalist
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Harness+by+Force
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Legion+Loyalist
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Harness+by+Force
Versus Naya Hexproof
You can't interact with their creatures, but they do a ton of damage to themselves with Mana Confluence and shocklands. Their best bet is to one-shot you with Ghor-Clan Rampager and a double strike effect like Ajani, Caller of the Pride or Boros Charm. Your goal here is to put up enough pressure on them where they have to leave their hexproof creature with Ethereal Armor on it on defense. This is a matchup where a Rakdos Cackler sometimes comes down leashed to chump-block.
Out (on the play):
Firefist+Striker Firefist+Striker Lightning+Strike Lightning+Strike Lightning+Strike Legion+Loyalist Stoke+the+Flames
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Skullcrack Skullcrack Electrickery
Out (on the draw):
Firefist+Striker Firefist+Striker Lightning+Strike Lightning+Strike Lightning+Strike Stoke+the+Flames
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Skullcrack Skullcrack Electrickery
Versus Mono-Red Devotion
Boros Reckoner is a problem but can be overcome. Firedrinker Satyr gets hit hard by a Mizzium Mortars and sometimes they come with Anger of the Gods after sideboard. Here we do our best to contain their devotion by removing their creatures. If they have Chandra's Phoenix, you also want to sideboard in Magma Spray.
Out (on the play):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr
In (on the play):
Harness+by+Force Searing+Blood Seismic+Stomp Hall+of+Triumph
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen
In (on the draw):
Harness+by+Force Searing+Blood Seismic+Stomp Mizzium+Mortars
Versus Naya Aggro
This matchup comes down to being a very quick race. They have four Soldier of the Pantheon and four Brave the Elements to give your Skullcracks good things to turn off. Their manabase hurts themselves more than any other deck in the format so a few quick hits along with burn will finish them off. When they hit four mana, be wary not to lose to Ghor-Clan Rampager + Boros Charm.
Out (on the play):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Burning-Tree+Emissary Burning-Tree+Emissary Burning-Tree+Emissary
In (on the play):
Magma+Spray Magma+Spray Magma+Spray Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Skullcrack
Out (on the draw):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Burning-Tree+Emissary Mutavault
In (on the draw):
Magma+Spray Magma+Spray Magma+Spray Searing+Blood Skullcrack Skullcrack
#Select #Standard
How you sideboard is dependent on if they're playing Nightveil Specter or Lifebane Zombie. Lifebane Zombie is a joke and gets run over by Legion Loyalist. If they have Nightveil Specter then you want to keep in the Lightning Strikes. If they have Lifebane Zombie, be sure to play Burning-Tree Emissary before they reach three mana to cast Lifebane Zombie. This might mean running it out bare instead of playing a more efficient Ash Zealot on turn 2.
The deck is very resilient to Thoughtseize. Some people believe they are good enough to keep in while others sideboard them out. If they keep them in, you want to keep a high density of spells so you'll be sideboarding out a land to keep up. Keeping a one-land hand with many two-power creatures that cost one mana is perfectly fine, especially on the draw.
The easiest way to lose this matchup is to let them get a two-for-one with Bile Blight. This may mean not playing the second Burning-Tree Emissary or Rakdos Cackler until you either draw out Bile Blight or put them into a situation where you're sure they would have used it if they had one.
There may be a temptation to bring in Skullcrack to stop the life from Gray Merchant of Asphodel. You're better off either presenting a threat or removing one of theirs.
Out (on the play if they have Lifebane Zombie):
Mutavault Legion+Loyalist Lightning+Strike Lightning+Strike Lightning+Strike
In (on the play if they have Lifebane Zombie):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood
Out (on the draw against Lifebane Zombie):
Mutavault Legion+Loyalist Lightning+Strike Lightning+Strike Lightning+Strike
In (on the draw against Lifebane Zombie):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood
Out (on the play against Nightveil Specter):
Mutavault Legion+Loyalist Rubblebelt+Maaka Rubblebelt+Maaka
In (on the play against Nightveil Specter):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel
Out (on the draw against Nightveil Specter):
Mutavault Legion+Loyalist Foundry+Street+Denizen Foundry+Street+Denizen
In (on the draw against Nightveil Specter):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood
Versus B/G Devotion
Because they have Golgari Charm and Abrupt Decay you can expect them to have less Drown in Sorrow, Bile Blight, and likely no copies of Pharika's Cure. We sideboard out some of the one-toughness creatures and bring in the second Hall of Triumph to reduce the impact of Golgari Charm.
Out (on the play):
Legion+Loyalist Foundry+Street+Denizen Foundry+Street+Denizen Firedrinker+Satyr Lightning+Strike Lightning+Strike
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Hall+of+Triumph
Out (on the draw):
Mutavault Legion+Loyalist Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike Lightning+Strike
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Hall+of+Triumph
Versus B/W Midrange
This matchup is typically better than Mono-Black Devotion because they have a slower and more painful manabase. They use Banishing Light as a removal spell to hit everything and it's too slow against us. They have more expensive cards like Elspeth, Sun's Champion, Blood Baron of Vizkopa, and Obzedat, Ghost Council. They often have a Whip of Erebos too which is often too slow to matter. Most, if not all B/W Midrange players prefer Lifebane Zombie over Nightveil Specter, allowing Lightning Strikes to be sideboarded out. Be careful not to run a Rakdos Cackler into a Blood Baron of Vizkopa since the Cackler is a black creature.
Out (on the play):
Legion+Loyalist Rubblebelt+Maaka Rubblebelt+Maaka Lightning+Strike Lightning+Strike
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Mizzium+Mortars
Out (on the play):
Mutavault Rubblebelt+Maaka Rubblebelt+Maaka Lightning+Strike Lightning+Strike
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Mizzium+Mortars
Versus Mono-Blue Devotion
This matchup looks bad on paper, and it is assumed it's good matchup against Boss Sligh and other Mono-Red decks. That's part of the reason for its recent resurgence in popularity. The key to winning the matchup is to contain their payoff cards, which are Thassa, God of the Sea and Master of Waves. If we keep Thassa inactive and the number of tokens created by Master of Waves to a minimum then the alpha strike with Legion Loyalist the turn after they cast Master of Waves ought to be lethal.
Out (on the play):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Ash+Zealot Ash+Zealot
In (on the play):
Seismic+Stomp Mizzium+Mortars Magma+Spray Magma+Spray Magma+Spray Searing+Blood
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Ash+Zealot Ash+Zealot
In (on the draw):
Seismic+Stomp Mizzium+Mortars Magma+Spray Magma+Spray Magma+Spray Searing+Blood
Versus G/W Aggro
They play four copies of Mana Confluence which deals them a significant amount of damage. Where they had Unflinching Courage before they now have Ajani Steadfast, which is slower and easier to deal with. Their removal is Banishing Light which matchups up poorly with our cheap threats. Keep Advent of the Wurm and Selesnya Charm in mind when making attacks. Their token creatures can't block through Legion Loyalist's battalion so on turn 4 when they leave up mana for Advent, that's the perfect time to punish them. They have Soldier of the Pantheon that matches up well against our multicolored creatures so you want to side some number of those out. Be careful not to walk into the exile function of Selesnya Charm. This may mean allowing a trade when you could save your creature with Rubblebelt Maaka or by not attacking into an empty board with Goblin Rabblemaster. Try to save Magma Spray to exile Voice of Resurgence.
Out (on the play):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Burning-Tree+Emissary Burning-Tree+Emissary
In (on the play):
Seismic+Stomp Harness+by+Force Magma+Spray Magma+Spray Magma+Spray Mizzium+Mortars
Out (on the draw):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Burning-Tree+Emissary Burning-Tree+Emissary
In (on the draw):
Seismic+Stomp Harness+by+Force Magma+Spray Magma+Spray Magma+Spray Mizzium+Mortars
Versus R/W Burn
Your worst matchup. Firedrinker Satyr is terrible to get hit by a Searing Blood. If they have Young Pyromancer, you want the copy of Electrickery. There's no way for them to be left with any Elemental tokens if you overload it. If they have Satyr Firedancer, then you have to play more burn spells to deal with those, as it will outright beat you. The games go long and it comes down to who has the last threat in play, which is sometimes Rubblebelt Maaka. Try to save Magma Spray to exile Chandra's Phoenix, even if they activate Mutavault to block and trade.
Out (on the play):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Lightning+Strike Lightning+Strike Lightning+Strike Firefist+Striker Firefist+Striker
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Magma+Spray Magma+Spray Magma+Spray Hall+of+Triumph
Out (on the draw):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Lightning+Strike Lightning+Strike Lightning+Strike Mountain
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Magma+Spray Magma+Spray Magma+Spray Hall+of+Triumph
Versus Jund Monsters
Three-color decks are what this deck is designed to punish. They are prone to stumbling on their curve with their temples. While Eidolon of the Great Revel doesn't hit a significant number of cards from their deck in game 1, they have to lower their curve to keep up with your speed increasing the number of cards that get hit my Eidolon. They rarely run Bile Blight, Anger of the Gods, or Drown in Sorrow so the cards you play around will be Golgari Charm and Mizzium Mortars. Lightning Strike isn't great, but it is good to have against their Scavenging Oozes or possibly Nylea's Disciples.
Out (on the play):
Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike Lightning+Strike Legion+Loyalist Legion+Loyalist
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Harness+by+Force Hall+of+Triumph
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Legion+Loyalist
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Harness+by+Force Hall+of+Triumph
Versus Jund Planeswalkers
A new contender straight out of the Open Series in Kansas City, Jund Planewalkers does some powerful things but is even slower than its Monsters cousin. Garruk, Apex Predator, Vraska the Unseen, and Liliana Vess are too slow to be effective. Xenagos, the Reveler makes tokens that can be circumvented by Legion Loyalist. They have no cards like Polukranos, World Eater or Stormbreath Dragon to put pressure on you. As long as you don't get caught by a Golgari Charm or an overloaded Mizzium Mortars, you should run them over just fine.
Out (on the play):
Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike Lightning+Strike Lightning+Strike
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Hall+of+Triumph
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Hall+of+Triumph
Versus U/W Control and Esper Control
Esper is typically easier to beat than U/W as they have more temples and shocklands. Azorius Charm is annoying but can be punished by an Eidolon of the Great Revel in your first main phase. The second Hall of Triumph comes in to not overextend into Supreme Verdict and to turn off their Last Breaths, as well as to better pressure their Jace, Architect of Thought. Firefist Striker is pretty weak and Lightning Strike generally doesn't have any creature targets other than Mutavault. Skullcrack stops the lifegain from Elixir of Immortality and Sphinx's Revelation. Legion Loyalist does a good job getting through tokens from Elspeth, Sun's Champion.
Out (on the play):
Lightning+Strike Lightning+Strike Lightning+Strike Firefist+Striker Firefist+Striker Rubblebelt+Maaka Rubblebelt+Maaka
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Skullcrack Skullcrack Hall+of+Triumph
Out (on the draw):
Lightning+Strike Lightning+Strike Lightning+Strike Firefist+Striker Firefist+Striker Foundry+Street+Denizen Foundry+Street+Denizen
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Skullcrack Skullcrack Hall+of+Triumph
Versus Mono-Green Devotion
Of all the devotion decks, this one is the most explosive. Their draws that start on Elvish Mystic then go to Burning-Tree Emissary(s) into Sylvan Caryatid will be too much for even our fastest draws. The good news is that after sideboard they need to reduce their number of real threats to bring in cheaper cards making them prone to flooding out. If they have Nylea's Disciple, lean towards keeping in Lightning Strike and taking out a one-toughness creature to reduce the impact of Golgari Charm. If they pass with mana up, think about what they can appropriately Chord of Calling for (Hornet's Nest is a target post-sideboard) and that they could be leaving up Setessan Tactics.
Out (on the play):
Legion+Loyalist Lightning+Strike Lightning+Strike
In (on the play):
Mizzium+Mortars Seismic+Stomp Harness+by+Force
Out (on the draw):
Legion+Loyalist Lightning+Strike Lightning+Strike
In (on the draw):
Mizzium+Mortars Seismic+Stomp Harness+by+Force
Versus Boss Sligh
Rabble Red is exactly the kind of deck that Boss Sligh doesn't want to see: a deck that it can't go underneath and has stronger cards and cheap removal. This matchup is about stranding their situational pumps spells by killing all their creatures. You play the match defensively, which will often include casting Rakdos Cackler without the unleash and leaving back Ash Zealot on defense.
Out (on the play):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firefist+Striker
In (on the play):
Magma+Spray Magma+Spray Magma+Spray Searing+Blood Electrickery
Out (on the draw):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firefist+Striker Firefist+Striker
In (on the draw):
Magma+Spray Magma+Spray Magma+Spray Searing+Blood Electrickery Mizzium+Mortars
Versus White Weenie variants
Skullcrack notably turns off the damage prevention part from protection. This means that Solider of the Pantheon will trade with a multicolored creature and that your red creatures will damage to their creatures when they block and cast Brave the Elements. There is also enough lifegain from Ajani Steadfast and Fiendslayer Paladin after sideboard to sometimes prevent lifegain.
Out (on the play):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Firedrinker+Satyr Firedrinker+Satyr Burning-Tree+Emissary
In (on the play):
Electrickery Searing+Blood Magma+Spray Magma+Spray Magma+Spray Mizzium+Mortars Skullcrack
Out (on the draw):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Firedrinker+Satyr Firedrinker+Satyr Burning-Tree+Emissary
In (on the draw):
Electrickery Searing+Blood Magma+Spray Magma+Spray Magma+Spray Mizzium+Mortars Skullcrack
Versus Junk Midrange
Of the three-color decks in Standard, this is the one that will give you the most trouble. They have the right mix of acceleration, life gain, card advantage, and removal to compete. If they draw it all in the right order then it's tough. Fortunately like other three-color decks, they are prone to stumbling or taking too much damage from their own lands. Junk builds come with a wide variety of cards to play around so often it's best to throw caution to the wind and jam your cards and hope for the best.
Out (on the play):
Foundry+Street+Denizen Foundry+Street+Denizen Lightning+Strike Lightning+Strike Legion+Loyalist
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Harness+by+Force
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Legion+Loyalist
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Harness+by+Force
Versus Naya Hexproof
You can't interact with their creatures, but they do a ton of damage to themselves with Mana Confluence and shocklands. Their best bet is to one-shot you with Ghor-Clan Rampager and a double strike effect like Ajani, Caller of the Pride or Boros Charm. Your goal here is to put up enough pressure on them where they have to leave their hexproof creature with Ethereal Armor on it on defense. This is a matchup where a Rakdos Cackler sometimes comes down leashed to chump-block.
Out (on the play):
Firefist+Striker Firefist+Striker Lightning+Strike Lightning+Strike Lightning+Strike Legion+Loyalist Stoke+the+Flames
In (on the play):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Skullcrack Skullcrack Electrickery
Out (on the draw):
Firefist+Striker Firefist+Striker Lightning+Strike Lightning+Strike Lightning+Strike Stoke+the+Flames
In (on the draw):
Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Skullcrack Skullcrack Electrickery
Versus Mono-Red Devotion
Boros Reckoner is a problem but can be overcome. Firedrinker Satyr gets hit hard by a Mizzium Mortars and sometimes they come with Anger of the Gods after sideboard. Here we do our best to contain their devotion by removing their creatures. If they have Chandra's Phoenix, you also want to sideboard in Magma Spray.
Out (on the play):
Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr Firedrinker+Satyr
In (on the play):
Harness+by+Force Searing+Blood Seismic+Stomp Hall+of+Triumph
Out (on the draw):
Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen Foundry+Street+Denizen
In (on the draw):
Harness+by+Force Searing+Blood Seismic+Stomp Mizzium+Mortars
Versus Naya Aggro
This matchup comes down to being a very quick race. They have four Soldier of the Pantheon and four Brave the Elements to give your Skullcracks good things to turn off. Their manabase hurts themselves more than any other deck in the format so a few quick hits along with burn will finish them off. When they hit four mana, be wary not to lose to Ghor-Clan Rampager + Boros Charm.
Out (on the play):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Burning-Tree+Emissary Burning-Tree+Emissary Burning-Tree+Emissary
In (on the play):
Magma+Spray Magma+Spray Magma+Spray Eidolon+of+the+Great+Revel Eidolon+of+the+Great+Revel Searing+Blood Skullcrack
Out (on the draw):
Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Rakdos+Cackler Burning-Tree+Emissary Mutavault
In (on the draw):
Magma+Spray Magma+Spray Magma+Spray Searing+Blood Skullcrack Skullcrack
#Select #Standard
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