Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$49.50

0 Likes 0 Comments
Avg. CMC 3.25
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (12)
2 Azorius Charm
$0.37 Instant
4 Blue Sun's Zenith
$1.58 Instant
4 Dissolve
$0.19 Instant
2 Mindswipe
$0.18 Instant
Sorcery (16)
3 Divination
$0.08 Sorcery
3 End Hostilities
$0.24 Sorcery
4 Master the Way
$0.13 Sorcery
2 Mizzium Mortars
$0.75 Sorcery
4 Supreme Verdict
$1.94 Sorcery
Artifact (4)
1 Elixir of Immortality
$0.45 Artifact
3 Venser's Journal
$7.07 Artifact
Planeswalker (2)
2 Jace, Architect of Thought
$0.22 Legendary Planeswalker - Jace
Land (26)
11 Island
$0.09 Basic Land - Island
4 Mountain
$0.09 Basic Land - Mountain
4 Mystic Monastery
$0.18 Land
3 Plains
$0.07 Basic Land - Plains
2 Reliquary Tower
$1.65 Land
1 Swiftwater Cliffs
$0.06 Land
1 Tranquil Cove
$0.06 Land
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (7)
1 Arcanis the Omnipotent
$0.33 Legendary Creature - Wizard
4 Spellheart Chimera
$0.11 Creature - Chimera
2 Young Pyromancer
$0.36 Creature - Human Shaman
Instant (5)
2 Izzet Charm
$0.27 Instant
3 Magma Jet
$0.07 Instant
Sorcery (3)
3 Planar Cleansing
$0.18 Sorcery

Notes
 
This is an extremely fun deck to play and run. With only one creature - and he's only there for a draw engine, at that - the threat level is low, and board wipes/nukes keep control of the field until a large hand of cards can be amassed. Once your friends get used to to the deck, it becomes a race of creatures versus Master the Way. The game can easily be ended with the one sorcery in most cases. The only problem might be if one lets the Elixir get milled, exiled, or destroyed in some way.
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