Type: Deck Idea
Format (legal 👍) draDraft
Approx. Value:
$21.91
Buy

0 Likes 0 Comments
Avg. CMC 3.29
Card Color Breakdown
Card Type Breakdown

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Main Deck - 42 cards, 23 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
1 Bloodsoaked Champion
$0.19 Creature - Human Warrior
1 Clever Impersonator
$3.23 Creature - Shapeshifter
1 Disowned Ancestor
$0.04 Creature - Spirit Warrior
1 Glacial Stalker
$0.02 Creature - Elemental
1 Kheru Bloodsucker
$0.06 Creature - Vampire
1 Krumar Bond-Kin
$0.02 Creature - Orc Warrior
1 Mer-Ek Nightblade
$0.16 Creature - Orc Assassin
1 Monastery Flock
$0.04 Creature - Bird
1 Sultai Scavenger
$0.03 Creature - Bird Warrior
1 Swarm of Bloodflies
$0.20 Creature - Insect
1 Whirlwind Adept
$0.06 Creature - Djinn Monk
Instant (6)
1 Crippling Chill
$0.06 Instant
2 Disdainful Stroke
$0.08 Instant
1 Force Away
$0.05 Instant
2 Weave Fate
$0.05 Instant
Sorcery (4)
2 Dutiful Return
$0.05 Sorcery
2 Rakshasa's Secret
$0.03 Sorcery
Enchantment (4)
1 Debilitating Injury
$0.02 Enchantment - Aura
1 Molting Snakeskin
$0.04 Enchantment - Aura
1 Quiet Contemplation
$0.10 Enchantment
1 Singing Bell Strike
$0.05 Enchantment - Aura
Land (17)
8 Island
$0.13 Basic Land - Island
9 Swamp
$1.63 Basic Land - Swamp
Sideboard - 17 cards, 17 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Firehoof Cavalry
$0.01 Creature - Human Berserker
1 Highland Game
$0.04 Creature - Elk
1 Kheru Dreadmaw
$0.03 Creature - Zombie Crocodile
1 War Behemoth
$0.02 Creature - Beast
Instant (4)
1 Blinding Spray
$0.05 Instant
1 Feed the Clan
$0.25 Instant
1 Naturalize
$0.05 Instant
1 Take Up Arms
$0.04 Instant
Sorcery (5)
1 Rakshasa's Secret
$0.03 Sorcery
1 Scout the Borders
$0.02 Sorcery
1 Seek the Horizon
$0.07 Sorcery
1 Taigam's Scheming
$0.04 Sorcery
1 Treasure Cruise
$0.17 Sorcery
Artifact (3)
1 Heart-Piercer Bow
$0.03 Artifact - Equipment
1 Lens of Clarity
$0.02 Artifact
1 Sultai Banner
$0.08 Artifact
Enchantment (1)
1 Retribution of the Ancients
$0.46 Enchantment

Notes
 
First draft in forever.

Drafted too few creatures, and many were too expensive, though morphs were usually ok.
Attempted to add green way too late in the draft.
Should have grabbed some multilands.

Bloodsoaked champ and clever impersonator were very powerful.  Singing bell strike, debilitating injury and force away helped me to survive until late game (sometimes).  Dutiful return (and BS champ) helped me recover and make up for low creature count.
Rakshasa's secret and disdainful stroke, were sometimes helpful, sometimes not.
delve was hit or miss due to small graveyard (weave fate was usually more usable than Treasure cruise).
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