Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$21.66
Buy

0 Likes 0 Comments
Avg. CMC 3.05
Card Color Breakdown
Card Type Breakdown

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 24 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Creature (8)
2 Druid Lyrist
$0.11
Creature - Human Druid
13-Jan-2015 23:35
1 Gorilla Titan
$0.36
Creature - Ape
13-Jan-2015 23:35
1 Krosan Archer
$0.08
Creature - Centaur Archer
13-Jan-2015 23:36
2 Leaf Dancer
$0.13
Creature - Centaur
13-Jan-2015 23:36
1 Nantuko Mentor
$0.34
Creature - Insect Druid
13-Jan-2015 23:36
1 Rabid Elephant
$0.08
Creature - Elephant
13-Jan-2015 23:36
Instant (12)
2 Beast Attack
$0.15
Instant
13-Jan-2015 23:36
3 Elephant Ambush
$0.13
Instant
13-Jan-2015 23:36
2 Engulfing Flames
$0.09
Instant
13-Jan-2015 23:37
1 Howling Gale
$0.14
Instant
13-Jan-2015 23:37
1 Moment's Peace
$1.52
Instant
13-Jan-2015 23:37
1 Refresh
$0.10
Instant
13-Jan-2015 23:37
2 Sylvan Might
$0.14
Instant
13-Jan-2015 23:37
Sorcery (15)
3 Chatter of the Squirrel
$0.27
Sorcery
13-Jan-2015 23:36
2 Deep Reconnaissance
$0.16
Sorcery
13-Jan-2015 23:36
1 Earth Rift
$0.21
Sorcery
13-Jan-2015 23:36
1 Firebolt
$0.20
Sorcery
13-Jan-2015 23:37
2 Reckless Charge
$0.25
Sorcery
13-Jan-2015 23:37
2 Roar of the Wurm
$0.14
Sorcery
13-Jan-2015 23:37
2 Scorching Missile
$0.06
Sorcery
13-Jan-2015 23:37
1 Seize the Day
$12.10
Sorcery
13-Jan-2015 23:37
1 Volcanic Spray
$0.44
Sorcery
13-Jan-2015 23:37
Land (25)
15 Forest
$0.06
Basic Land - Forest
13-Jan-2015 23:37
10 Mountain
$0.06
Basic Land - Mountain
13-Jan-2015 23:38
Sideboard - 3 cards, 3 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Sorcery (3)
1 Call of the Herd
$0.19
Sorcery
13-Jan-2015 23:38
1 Ghitu Fire
$0.32
Sorcery
13-Jan-2015 23:38
1 Hurricane
$0.42
Sorcery
13-Jan-2015 23:38

Notes
 
The One-Two Punch deck, like a heavyweight boxing match, is brutal and direct. Punch one: Put out more creatures than your opponent. Punch two: Blow up your opponent's smaller creatures, then attack. Flashback lets you play most of your spells twice, including some that put creatures into play, so you'll be able to amass a huge animal army.

Early on, you should fetch extra land with Deep Reconnaissance. After that, One-Two Punch is all about the combat step. This deck can put up to twenty-eight creatures on the table, and its support cards only make them more fearsome. Burn spells like Firebolt and Engulfing Flames clear out chump blockers. Sylvan Might pumps up a creature and gives it trample. You can make crushing surprise attacks by playing a creature, then using Reckless Charge to make it more powerful and give it haste so it can attack immediately. And Seize the Day lets you untap your biggest creature and attack with it again.

There are defensive combat tricks as well. Elephant Ambush and Beast Attack both put creatures into play at Instant speed. When your opponent makes an ill-advised attack, drop a fatty on the table and block. Green creature destruction! Moment's Peace can help you win the damage race by nullifying a counterattack, or it can save a creature in combat if you don't like how your opponent blocks.

It's worth repeating that all your flashback cards can be used twice. There are three Elephant Ambush cards in the deck, so you can play the spell six times. Remember, when you play a card with flashback from your graveyard, it's removed from the game. Empty your graveyard with a Gorilla Titan in play and you've got maximum deck efficiency... plus an 8/8 trampler.

The weak point of One-Two Punch is that it doesn't have many ways to destroy creatures besides slamming into them in combat. To improve the deck, take out cards that don't provide direct damage or creatures and put in cards that do. For example, Call of the Herd, the Invasion set's Ghitu Fire, and the Seventh Edition card Hurricane all pack a mean whallup. Your opponents won't know what hit 'em.
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