Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$11.95
Buy

0 Likes 2 Comments
Avg. CMC 3.53
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 18 distinct
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Name  Ed. Price Type Cost P T Modified
Rarity Color
Creature (24)
1 Abattoir Ghoul
$0.10
Creature - Zombie
3 2 06-Oct-2011 19:25
3 Armored Skaab
$0.05
Creature - Zombie Warrior
1 4 06-Oct-2011 19:27
2 Diregraf Ghoul
$0.05
Creature - Zombie
2 2 06-Oct-2011 19:27
3 Ghoulraiser
$0.09
Creature - Zombie
2 2 06-Oct-2011 19:27
4 Makeshift Mauler
$0.05
Creature - Zombie Horror
4 5 06-Oct-2011 19:27
2 Skaab Goliath
$0.09
Creature - Zombie Giant
6 9 06-Oct-2011 19:26
4 Stitched Drake
$0.06
Creature - Zombie Drake
3 4 06-Oct-2011 19:27
1 Unbreathing Horde
$0.39
Creature - Zombie
0 0 06-Oct-2011 19:25
4 Walking Corpse
$0.03
Creature - Zombie
2 2 06-Oct-2011 19:27
Instant (4)
4 Victim of Night
$0.24
Instant
06-Oct-2011 19:27
Sorcery (4)
4 Ghoulcaller's Chant
$0.17
Sorcery
06-Oct-2011 19:27
Enchantment (4)
1 Call to the Grave
$0.94
Enchantment
06-Oct-2011 19:24
1 Endless Ranks of the Dead
$4.17
Enchantment
06-Oct-2011 19:25
1 Mind Unbound
$0.46
Enchantment
06-Oct-2011 19:33
1 Rooftop Storm
$1.30
Enchantment
06-Oct-2011 19:25
Land (24)
10 Island
$0.06
Basic Land - Island
10-Oct-2011 17:21
1 Nephalia Drownyard
$0.31
Land
06-Oct-2011 19:23
13 Swamp
$0.06
Basic Land - Swamp
10-Oct-2011 17:21
Sideboard - 0 cards, 0 distinct
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Comments
  • geyhada | 10-Oct-2011 15:21
    Mind Unbound + Rooftop Storm is pretty sweet.  Ghost quarter is useful is your opponent is playing very strong non-basic lands (e.g. Kessig Wolf Run or Gavony Township).  But keep in mind that it effectively reads "Destroy one of your own lands.  Target opponent downgrades target land into a basic land."  If you aren't willing to completely give up one of your lands to make one of their lands less effective, you shouldn't play it.  Thus, you should only use it if they are playing really strong non-basic lands.  It really doesn't help against traditional dual lands.  Consider a typical dual land scenario - I'm playing red-blue, and right now I have two mountains and a sulfur falls.  The mountains give me access to red, and the falls give me access to blue -- I'm set!  If you destroy my falls right now, I'll just grab an island, and nothing really changes (so long as I don't have something in hand that costs RRR -- and if I do, and that card is really important to me, I'll just grab a mountain).  Lastly, ghost quartering a basic land REALLY does nothing, unless that happens to be the only basic land of that type in my deck.  But who plays only one plains in a constructed deck?


    Thus ends my scatterbrained treatise on why you probably don't want to play Ghost Quarter.  I'd recommend replacing them with 3 more islands so as to make casting stitched drake easier.
    • Marstead | 10-Oct-2011 17:20
      Fair enough. I figured the Ghost Quarters are just lands I would never actually proc unless up against a nasty rare land like Kessig, and even then only if I had the mana to spare. I'll put them back in the "expensive card I won't use" box
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