Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$28.38

0 Likes 5 Comments
Avg. CMC 2.89
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 11 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
4 Adaptive Automaton
$1.18 Artifact Creature - Construct
4 Angelic Overseer
$1.18 Creature - Angel
4 Champion of the Parish
$0.93 Creature - Human Soldier
4 Invisible Stalker
$0.60 Creature - Human Rogue
4 Mentor of the Meek
$0.20 Creature - Human Soldier
Instant (8)
4 Rebuke
$0.04 Instant
4 Stoic Rebuttal
$0.16 Instant
Sorcery (4)
4 Ponder
$2.22 Sorcery
Enchantment (4)
4 Mind Control
$0.10 Enchantment - Aura
Land (24)
10 Island
$0.11 Basic Land - Island
14 Plains
$0.06 Basic Land - Plains
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
  • geyhada | 04-Oct-2011 19:40
    Or just take them out to add in 4 more plains.  You want to cast champion of the Parish on the 1st turn, and you definitely won't do that with only 6 plains.  Nor are you likely to be able to cast your Angelic Overseer consistently, even if you had Forbidden Alchemy to dig for them.
  • geyhada | 04-Oct-2011 19:37
    Also, with no swamps, and nothing that looks in the graveyard, you aren't really taking full advantage of Forbidden Alchemy.  Maybe Think Twice would be better?  Or Mentor of the Meek, who is both a human and provides card advantage.  The only thing I'm unsure about is what happens when you play a creature that is nominally a 2/2 while you have something on the board that gives it +1/+1.  Does it enter the battlefield as a 2/2 (allowing you to draw a card) and immediately get buffed, or does it enter as a 3/3?
    • Marstead | 04-Oct-2011 19:45
      Mentor of the Meek is a great card; I played with him in the prerelease and have two of them. As far as the ETB effects I am pretty sure they ETB, all effects around ETB resolve based on the card as printed, and then state-based effects are checked (He is human, so he gets +1/+1). Etc
  • geyhada | 04-Oct-2011 19:29
    Adaptive automaton would probably work better than Lord of the Unreal.  Since you'll be giving it the human type, not only will it still count for Champion of the Parish and the Overseer, but it'll also give the other humans +1/+1.  Meanwhile, the Lord only buffs the phantasmal images.
    • Marstead | 04-Oct-2011 19:31
      good call; this deck is too "live the dream"y with lords of the unreal. the idea was Phantasmal Image comes in as a copy of Lord of the Unreal and so becomes Hexproof. Since he's a Hexproof Lord he is now unlikely to be bounced by the opponent, keeping the overseer permanently indestructible.


      I could get the same effect replacing him with Invisible Stalkers though without requiring this combo to play out. I really think I am decidedly a Johnny player in that regard. Updating it now
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