Type: Deck Idea
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vinVintage
Approx. Value:
$2,031.16
Buy

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Avg. CMC 2.63
Card Color Breakdown
Card Type Breakdown

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 25 distinct
Sort by:
:
Name  Ed. Price Type Cost P
Rarity Color
Creature (3)
3 Snapcaster Mage
$11.68
Creature - Human Wizard
2
Instant (24)
4 Brainstorm
$0.93
Instant
3 Counterspell
$0.91
Instant
4 Dig Through Time
$0.35
Instant
1 Fire // Ice
$0.19
Instant // Instant
//
4 Force of Will
$66.12
Instant
1 Pyroblast
$6.41
Instant
2 Spell Pierce
$0.20
Instant
1 Spell Snare
$2.80
Instant
4 Swords to Plowshares
$0.82
Instant
Sorcery (6)
1 Council's Judgment
$0.28
Sorcery
4 Preordain
$1.02
Sorcery
1 Supreme Verdict
$1.87
Sorcery
Artifact (2)
2 Engineered Explosives
$1.54
Artifact
Planeswalker (4)
1 Elspeth, Knight-Errant
$7.94
Legendary Planeswalker - Elspeth
3 Jace, the Mind Sculptor
$22.21
Legendary Planeswalker - Jace
Land (21)
1 Academy Ruins
$8.75
Legendary Land
1 Arid Mesa
$25.85
Land
4 Flooded Strand
$14.03
Land
3 Island
$0.08
Basic Land - Island
1 Mountain
$0.06
Basic Land - Mountain
2 Plains
$0.07
Basic Land - Plains
4 Scalding Tarn
$25.59
Land
3 Tundra
$292.25
Land - Plains Island
2 Volcanic Island
$258.38
Land - Island Mountain
Sideboard - 15 cards, 11 distinct
Sort by:
:
Name  Ed. Price Type Cost P
Rarity Color
Creature (6)
2 Containment Priest
$0.57
Creature - Human Cleric
2
1 Kor Firewalker
$0.18
Creature - Kor Soldier
2
3 Vendilion Clique
$2.42
Legendary Creature - Faerie Wizard
3
Instant (5)
2 Flusterstorm
$6.20
Instant
1 Hydroblast
$2.46
Instant
1 Pyroblast
$6.41
Instant
1 Red Elemental Blast
$3.32
Instant
Sorcery (2)
1 Pyroclasm
$0.11
Sorcery
1 Supreme Verdict
$1.87
Sorcery
Artifact (1)
1 Grafdigger's Cage
$2.07
Artifact
Enchantment (1)
1 Back to Basics
$2.58
Enchantment

Notes
 
2015/Mar/16 Monday Night Legacy Report:
Match 1: Esper Deathblade (0-1-1)
Game 1: I won the die roll but mulled to 5. I made a terrible turn 2 play error: my opponent had 2 lands in play, a fetch in the yard, and a Deathrite Shaman. He led off with a Thoughtseize as I had a Swords to Plowshares and a Spell Snare in hand (along with other pieces of permission). I responded by playing Swords on his Deathrite (which I shouldn't have done) and instead saving the Swords or Spell Snare for his incoming Stoneforge Mystic. Despite the mull to 5, numerous terrible plays, and not seeing a Jace, Brainstorm, Preordain, or Dig Through Time for literally 20 turns, the deck managed to go pretty far. Elspeth ultimated and ticked back up to 6 by which point he was able to get a True Name with Batterskull and Jitte online. I ran out of answers and gas. There wasn't time for a game 2 so we talked about our decks.

Match 2: Enchantress (1-2-0).
Game 1: Crushed by RIP/Helm.
Game 2: A timely Engineered Explosives did the trick as Jace ticked up and ultimated. Post-ultimate, continuous Engineered Explosives locked him out of ever playing a single card.
Game 3: Lost.
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