Type: Deck Idea
Format (invalid)
vinVintage
Approx. Value:
$2,070.89
Buy

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Avg. CMC 2.63
Card Color Breakdown
Card Type Breakdown

Avatar: The Last Airbender
released on November 21, 2025!

Order now on CardKingdom Order now on TcgPlayer

Avatar: The Last Airbender
released on November 21, 2025!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 60 cards, 25 distinct
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:
Name  Ed. Price Type Cost
Rarity Color
Creature (3)
3 Snapcaster Mage
$15.26
Creature - Human Wizard
Instant (24)
4 Brainstorm
$1.18
Instant
3 Counterspell
$0.96
Instant
4 Dig Through Time
$0.30
Instant
1 Fire // Ice
$0.19
Instant // Instant
//
4 Force of Will
$62.59
Instant
1 Pyroblast
$6.52
Instant
2 Spell Pierce
$0.18
Instant
1 Spell Snare
$2.07
Instant
4 Swords to Plowshares
$1.06
Instant
Sorcery (6)
1 Council's Judgment
$0.32
Sorcery
4 Preordain
$0.53
Sorcery
1 Supreme Verdict
$2.11
Sorcery
Artifact (2)
2 Engineered Explosives
$2.11
Artifact
Planeswalker (4)
1 Elspeth, Knight-Errant
$6.77
Legendary Planeswalker - Elspeth
3 Jace, the Mind Sculptor
$21.95
Legendary Planeswalker - Jace
Land (21)
1 Academy Ruins
$5.86
Legendary Land
1 Arid Mesa
$25.97
Land
4 Flooded Strand
$16.07
Land
3 Island
$0.08
Basic Land - Island
1 Mountain
$0.10
Basic Land - Mountain
2 Plains
$0.08
Basic Land - Plains
4 Scalding Tarn
$26.21
Land
3 Tundra
$291.63
Land - Plains Island
2 Volcanic Island
$273.73
Land - Island Mountain
Sideboard - 15 cards, 11 distinct
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:
Name  Ed. Price Type Cost
Rarity Color
Creature (6)
2 Containment Priest
$0.58
Creature - Human Cleric
1 Kor Firewalker
$0.16
Creature - Kor Soldier
3 Vendilion Clique
$3.41
Legendary Creature - Faerie Wizard
Instant (5)
2 Flusterstorm
$7.00
Instant
1 Hydroblast
$3.07
Instant
1 Pyroblast
$6.52
Instant
1 Red Elemental Blast
$5.33
Instant
Sorcery (2)
1 Pyroclasm
$0.14
Sorcery
1 Supreme Verdict
$2.11
Sorcery
Artifact (1)
1 Grafdigger's Cage
$2.14
Artifact
Enchantment (1)
1 Back to Basics
$2.52
Enchantment

Notes
 
2015/Mar/16 Monday Night Legacy Report:
Match 1: Esper Deathblade (0-1-1)
Game 1: I won the die roll but mulled to 5. I made a terrible turn 2 play error: my opponent had 2 lands in play, a fetch in the yard, and a Deathrite Shaman. He led off with a Thoughtseize as I had a Swords to Plowshares and a Spell Snare in hand (along with other pieces of permission). I responded by playing Swords on his Deathrite (which I shouldn't have done) and instead saving the Swords or Spell Snare for his incoming Stoneforge Mystic. Despite the mull to 5, numerous terrible plays, and not seeing a Jace, Brainstorm, Preordain, or Dig Through Time for literally 20 turns, the deck managed to go pretty far. Elspeth ultimated and ticked back up to 6 by which point he was able to get a True Name with Batterskull and Jitte online. I ran out of answers and gas. There wasn't time for a game 2 so we talked about our decks.

Match 2: Enchantress (1-2-0).
Game 1: Crushed by RIP/Helm.
Game 2: A timely Engineered Explosives did the trick as Jace ticked up and ultimated. Post-ultimate, continuous Engineered Explosives locked him out of ever playing a single card.
Game 3: Lost.
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