Type: Deck Idea
Format (invalid) vinVintage
Approx. Value:
$2,396.53

0 Likes 0 Comments
Avg. CMC 3.06
Card Color Breakdown
Card Type Breakdown

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Main Deck - 61 cards, 27 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (19)
1 Baron Sengir
$8.24 Legendary Creature - Vampire Noble
4 Bog Rats
$0.16 Creature - Rat
1 Grandmother Sengir
$0.59 Legendary Creature - Human Wizard
4 Krovikan Vampire
$0.30 Creature - Vampire
4 Sengir Vampire
$0.13 Creature - Vampire
4 Vampire Bats
$0.14 Creature - Bat
1 Veldrane of Sengir
$0.61 Legendary Creature - Human Rogue
Instant (14)
3 Blood Lust
$0.18 Instant
4 Dark Ritual
$2.72 Instant
1 Darkness
$9.00 Instant
3 Lightning Bolt
$0.91 Instant
1 Ray of Command
$0.17 Instant
2 Shatter
$0.02 Instant
Sorcery (1)
1 Drain Life
$0.30 Sorcery
Artifact (2)
1 Nevinyrral's Disk
$0.22 Artifact
1 Sol Ring
$1.31 Artifact
Enchantment (2)
1 Dance of the Dead
$17.56 Enchantment - Aura
1 Gaseous Form
$0.06 Enchantment - Aura
Land (23)
1 Arena
$5.85 Land
2 Badlands
$385.01 Land - Swamp Mountain
2 Castle Sengir
$0.29 Land
1 City of Brass
$11.49 Land
2 Strip Mine
$17.97 Land
3 Sulfurous Springs
$6.59 Land
9 Swamp
$1.12 Basic Land - Swamp
1 Underground River
$4.35 Land
2 Underground Sea
$741.64 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Source: Inquest Spotlight #1

"Vampire Pro Tips:

- You should be able to drop a weenie bat or rat on your first turn.  If you've got a choice, drop a rat.  You'll probably need your mana for something on your next turn and the bats need mana to cause damage.

- Think Granny Sengir's not a useful member of of society?  Think again.  Not only can she piff away annoying 1/1s, but if you find your Sengir Vamp goin head to head with a Serra, knock that pesky angel down to a 3/3 and watch your Sengir pump up to a 5/5.

- Not only can a Blood-Lusted Bog Rat suddenly find itself dishing out five points of damage, 'Lust can work just as well on your opponent's creatures.  Got a Shivan headin' your way?  Lust 'im to a 9/1, follow with a Lightning Bolt (or a -1/-1 courtesy of Gran'ma Sengir), then wave bye-bye to the pretty dragon.

- Nevinyrral's Disk: the only way to get rid of enchantments.  Use it wisely.

- Gaseous Form, while always amusing to play ('I give your Erhnam Djinn gas...'), is pretty versatile.  Facing a creature that you can't get rid of?  Either make him incapable of dealing damage or put it on one of your own creatures as an undefeatable blocker (though we suggest slapping it on their creature).

- Baron Sengir.  No big tip here.  Just get him out and kick ass."
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