Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$274.10

0 Likes 0 Comments
Avg. CMC 3.98
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 94 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (27)
1 Adarkar Valkyrie
$0.92 Snow Creature - Angel
1 Akroma, Angel of Wrath
$4.18 Legendary Creature - Angel
1 Aurelia, the Warleader
$12.85 Legendary Creature - Angel
1 Avacyn, Angel of Hope
$35.09 Legendary Creature - Angel
1 Azorius Guildmage
$0.35 Creature - Vedalken Wizard
1 Captain of the Mists
$0.14 Creature - Human Wizard
1 Court Hussar
$0.12 Creature - Vedalken Knight
1 Darksteel Sentinel
$0.22 Artifact Creature - Golem
1 Fatestitcher
$2.31 Creature - Zombie Wizard
1 Felidar Sovereign
$1.74 Creature - Cat Beast
1 Geist-Honored Monk
$0.32 Creature - Human Monk
1 Glen Elendra Archmage
$3.96 Creature - Faerie Wizard
1 Lightning Angel
$0.87 Creature - Angel
1 Luminate Primordial
$0.25 Creature - Avatar
1 Manor Gargoyle
$0.23 Artifact Creature - Gargoyle
1 Marble Titan
$2.98 Creature - Giant
1 Niblis of the Breath
$0.10 Creature - Spirit
1 Razia, Boros Archangel
$0.51 Legendary Creature - Angel
1 Sanctum Gargoyle
$0.14 Artifact Creature - Gargoyle
1 Serra Angel
$0.05 Creature - Angel
1 Somnophore
$0.52 Creature - Illusion
1 Sun Titan
$0.28 Creature - Giant
1 Sunblast Angel
$0.29 Creature - Angel
1 Surgespanner
$3.33 Creature - Merfolk Wizard
1 Trinket Mage
$0.46 Creature - Human Wizard
1 Willbender
$0.11 Creature - Human Wizard
1 Zedruu the Greathearted
$1.12 Legendary Creature - Minotaur Monk
Instant (8)
1 Dismantling Blow
$0.05 Instant
1 Fire // Ice
$0.12 Instant // Instant //
1 Odds // Ends
$0.45 Instant // Instant //
1 Opportunity
$0.04 Instant
1 Orim's Thunder
$0.29 Instant
1 Return to Dust
$0.04 Instant
1 Spin into Myth
$0.24 Instant
1 Thirst for Knowledge
$0.04 Instant
Sorcery (8)
1 Concentrate
$0.22 Sorcery
1 Day of Judgment
$1.77 Sorcery
1 Divine Reckoning
$0.44 Sorcery
1 Fabricate
$5.22 Sorcery
1 Revoke Existence
$0.07 Sorcery
1 Rout
$0.38 Sorcery
1 Rush of Knowledge
$0.23 Sorcery
1 Supreme Verdict
$1.93 Sorcery
Artifact (13)
1 Azorius Keyrune
$0.32 Artifact
1 Azorius Signet
$0.37 Artifact
1 Batterskull
$3.89 Artifact - Equipment
1 Brittle Effigy
$0.33 Artifact
1 Dispeller's Capsule
$0.02 Artifact
1 Elixir of Immortality
$0.58 Artifact
1 Icy Manipulator
$0.07 Artifact
1 Izzet Keyrune
$0.13 Artifact
1 Izzet Signet
$0.43 Artifact
1 Meekstone
$7.63 Artifact
1 Prophetic Prism
$0.02 Artifact
1 Relic of Progenitus
$5.73 Artifact
1 Sol Ring
$1.31 Artifact
Enchantment (5)
1 Detention Sphere
$0.60 Enchantment
1 Honden of Seeing Winds
$0.90 Legendary Enchantment - Shrine
1 Journey to Nowhere
$1.50 Enchantment
1 Oblivion Ring
$0.27 Enchantment
1 Opposition
$1.94 Enchantment
Planeswalker (5)
1 Ajani Vengeant
$3.61 Legendary Planeswalker - Ajani
1 Elspeth, Knight-Errant
$10.69 Legendary Planeswalker - Elspeth
1 Gideon Jura
$0.46 Legendary Planeswalker - Gideon
1 Tamiyo, the Moon Sage
$5.59 Legendary Planeswalker - Tamiyo
1 Tezzeret the Seeker
$20.78 Legendary Planeswalker - Tezzeret
Land (34)
1 Academy Ruins
$14.54 Legendary Land
1 Azorius Chancery
$0.18 Land
1 Azorius Guildgate
$0.04 Land - Gate
1 Boros Garrison
$0.14 Land
1 Celestial Colonnade
$1.18 Land
1 Clifftop Retreat
$1.41 Land
1 Command Tower
$0.14 Land
1 Eiganjo Castle
$14.40 Legendary Land
1 Evolving Wilds
$0.16 Land
1 Hallowed Fountain
$8.31 Land - Plains Island
3 Island
$0.09 Basic Land - Island
1 Izzet Boilerworks
$0.23 Land
1 Izzet Guildgate
$0.11 Land - Gate
1 Lonely Sandbar
$0.19 Land
1 Minamo, School at Water's Edge
$59.77 Legendary Land
3 Mountain
$0.11 Basic Land - Mountain
1 Mystifying Maze
$0.72 Land
1 New Benalia
$0.19 Land
3 Plains
$0.09 Basic Land - Plains
1 Rupture Spire
$0.03 Land
1 Seat of the Synod
$1.33 Artifact Land
1 Secluded Steppe
$0.07 Land
1 Skycloud Expanse
$0.17 Land
1 Sulfur Falls
$0.97 Land
1 Terramorphic Expanse
$0.07 Land
1 Thawing Glaciers
$16.10 Land
1 Vivid Crag
$0.40 Land
1 Vivid Meadow
$0.24 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This deck is one of my stronger decks. It's built around the mighty meekstone. The goal of the deck is to control the board with sweepers for the fast decks and then get out a couple of creatures with vigilance to get a nice board position. From this spot the deck wins through one of its large angelic beatsticks or through resolving a planeswalker's ultimate. This latter one is easier to achieve because you're controlling the field pretty well with this set-up.

To become the dominant deck on the table it uses the meekstone and the way inferior marble titan to deny other people the use of their huge monsters. I get past this weakness with my vigilance and untapping ability. Because this is the core of my deck, I have 3 ways to fetch the meekstone in the deck and to accompany it, there is a toolbox of 0-1 cmc artifacts present.

As for weaknesses, this deck folds to a multitude of control magics and basically the very disruptive decks. It does not take lightly to mana denial.

Ah yes, the general is one out of necessity. There aren't other generals in these colors that would make due. Fortunately, there are plenty of cards in the deck that I wouldn't mind donating like the meekstone itself for instance or one of the different oblivion rings variants.
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