Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$132.22

0 Likes 0 Comments
Avg. CMC 4.09
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 90 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
1 Archon of Justice
$0.19 Creature - Archon
1 Charnelhoard Wurm
$0.14 Creature - Wurm
1 Child of Alara
$1.83 Legendary Creature - Avatar
1 Darigaaz, the Igniter
$1.86 Legendary Creature - Dragon
1 Intet, the Dreamer
$0.41 Legendary Creature - Dragon
1 Keldon Firebombers
$1.51 Creature - Human Soldier
1 Kitchen Finks
$0.52 Creature - Ouphe
1 Mulldrifter
$0.21 Creature - Elemental
1 Numot, the Devastator
$2.41 Legendary Creature - Dragon
1 Oros, the Avenger
$0.58 Legendary Creature - Dragon
1 Rith, the Awakener
$2.52 Legendary Creature - Dragon
1 Rune-Scarred Demon
$1.74 Creature - Demon
1 Simic Sky Swallower
$0.20 Creature - Leviathan
1 Soul of the Harvest
$0.98 Creature - Elemental
1 Swans of Bryn Argoll
$0.69 Creature - Bird Spirit
1 Teneb, the Harvester
$0.60 Legendary Creature - Dragon
1 Trygon Predator
$0.17 Creature - Beast
1 Voracious Cobra
$0.23 Creature - Snake
1 Vorosh, the Hunter
$0.87 Legendary Creature - Dragon
1 Wall of Denial
$0.32 Creature - Wall
Instant (17)
1 Agony Warp
$0.04 Instant
1 Arcane Denial
$3.95 Instant
1 Bant Charm
$0.18 Instant
1 Brainstorm
$1.05 Instant
1 Capsize
$1.95 Instant
1 Counterflux
$0.49 Instant
1 Force of Will
$68.76 Instant
1 Impulse
$0.17 Instant
1 Jund Charm
$0.27 Instant
1 Lightning Helix
$0.36 Instant
1 Naturalize
$0.07 Instant
1 Naya Charm
$0.51 Instant
1 Ray of Command
$0.17 Instant
1 Relic Crush
N/A Instant
1 Resounding Silence
$0.06 Instant
1 Resounding Wave
$0.05 Instant
1 Time Stop
$2.55 Instant
Sorcery (11)
1 Bend or Break
$0.89 Sorcery
1 Decree of Pain
$0.35 Sorcery
1 Destructive Force
$0.41 Sorcery
1 Earthquake
$0.73 Sorcery
1 Firespout
$0.47 Sorcery
1 Rout
$0.38 Sorcery
1 Rush of Knowledge
$0.23 Sorcery
1 Savage Twister
$0.26 Sorcery
1 Slave of Bolas
$0.39 Sorcery
1 Tidings
$0.23 Sorcery
1 Wildfire
$0.46 Sorcery
Artifact (13)
1 Azorius Signet
$0.37 Artifact
1 Darksteel Ingot
$0.32 Artifact
1 Dreamstone Hedron
$0.10 Artifact
1 Fellwar Stone
$0.82 Artifact
1 Gilded Lotus
$1.31 Artifact
1 Gruul Signet
$0.91 Artifact
1 Icy Manipulator
$0.07 Artifact
1 Izzet Signet
$0.43 Artifact
1 Obelisk of Alara
$0.47 Artifact
1 Prismatic Lens
$0.31 Artifact
1 Prophetic Prism
$0.02 Artifact
1 Simic Signet
$0.33 Artifact
1 Sol Ring
$1.31 Artifact
Enchantment (3)
1 Browse
$0.14 Enchantment
1 Control Magic
$1.09 Enchantment - Aura
1 Honden of Seeing Winds
$0.90 Legendary Enchantment - Shrine
Land (36)
1 Azorius Guildgate
$0.04 Land - Gate
1 Boros Garrison
$0.14 Land
1 Boros Guildgate
$0.10 Land - Gate
1 Dimir Aqueduct
$0.20 Land
1 Esper Panorama
$0.21 Land
2 Forest
$0.08 Basic Land - Forest
1 Golgari Guildgate
$0.14 Land - Gate
1 Golgari Rot Farm
$0.36 Land
1 Graypelt Refuge
$0.13 Land
1 Grixis Panorama
$0.32 Land
1 Gruul Guildgate
$0.03 Land - Gate
4 Island
$0.09 Basic Land - Island
1 Izzet Boilerworks
$0.23 Land
1 Jund Panorama
$0.34 Land
1 Mirrodin's Core
$0.31 Land
4 Mountain
$0.11 Basic Land - Mountain
1 Naya Panorama
$0.18 Land
1 Overgrown Tomb
$11.12 Land - Swamp Forest
2 Plains
$0.09 Basic Land - Plains
1 Rakdos Guildgate
$0.17 Land - Gate
1 Selesnya Guildgate
$0.03 Land - Gate
1 Simic Growth Chamber
$0.24 Land
1 Simic Guildgate
$0.15 Land - Gate
3 Swamp
$1.12 Basic Land - Swamp
1 Transguild Promenade
$0.16 Land
1 Yavimaya Coast
$0.81 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This deck is still a first and very sketchy early build, but the lay-out is definitely clear. This deck revolves around the planar chaos and invasion dragons. The dragons don't have much in common with each other asides their 6/6 for 6 status. How I exploit this is with several sweepers that are just slightly too small to kill the dragons.

Furthermore, this deck's support for the main plan lies mostly in those sweepers and some very disruptive spells and countermagic. Of note is that this deck has a couple of land destruction spells in it. I like to keep things reasonable though, so this deck will usually leave all decks with some lands still in play. It merely prunes half or a set number like 4 or 5 of them. This is just to keep some of the ridiculous mana ramp decks in check.

Of all my decks, this one is one with the least theme to it. This is because this deck was meant as an approximation of the last deck of the guy who got me into magic. His collection was stolen many years ago, and I've tried to collect enough cards to recreate parts of it.

thus far this deck has performed admirably, though I am still working on some improvements. I don't feel that some cards carry their weight, like the soul of the harvest or even the commander of the deck. Child of alara almost hinders what my deck tries to do so I might replace him with another generic commander. As long as it's a 6/6.
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