Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$71.16

0 Likes 0 Comments
Avg. CMC 4.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 85 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (38)
1 Akroan Conscriptor
$0.10 Creature - Human Shaman
1 Akroan Phalanx
$0.03 Creature - Human Soldier
1 Angelic Skirmisher
$1.84 Creature - Angel
1 Archon of the Triumvirate
$0.11 Creature - Archon
1 Artisan of Forms
$0.25 Creature - Human Wizard
1 Augury Adept
$0.55 Creature - Kithkin Wizard
1 Azorius Guildmage
$0.34 Creature - Vedalken Wizard
1 Basandra, Battle Seraph
$1.89 Legendary Creature - Angel
1 Battlewise Hoplite
$0.09 Creature - Human Soldier
1 Boros Battleshaper
$0.19 Creature - Minotaur Soldier
1 Cephalid Constable
$3.18 Creature - Cephalid Wizard
1 Commander Eesha
$2.27 Legendary Creature - Bird Soldier
1 Courtly Provocateur
$0.17 Creature - Human Wizard
1 Daxos of Meletis
$0.14 Legendary Creature - Human Soldier
1 Dominus of Fealty
$0.78 Creature - Spirit Avatar
1 Duergar Hedge-Mage
$0.67 Creature - Dwarf Shaman
1 Firemane Avenger
$0.40 Creature - Angel
1 Forgestoker Dragon
$0.19 Creature - Dragon
1 Frontline Medic
$0.13 Creature - Human Cleric
1 Gustcloak Savior
$0.33 Creature - Bird Soldier
1 Jelenn Sphinx
$0.04 Creature - Sphinx
1 Lavinia of the Tenth
$0.24 Legendary Creature - Human Soldier
1 Looter il-Kor
$0.19 Creature - Kor Rogue
1 Lord of Shatterskull Pass
$0.70 Creature - Minotaur Shaman
1 Lyev Skyknight
$0.16 Creature - Human Knight
1 Master of Diversion
$0.02 Creature - Human Scout
1 Nimbus Naiad
$0.07 Enchantment Creature - Nymph
1 Numot, the Devastator
$2.48 Legendary Creature - Dragon
1 Observant Alseid
$0.11 Enchantment Creature - Nymph
1 Odric, Master Tactician
$0.27 Legendary Creature - Human Soldier
1 Prognostic Sphinx
$0.17 Creature - Sphinx
1 Silkbind Faerie
$0.16 Creature - Faerie Rogue
1 Spellbound Dragon
$0.28 Creature - Dragon
1 Spirit en-Dal
$0.40 Creature - Spirit
1 Sun Titan
$0.31 Creature - Giant
1 Surgespanner
$3.66 Creature - Merfolk Wizard
1 Windbrisk Raptor
$2.19 Creature - Bird
1 Zealous Conscripts
$0.67 Creature - Human Warrior
Instant (11)
1 Act of Aggression
$0.36 Instant
1 Dauntless Onslaught
$0.02 Instant
1 Gods Willing
$0.11 Instant
1 Intimidation Bolt
$0.42 Instant
1 Martial Glory
$0.10 Instant
1 Master Warcraft
$0.42 Instant
1 Orim's Thunder
$0.33 Instant
1 Prophetic Bolt
$0.05 Instant
1 Protect // Serve
$0.11 Instant // Instant //
1 Ray of Command
$0.17 Instant
1 Word of Seizing
$0.15 Instant
Sorcery (2)
1 Catch // Release
$0.15 Sorcery // Sorcery //
1 Rolling Thunder
$0.09 Sorcery
Artifact (4)
1 Horn of Deafening
$13.80 Artifact
1 Lightning Greaves
$5.36 Artifact - Equipment
1 Swiftfoot Boots
$2.24 Artifact - Equipment
1 Unbender Tine
$0.28 Artifact
Enchantment (9)
1 Control Magic
$1.15 Enchantment - Aura
1 Glory of Warfare
$0.93 Enchantment
1 Grand Melee
$1.25 Enchantment
1 Invasion Plans
$1.25 Enchantment
1 Martial Law
$0.18 Enchantment
1 Martyr's Bond
$0.53 Enchantment
1 Opposition
$1.88 Enchantment
1 Seal of Cleansing
$0.21 Enchantment
1 Total War
$1.02 Enchantment
Land (36)
1 Azorius Chancery
$0.20 Land
1 Azorius Guildgate
$0.04 Land - Gate
1 Boros Garrison
$0.15 Land
1 Boros Guildgate
$0.10 Land - Gate
1 Desolate Lighthouse
$0.14 Land
1 Evolving Wilds
$0.16 Land
1 Hallowed Fountain
$8.04 Land - Plains Island
6 Island
$0.09 Basic Land - Island
1 Izzet Boilerworks
$0.22 Land
1 Izzet Guildgate
$0.11 Land - Gate
6 Mountain
$0.11 Basic Land - Mountain
6 Plains
$0.09 Basic Land - Plains
1 Skycloud Expanse
$0.16 Land
1 Sunhome, Fortress of the Legion
$0.25 Land
1 Temple of Enlightenment
$0.15 Land
1 Temple of Triumph
$0.24 Land
1 Terramorphic Expanse
$0.10 Land
1 Transguild Promenade
$0.16 Land
1 Vivid Crag
$0.38 Land
1 Vivid Creek
$0.25 Land
1 Vivid Meadow
$0.24 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This deck is supposed to use all those cool enchantments like Grand melee, total war, invasion plans and so forth to force players to attack all the time and mess with them if possible. The choice of the commander is all about the colors again, though his triggered ability can deal with some problematic lands out like the maze of ith that performs really well against this deck.

Several cards are in the deck to make sure I can keep attacking and keep my crew alive. Problematic solitary blockers can be dealt with with the various detain effects(notice how this is a combo with total war), the master of diversion, silkbind faerie or even the spirit en-dal to force their creature into the shadow.  This deck needs its creatures to live, so this is my only deck that sports the haste&shroud equipments. It even has a couple of cards that can keep my small guys alive when there's a grand melee out there in the shape of opposition.

A small subtheme as of right now is the various heroic creatures out there. Especially the conscriptor seemed fun, as it's one of the few ways to be able to block when one of those cards are out there. Ray of command and the word of seizing being two of the others.

Right now I'm not entirely happy with this deck's performance. It folds to sweepers too easily and the heroic creatures aren't pulling their weight. I'm intending to replace the heroic creatures with creatures that need less set-up time, up the amount of creatures and bring in some more disruptive elements to deal with sweepers more effectively. Perhaps Karmic justice would help.
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