Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$34.80

0 Likes 4 Comments
Avg. CMC 1.8
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 12 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Keldon Marauders
$0.05 Creature - Human Warrior
Instant (20)
4 Flames of the Blood Hand
$0.25 Instant
4 Geistflame
$0.09 Instant
4 Lightning Bolt
$1.12 Instant
4 Needle Drop
$1.23 Instant
4 Volt Charge
$0.11 Instant
Sorcery (8)
4 Browbeat
$0.44 Sorcery
4 Lava Spike
$1.85 Sorcery - Arcane
Enchantment (8)
4 Pyromancer Ascension
$0.22 Enchantment
4 Quest for Pure Flame
$0.27 Enchantment
Land (20)
1 Kher Keep
$0.55 Legendary Land
19 Mountain
$0.12 Basic Land - Mountain
Sideboard - 22 cards, 16 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Izzet Guildmage
$0.25 Creature - Human Wizard
Instant (17)
1 Burst Lightning
$0.20 Instant
4 Combust
$0.08 Instant
4 Dead // Gone
$0.45 Instant // Instant //
1 Flames of the Blood Hand
$0.25 Instant
1 Geistflame
$0.09 Instant
1 Manamorphose
$2.53 Instant
1 Punishing Fire
$0.30 Instant
1 Skullcrack
$0.41 Instant
1 Staggershock
$0.05 Instant
1 Thunderous Wrath
$0.16 Instant
1 Volt Charge
$0.11 Instant
Sorcery (3)
1 Faithless Looting
$0.28 Sorcery
1 Firebolt
$0.06 Sorcery
1 Gitaxian Probe
$2.09 Sorcery
Land (1)
1 Kher Keep
$0.55 Legendary Land

Comments
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  • Christopher W (Edited 26-May-2013 09:39)

    Looking again at your main deck, mine has pretty much become this with 4 Guttersnipes. I'll take that 64 count lol.. Can drop the 4 Firebolts (ouch) to make it Modern; would probably add Geistflame, or something similar, maybe Staggershock.

     
    • Pierce (27-May-2013 00:44)

      Oh you're right, I didn't notice it wasn't Modern. Sorry. That's definitely a punch...

      Geistflame is definitely its closest sibling. Fortunately, it's not entirely worse. It's instant speed, and the flashback is 4 mana. If you had 5 lands, and a Guttersnipe on field, you'd rather have a Geistflame in hand than a Firebolt in the graveyard.


      Nonetheless, I'd caution again'st going 64. Those extra 4 cards hurt your chances of drawing the doubles required for Pyromancer Ascension, and they mess with your land ratio. You should add 2 more lands to balance the other 4, but then you're even higher at 66!


      Pyromancer Ascension is a very powerful and fun card, but unfortunately it just pushes the deck to try to do too much. In my self playtests, I found I had much more success with the Finding a Needle in a Bonfire, built only around the Quest for Pure Flame.


      But hey, if you want to play with both, go for it. Like I said, they're fun cards, and that's the point of the game!

       
      • Christopher W (27-May-2013 05:45)

        Yeah I'm going to compile it as a for-fun casual deck; but I'll probably collect the cards needed to streamline it into a mean 4 turn burn deck.
        Do you see this getting anywhere in tournaments?

         
        • Pierce (27-May-2013 07:13)

          Dual Quest? Not for tournaments. The Needle in Bonfire? Yes. I'd say you'd be hard pressed to come up with a deck as good for as cheap. Any deck that can win on turn 4 isn't something to sneeze at. Especially since in my playtesting, it won by turn 5 over 50% of the time, and turn 6 at the latest. Of note: ideally you use Needle Drop and Manamorphose on your opponent's turn to increase your chances of casting Thunderous Wrath for miracle cost.