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Main Deck - 54 cards, 21 distinct
Columns
Name  Race Type Cost Edition
Unit (27)
3 Clan Moulder's Elite Neutral Unit 2 Tooth and Claw
3 Clan Rats Neutral Unit 2 The Skavenblight Threat
2 Deathmaster Sniktch Neutral Unit 4 The Deathmaster's Dance
3 Greyseer Thanquol Neutral Unit 3 The Skavenblight Threat
3 Gutter Runners Neutral Unit 2 Tooth and Claw
2 Mortella Dark Elf Unit 3 + Assault on Ulthuan
3 Poison Wind Globadiers Neutral Unit 3 Path of the Zealot
3 Rat Ogres Neutral Unit 4 Tooth and Claw
3 Shades Dark Elf Unit 2 + Assault on Ulthuan
2 Vile Sorceress Dark Elf Unit 2 + Core Set
Tactic (11)
2 Ancient Map Neutral Tactic 1 Assault on Ulthuan
3 Call the Blood Dark Elf Tactic 1 + Path of the Zealot
3 Chillwind Dark Elf Tactic 1 + Assault on Ulthuan
3 Chittering Horde Neutral Tactic 1 Path of the Zealot
Quest (4)
2 Night Raids Dark Elf Quest 2 + Assault on Ulthuan
2 Sack Tor Aendris Dark Elf Quest 2 + Assault on Ulthuan
Support (12)
3 Altar of Khaine Dark Elf Support 4 + Assault on Ulthuan
3 Contested Village Neutral Support 1 Core Set
1 Har Ganeth Dark Elf Support 2 + Assault on Ulthuan
2 Reaper Bolt Thrower Dark Elf Support 2 + The Deathmaster's Dance
3 Treasure Vaults Neutral Support 3 Assault on Ulthuan
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Most of the units are cheap.

6 scout units give you the opportunity to randomly break ennemi strategy

Good control in the start of a game with not so much damage potential

Good control during middle game with huge potential damage (Greyser + Sack Tor Aendris damage and I need 1 more sniktch).

The more the game take time the more you have a huge amount of ressource with treasure vaults coming and your ten Support batiment. The more you put pressure with your reaper bolt thrower.

Chillwind as a good sinergy with Gutter Runners and Sniktch (and Warp Lightning Cannon if I put it in the game in the future, to get more skaven cards)


And cold Blood with Gobladiers
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