Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$11.50

0 Likes 0 Comments
Avg. CMC 3.59
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 26 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
2 Azorius First-Wing
$0.08 Creature - Griffin
1 Azorius Guildmage
$0.34 Creature - Vedalken Wizard
3 Beacon Hawk
$0.15 Creature - Bird
2 Benevolent Ancestor
$0.06 Creature - Spirit
1 Isperia the Inscrutable
$0.27 Legendary Creature - Sphinx
2 Minister of Impediments
$0.21 Creature - Human Advisor
2 Mistral Charger
$0.03 Creature - Pegasus
1 Paladin of Prahv
$0.17 Creature - Human Knight
2 Sky Hussar
$0.27 Creature - Human Knight
3 Soulsworn Jury
$0.12 Creature - Spirit
2 Stoic Ephemera
$0.13 Creature - Spirit
3 Tidewater Minion
$0.21 Creature - Elemental Minion
1 Wakestone Gargoyle
$0.29 Creature - Gargoyle
1 Zephyr Spirit
$0.03 Creature - Spirit
Instant (2)
1 Steeling Stance
$0.06 Instant
1 To Arms!
$1.59 Instant
Enchantment (8)
1 Faith's Fetters
$0.03 Enchantment - Aura
1 Halcyon Glaze
$0.09 Enchantment
2 Ocular Halo
$0.13 Enchantment - Aura
1 Palliation Accord
$0.52 Enchantment
2 Plumes of Peace
$0.14 Enchantment - Aura
1 Sinstriker's Will
$0.12 Enchantment - Aura
Land (24)
2 Azorius Chancery
$0.20 Land
9 Island
$0.09 Basic Land - Island
12 Plains
$0.09 Basic Land - Plains
1 Prahv, Spires of Order
$0.28 Land
Sideboard - 5 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Archivist
$0.40 Creature - Human Wizard
1 Mahamoti Djinn
$0.03 Creature - Djinn
1 Puppeteer
$0.29 Creature - Human Wizard
1 Serra Angel
$0.05 Creature - Angel
Instant (1)
1 Remand
$1.11 Instant

Notes
 
With the Azorius, you have the law on your side. The proud armada of white and blue fliers contained in the “Azorius Ascendant” deck will soar over the battlefield right into your opponent’s face. Meanwhile, your opponent’s attackers will be bogged down in your defensive web. Winning should be a mere formality.

The “Azorius Ascendant” deck can come out of the gates in two different ways. You might spend the early part of the game setting up your defense. Once you’re safe from harm, you’ll draw extra cards in clever ways and finally play out a fleet of fliers for the win. Alternatively, you can start by playing lots of cheap, aggressive fliers, such as Azorius First-Wing and Mistral Charger. Bombard your opponent while taking damage in return, and then tangle up the ground with your defenders. Your opponent’s creatures will face some serious blocking, while your creatures can hardly be blocked at all.

You’ll have access to cards that can tap creatures, such as Minister of Impediments, Plumes of Peace, and Azorius Guildmage. Not only are these effective, but they’ll also stifle your opponent’s strategy! If a creature is too big for you to block safely, tap it during your opponent’s turn. If a creature can block your fliers, tap it to prevent it from blocking.

While the deck’s tap effects are sneaky, its untap effects are downright devious, as seen on Beacon Hawk, Tidewater Minion, and Sky Hussar. Each time you untap one of your creatures enchanted by Ocular Halo, you can tap that creature to draw an extra card. Untap Minister of Impediments so you can tap troublesome opposing creatures, or untap your Benevolent Ancestor to prevent extra damage. You’ll be tapping and untapping so often, your opponent’s head will spin!

Once you’ve played the deck a few times, customize it. If you want more large fliers, try the Ninth Edition core set’s Serra Angel or Mahamoti Djinn. Puppeteer and Archivist, also from the core set, add even more tapping and untapping tricks. Cheap spells that keep your opponent off-balance, such as Remand from the Ravnica: City of Guilds set, work wonders for this deck’s aggressive air assault. Lay down the law!
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