Main Deck - 100 cards, 91 distinct
Sideboard - 0 cards, 0 distinct
No cards here. :(
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Notes
Theme: Legends and Equipment.
Gameplan: Get to 4 mana and cast Sisay. If there are no major threats to deal with, fetch Karametra, then use K's built-in ramp and/or Nykthos to fetch and cast progressively bigger & nastier legends. If there's a must-answer threat on board, get a mid-priced answer instead: Eesha for blocking big creatures, Mageta for wiping out many creatures, Linvala for stopping activated abilities, Glissa for smashing artifacts, Mangara for exiling any one thing.
Strengths: Sisay has a toolbox of interesting legends to pull from that can handle a variety of situations, and as a repeatable tutor herself, she compensates for the lack of card draw.
Weaknesses: If Sisay is kept off the board, the deck becomes very inconsistent.
Gameplan: Get to 4 mana and cast Sisay. If there are no major threats to deal with, fetch Karametra, then use K's built-in ramp and/or Nykthos to fetch and cast progressively bigger & nastier legends. If there's a must-answer threat on board, get a mid-priced answer instead: Eesha for blocking big creatures, Mageta for wiping out many creatures, Linvala for stopping activated abilities, Glissa for smashing artifacts, Mangara for exiling any one thing.
Strengths: Sisay has a toolbox of interesting legends to pull from that can handle a variety of situations, and as a repeatable tutor herself, she compensates for the lack of card draw.
Weaknesses: If Sisay is kept off the board, the deck becomes very inconsistent.
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