Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$882.68

0 Likes 0 Comments
Avg. CMC 2.74
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 96 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (13)
1 Argothian Enchantress
$33.39 Creature - Human Druid
1 Aura Gnarlid
$0.19 Creature - Beast
1 Eidolon of Blossoms
$0.49 Enchantment Creature - Spirit
1 Eidolon of Countless Battles
$0.48 Enchantment Creature - Spirit
1 Heliod's Pilgrim
$0.10 Creature - Human Cleric
1 Knight of the Reliquary
$1.66 Creature - Human Knight
1 Kor Spiritdancer
$1.32 Creature - Kor Wizard
1 Mesa Enchantress
$0.45 Creature - Human Druid
1 Scavenging Ooze
$0.35 Creature - Ooze
1 Sigarda, Host of Herons
$6.92 Legendary Creature - Angel
1 Uril, the Miststalker
$1.98 Legendary Creature - Beast
1 Verduran Enchantress
$2.15 Creature - Human Druid
1 Yavimaya Enchantress
$0.14 Creature - Human Druid
Instant (2)
1 Eladamri's Call
$9.44 Instant
1 Enlightened Tutor
$21.84 Instant
Sorcery (8)
1 Cultivate
$0.54 Sorcery
1 Green Sun's Zenith
$10.19 Sorcery
1 Kodama's Reach
$1.34 Sorcery - Arcane
1 Life from the Loam
$8.83 Sorcery
1 Replenish
$93.63 Sorcery
1 Retether
$4.89 Sorcery
1 Sylvan Scrying
$0.36 Sorcery
1 Three Dreams
$2.54 Sorcery
Artifact (3)
1 Null Rod
$110.57 Artifact
1 Torpor Orb
$6.71 Artifact
1 Vedalken Orrery
$5.30 Artifact
Enchantment (35)
1 Ancestral Mask
$1.86 Enchantment - Aura
1 Aura of Silence
$3.44 Enchantment
1 Bonds of Mortality
$0.14 Enchantment
1 Burgeoning
$23.46 Enchantment
1 Darksteel Mutation
$1.33 Enchantment - Aura
1 Daybreak Coronet
$1.27 Enchantment - Aura
1 Elephant Grass
$1.05 Enchantment
1 Enchantress's Presence
$0.35 Enchantment
1 Exploration
$30.25 Enchantment
1 Fertile Ground
$0.83 Enchantment - Aura
1 Fires of Yavimaya
$0.91 Enchantment
1 Flickerform
$1.92 Enchantment - Aura
1 Flickering Ward
$6.24 Enchantment - Aura
1 Font of Fertility
$0.11 Enchantment
1 Karmic Justice
$1.09 Enchantment
1 Mark of Sakiko
$2.71 Enchantment - Aura
1 Mayael's Aria
$3.30 Enchantment
1 Mirari's Wake
$4.82 Enchantment
1 Oblivion Ring
$0.28 Enchantment
1 Pollenbright Wings
$0.28 Enchantment - Aura
1 Rancor
$1.20 Enchantment - Aura
1 Runes of the Deus
$0.30 Enchantment - Aura
1 Sage's Reverie
$1.53 Enchantment - Aura
1 Shield of the Oversoul
$2.89 Enchantment - Aura
1 Sigil of the Empty Throne
$0.80 Enchantment
1 Solitary Confinement
$2.58 Enchantment
1 Song of the Dryads
$3.58 Enchantment - Aura
1 Sphere of Safety
$5.64 Enchantment
1 Sterling Grove
$3.39 Enchantment
1 Stony Silence
$2.66 Enchantment
1 Sylvan Library
$20.78 Enchantment
1 Trace of Abundance
$2.95 Enchantment - Aura
1 Unquestioned Authority
$1.23 Enchantment - Aura
1 Utopia Sprawl
$0.40 Enchantment - Aura
1 Wild Growth
$0.51 Enchantment - Aura
Land (39)
1 Arcane Lighthouse
$4.91 Land
1 Arid Mesa
$16.14 Land
1 Ash Barrens
$0.15 Land
1 Canopy Vista
$0.22 Land - Forest Plains
1 Cinder Glade
$0.37 Land - Mountain Forest
1 Clifftop Retreat
$1.43 Land
1 Command Tower
$0.16 Land
1 Deserted Temple
$13.00 Land
1 Dust Bowl
$21.61 Land
1 Evolving Wilds
$0.16 Land
3 Forest
$0.08 Basic Land - Forest
1 Glacial Chasm
$8.34 Land
1 Homeward Path
$13.43 Land
1 Jungle Shrine
$0.38 Land
1 Kessig Wolf Run
$0.79 Land
1 Krosan Verge
$0.21 Land
1 Mountain
$0.11 Basic Land - Mountain
1 Naya Panorama
$0.18 Land
3 Plains
$0.09 Basic Land - Plains
1 Reliquary Tower
$2.40 Land
1 Rogue's Passage
$0.22 Land
1 Rootbound Crag
$3.75 Land
1 Sacred Foundry
$18.62 Land - Mountain Plains
1 Secluded Steppe
$0.07 Land
1 Sejiri Steppe
$0.13 Land
1 Serra's Sanctum
$247.20 Legendary Land
1 Slippery Karst
$0.19 Land
1 Stomping Ground
$11.21 Land - Mountain Forest
1 Strip Mine
$18.28 Land
1 Sunpetal Grove
$3.26 Land
1 Temple Garden
$12.00 Land - Forest Plains
1 Terramorphic Expanse
$0.09 Land
1 Thespian's Stage
$2.13 Land
1 Tranquil Thicket
$0.19 Land
1 Windswept Heath
$18.40 Land
Sideboard - 1 cards, 1 distinct
Name  Edition $ Type Cost
Rarity Color
Enchantment (1)
1 Prison Term
$0.56 Enchantment - Aura

Notes
 
Theme: Enchantments.

Gameplan: In the early game, try to get at least one enchantress into play so that enchantment spells cantrip.  After that, load up Uril with auras and win with commander damage.  If Uril gets killed early, there are a few stand-ins that carry auras well in his place, supported by creatures that get bigger with more enchantments in play (Yavimaya Enchantress, Aura Gnarlid, Eidolon of Countless Battles).  If the board gets too clogged to win with combat damage, Mayael's Aria offers an alternative win condition.  In a 1-on-1 situation, Strip Mine-type lands combined with Life From the Loam can grind someone out.

Strengths:  Uril normally kills a player in 1-3 hits.  Enchantresses produce huge card advantage over time, and a toolbox of tutors makes them easier to find. Strong defensive effects (Elephant Grass, Glacial Chasm, Solitary Confinement, Sphere of Safety) can completely shut down some opponents if unanswered.

Weaknesses:  Mass enchantment destruction is bad news, and it tends to be cheaper than mass creature or artifact destruction.  But the deck does run answers -- Karmic Justice, Replenish, and Retether.
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