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  • Artemus_Maximus
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      • OLD WORLD TH ...  
         
        • CHAOS - khorne
        • CHAOS - skaven
        • DWARF - slayers
Artemus_Maximus's CHAOS - khorne
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Columns
# Name Race
Type Cost 
Edition
Unit (24)
3
Veteran Sellswords
Neutral Unit 0 Path of the Zealot
3
Servants of Khorne
Chaos Unit 1 + Core Set
3
Savage Marauders
Chaos Unit 3 + Core Set
3
Bloodletter
Chaos Unit 4 + Legends
3
Bloodsworn
Chaos Unit 4 + Path of the Zealot
3
Maledictor of Tzeentch
Chaos Unit 4 + Assault on Ulthuan
2
Chaos Knights
Chaos Unit 5 + Core Set
2
Marauding Giant
Neutral Unit 5 The Silent Forge
2
Bloodthirster
Chaos Unit 8 + Core Set
Legend (2)
2
Archaon
Chaos Legend 7 + Legends
Tactic (18)
3
Blood Summoning
Chaos Tactic 0 + March of the Damned
3
Offering of Blood
Chaos Tactic 0 + The Deathmaster's Dance
3
Berserk Fury
Chaos Tactic 2 + Warpstone Chronicles
3
Blood for the Blood God
Chaos Tactic 2 + Core Set
3
Brutal Offering
Chaos Tactic 2 + Tooth and Claw
3
Flames of Tzeentch
Chaos Tactic X + Core Set
Quest (2)
2
Wolves of the North
Chaos Quest 0 + Path of the Zealot
Support (14)
3
Blood Frenzy
Chaos Support 1 + Assault on Ulthuan
3
Mark of Chaos
Chaos Support 1 + Omens of Ruin
2
Daemonsword
Chaos Support 2 + Warpstone Chronicles
3
Desecrated Temple
Chaos Support 2 + Chaos Moon
3
Contested Fortress
Neutral Support 3 Core Set
Sideboard
# Name Race
Type Cost 
Edition
There are no cards in the sideboard.
Notes
 
CHAOS - KHORNE

This simple deck is all about units & the battlefield - Khorne's domain.

Since you are light on supports (only Contested Fortress and Desecrated Temple are available), be sure to use units n your Kingdom and Quest Zones to provide power. Aim for 8 resources & 3 cards per turn. If you do not yet have Wolves of the North quest in play, Maledictor of Tzeentch is a good choice for a Quest Zone unit as it will die soon and mitigate the problem of drawing too many cards.

As far as the Battlefield goes, there are many options. Veteran Sellswords & Servants of Khorne make up 6 units that can be pumped up with Berserk Fury, sacrificed to damage opponent's capital with Offering of Blood or all Battlefield units with Brutal Offering, OR a combination of these. Of course, these Tactics can also be used to sacrifice a unit that would be killed in combat to get more out of it before it before it is destroyed. Berserk Fury can also be used on an opponent's units to help kill, in addition to Archaon's ability and Flames of Tzeentch & Blood for the Blood for the Blood God. Having a Bloodletter in play will aplify this even more - sure, your units are likely to hit the discard pile as well, but since you have more unit damaging power than any other deck, you will come out on top in bloody glory! A perfect play would be to sacrifice a Servant of Khorne with Beserk Fury on it after it attacks with Brutal Offering while you have a Bloodletter in play - all Battlefield units take 8 damage - you'll pretty much clear the battlefields and next turn you can come in with a massive unit for the kill.

- 1 of 12 themed decks for casual play, with 3 copies of all cards available -
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© 2009-2012 deckbox.org. Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.