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  • Artemus_Maximus
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        • CHAOS - khorne
        • CHAOS - skaven
        • DWARF - slayers
Artemus_Maximus's CHAOS - skaven
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Columns
# Name Race
Type Cost 
Edition
Unit (26)
3
Clan Moulder's Elite
Neutral Unit 2 Tooth and Claw
3
Clan Rats
Neutral Unit 2 The Skavenblight Threat
2
Greyseer Thanquol
Neutral Unit 3 The Skavenblight Threat
3
Jezzail Team
Neutral Unit 3 March of the Damned
2
Poison Wind Globadiers
Neutral Unit 3 Path of the Zealot
2
Deathmaster Sniktch
Neutral Unit 4 The Deathmaster's Dance
3
Rat Ogres
Neutral Unit 4 Tooth and Claw
3
Stormvermin
Neutral Unit 4 Legends
3
Vicious Clanrat
Neutral Unit 4 Chaos Moon
2
Bule, Lord of Pus
Chaos Unit 5 + Path of the Zealot
Tactic (10)
2
Chittering Horde
Neutral Tactic 1 Path of the Zealot
3
Warpstone Experiments
Neutral Tactic 1 Legends
3
Cloying Quagmire
Chaos Tactic 2 + March of the Damned
2
Plague Bomb
Chaos Tactic 3 + Chaos Moon
Support (24)
3
Warpstone Excavation
Neutral Support 0 Core Set
3
Assassin's Blade
Neutral Support 1 Bleeding Sun
3
Curse of the Leper
Chaos Support 1 + Redemption of a Mage
3
Effulgent Boils
Chaos Support 1 + The Fall of Karak Grimaz
2
Fellblade
Neutral Support 2 Warpstone Chronicles
2
Shrine to Nurgle
Chaos Support 2 + Core Set
3
Screaming Bell
Neutral Support 3 Legends
2
Warpstone Meteor
Chaos Support 3 + Core Set
3
Greyseer's Lair
Neutral Support 4 Arcane Fire
Sideboard
# Name Race
Type Cost 
Edition
3
Necrotic Spasms
Chaos Support 1 + Bleeding Sun
Notes
 
CHAOS - SKAVEN

This deck uses Skaven's synergy of attacking en masse backed up by the corrupting power of Nurgle. After all, rats spread disease :)

Strategy is pretty simple - once you get at least 6 power in your Kingdom zone, start attacking. A FOundation of Greyseer Lairs and Screaming Bells will provide an excellent engine for your Rat Attack. You'll also want to be drawing at least 3 cards per turn, so use Screaming Bells, Warpstones, Greyseer Thanquol to provide card drawing power in your quest zone as necessary.

Since there is little defensive options in your units as they are far more valuable in offense, use Jezzail Teams and Poisonwind Globadiers along with Plague Bombs to damage enemy units and remove them. Curse of the Leper and the Deathmaster finish the job. Also, there are options to corrupt threats that are tricky to kill with damage, such as Bule, Cloying Quagmire, and Effulgent Boils.

For offense, be sure to corrupt Clan Rats after being declared as attackers to pump up another unit. Fellblade works well with Clan Moulder's Elite early on, as they are hard to kill and the counters can add up fast with this deck. Use Stormvermin to protect them and other key units like Greyseer, Deathmaster, and Rat Ogres. Lastly, use Assassin's Blade and Warpstone Experiments efficiently - at the last minute before assigning damage to burn a zone by surprise, or (less optimally) kill all opposing units (having Shrine to Nurgle in play should neutralize most for a turn anyway and you have an arsenal to eliminate damaged units).


- 1 of 12 themed decks for casual play, with 3 copies of all cards available -
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