So are you only interested in using cards you already have or would you be willing to spend a few bucks on some singles?

I think the detain strategy works just fine for casual play, but I would suggest thinning the deck down to fewer different cards and having higher numbers of the ones that will really work for you to increase consistency.  For instance, drop Delver of Secrets (you don't have enough spells for him to flip reliably), Moorland Inquisitor, and Midnight Duelist - none of these really help your scheme.  If you're in need of flyers, Judge's Familiar is a guaranteed flyer and can counter something big.  If you're after first strike defenders, since you're not limited to format, White Knight or some added Precinct Captains provide first strike without the added cost.  If you're in need of protection against vampires... well... try garlic? 

Really though one of the hardest lessons to learn is to rein in your imagination a bit with the cards to focus on one, two, or at most three things the deck is trying to do.  Then the challenge is finding the cards that will best achieve those limited goals and to do so consistently.  This means largely avoiding cards that are 1-offs in a deck (and frequently cards that are 2-offs as well).

That being said, cards to increase the count of in here that you've already found include:

Azorius Arrester, Deputy of Acquittals, Precinct Captain, Fiendslayer Paladin, Lyev Skyknight, Feeling of Dread, Inaction Injunction, Bonds of Faith, Martial Law, and Azorius Guildgate.

Cards you could easily lose and wouldn't miss a beat:

The three creatures I listed earlier, Intrepid Hero, Master of Diversion, Quicken, Frost Breath, Ring of Thune, drop ONE Door of Destinies, Burden of Guilt, Forced Worship, Dismiss into Dream, and several lands (ideally you should run somewhere between 20-25 lands depending on the curve).

Some cards to consider picking up to put in here:

Archon of the Triumvirate as a 1-off (you won't get that high mana-wise most games), Lavinia of the Tenth, Hands of Binding, the afore mentioned Judge's Familiar, Detention Sphere, Azorious Charm, Imposing Sovereign/Blind Obedience, Champion of the Parish.

And if you're just up for some added shenanigans, Venser, the Sojourner could be fun.

Anywhom, what you pick up will depend on what you're willing to spend, but know that there are options.

Best luck!

602

(3 replies, posted in Decks and Deckbuilding)

Is this for casual play?  Or competitive like FNM?  What format are you aiming for?  Standard?  Modern?  Others?  What sort of budget are you looking to spend to improve it or do you only want to work with cards in your inventory?

Please, you need to provide more information so that we can provide the best input possible.

603

(22 replies, posted in Reddit MTG Trades)

I can say that poor communication between traders is unfortunate but the requirements to leave negative feedback are higher than that.  Typically negative feedback is allowed when one party doesn't receive cards, someone reneges on an agreed deal (refusing to send some or part of a trade), or something else extreme takes place (i.e. lost cards with no attempt to compensate or at least work things out).

In my experience, I try to ensure that the person is at least communicating before ever agreeing to a trade.  Talk to them in the trade box, don't just propose trades back and forth... actually converse about it.  Negotiating like that, I find, typically leads to smoother trades, faster shipping (or at least an understanding of when shipping will occur) and a generally better experience.

Henkers wrote:

I think he looks really strong. You have to remember when it comes to standard gruul is losing a lot of the creatures they have lived around. Hell rider, thundermaw, strangleroot geist, and god forbid flinthoof. Domri had really good synergy with those cards, but without them gruul will be slowed down and this planeswalker seems like a new direction for gruul.

Gruul is losing Hellrider, yes.  But have you noticed Purphoros' ability?  New four-drop in red and gruul decks is indestructible AND pings the opponent for two whenever another creature enters the battlefield.  Given that life gain will not be as dramatic without Thragtusk available, that's quite a useful ability.  Gruul is just fine as there are plenty of usable low drops and this guy just helps that little bit more.

I look at Xenagos as the Burning-Tree Emissary PW who, if you're playing your cards right, equates to a free PW.  He's not sitting on the most amazing abilities and odds are that deck isn't really ramping all that much; BUT, anytime you can cast something and get all the mana back (making it free) that's a good thing.  And activating monstrous is possible there too as Neokarasu said.  Or filling the gap into that Ruric-Thar to seal the game...

That being said, I can see him in the $10-15 range, but by no means $30-40 like LilyOtV.

He'll find a niche in REALLY creature heavy decks with Domri, but I don't see him being $30-40 per.  He helps you ramp, but only if you already have creatures in play - isn't that one of the definitions of a win-more cards?  I could see him being $15 - sort of like Jace, AOT at the moment, but not the major workhorse that some are expecting.

Don't get me wrong, I like him, but Garruk, Primal Hunter created more creature and card advantage and he didn't see much play, despite only costing one more mana.

The bigger question is, why did R/G get another walker so soon?  He fits the color flavor, but it almost seems like there's a third one in store for the set or something...

606

(5 replies, posted in Decks and Deckbuilding)

The better question is what you're planning to do with said deck.  Are you trying to be competitive at FNM or are you just having some standard-legal only fun with friends?

The way I see it, the deck has far too many 1-of's to be consistent at all.  If you're going for extort, then go all in on it.  You NEED 4x Crypt Ghast in an extort deck.  Why not Desecration Demons?  They don't have extort, but at four mana, a 6/6 flyer is hard to argue with.  I would suggest more Basilica Screechers and another Archangel of Thune.  Ideally your curve should top off with Obzedat and Archangel of Thune at five.  Think for a minute, you're wanting to extort the opponent, meaning that you've artificially increased the casting cost of all your creatures.

Drop the red, it doesn't do you any good here.  Boros Reckoner is going to be hard to cast, given the WWW casting cost.  Sure he's a great stop-gap against aggro, but your strategy should be to build extorters on the field with the end goal of finishing the job with pumped flyers via Archangel of Thune.

I would propose the following build:

25 Creatures
3x Thrull Parasite
4x Basilica Screecher
3x Blood Scrivener
3x Kingpin's Pet
4x Desecration Demon
4x Crypt Ghast
2x Archangel of Thune
2x Obzedat, Ghost Council

6 Instants
1x Ultimate Price
2x Orzhov Charm
3x Doom Blade

7 Enchantments
2x Pacifism
2x Gift of Orzhova
3x Blind Obedience

24 Land
4x Godless Shrine
4x Orzhov Guildgate
10x Swamp
6x Plains

Now obviously this would change rather considerably with what we're seeing in Theros, but for the time being, this would be more likely to play competitively.

Anywhom, take what you can from all that and hopefully it will help.

607

(12 replies, posted in Decks and Deckbuilding)

Egann wrote:

Huh. I was not aware of that combination. Point taken. Are you sure that an elixir wouldn't turn the graveyard into a replacement library?


That combo changes things. I expect it's vulnerable to control decks: The chances that this will coalesce in the first few turns is reasonable, but small, but if your opponent has cards like Unsummon, Broken Dam, or worse, a "creature doesn't untap" instant, sorcery, or planeswalker, you're deck won't deploy right.

Let's assume you get the cards to cast a Phyrexian: the earliest your deck can deploy it is in turn 3, so a good player would wait until you attack with it before unsummoning it. It's now turn 5, you may be able to play two of your beasties for a total of three, but at this point the opponent can deploy something like Tamiyo, the Moon Sage.

Long story short: beware control decks.

Elixir of Immortality says to "shuffle your graveyard into your library" but the problem here is that Leveler doesn't put any cards in the yard, it simply exiles them.  Now, if you were to have 5-10 cards in the yard to then turn into your library after you've exiled the actual library, that could buy you some time.  But to be honest, without trample, Leveler can get chumped all day while the opponent just waits for you to run out of cards.

I suggested Phyrexian Metamorph as a means to copy Torpor Orb given that the entire deck will rely on that being in play and a little redundancy is a great thing.

But you're spot on, a control deck will likely eat this thing alive.

608

(2 replies, posted in Decks and Deckbuilding)

Are you looking to make this standard legal?  Are you planning on playing this competitively or just casually?

I'm not really seeing why you would want the first three creatures in the build... Goblin Fireslinger, Gladecover Scout, and Llanowar Augur don't really fit in here.

For a discussion centering around a slivers deck that is standard legal, look at this thread:

http://deckbox.org/forum/viewtopic.php?id=12209

If you're going modern, the Mirror Entity route is something that is used, but typically in EDH as opposed to the more conventional constructed competitive formats.  In either event, if you're not playing EDH, you would want more than one in there if it's part of your main strategy.

609

(12 replies, posted in Decks and Deckbuilding)

Egann wrote:

Also that Leveler has got to go. You exile your library to summon it, so the next turn you'll not be able to draw a card on your draw phase and lose automatically. It won't have even recovered from summoning sickness. I can see the card working with some decks if it's combined with something like an Elixir of Immortality: if you know that the stuff left in your library is useless for the rest of the game, summoning Leveler and using the Elixir in one turn will drastically trim down your library while putting a great monster in play.

But in this deck it's just suicide. I don't even see how you can use it without killing yourself.

Elixir of Immortality won't stop Leveler's ETB effect.  Your library is "removed from the game," aka exiled.  The ONLY way to get it out there is with Torpor Orb in play.

A few thoughts... you're completely relying on a single card.  If someone figures this out, they can easily deal with the entire plan.  What do you do if they counter or destroy your Torpor Orb?  Without a second one, you cannot even cast half of your creatures effectively.  To this end, you would do REALLY well to have some means of tutoring the orbs - I'm thinking Tezzeret the Seeker or even other things like that.  Alternately, you can splash some blue and black to use Tezzeret, Agent of Bolas, also giving you access to things like Laboratory Maniac, Hunted Horror, and Hunted PhantasmPhyrexian Metamorph also lets you create more copies of Torpor Orb.

Here's a quick build I found looking into the Torpor Orb - Leveler combo.  Tinker with it, it might be worthwhile.

http://tappedout.net/mtg-decks/torpor-orb-combo-fun/

Otherwise, you can take it in a different route.  Look at Myrs as an option.  If you have even two mana producing Myrs and two Myr Galvanizers, then you have an infinite mana loop.  I'd also aim for things like Karn Liberated and Wurmcoil Engine over Leveler and Eater of Days.

Anyway, that's just my two cents...

Vampire Army is correct.  Again, the important phrasing here is "when he enters the battlefield" which constitutes an ETB effect and, in turn, means Torpor Orb will prevent it.

I very much understand that two-card combos are incredibly unlikely, but I was just trying to offer an example of the sort of thing you can manage to do that doesn't require a ton of setup in your colors - that could both remove some attention from Borby while also being a viable way to win the game.

Let me put it another way, I can see where the deck could work as currently constructed, but if you were to play against someone with white, if they're competitive enough, they could easily put Nevermore in to name your general - or more commonly you could encounter things like Terminus or Banishing Stroke that put Borby out of reach on the bottom of your library.  As currently constructed, any of those plays and you might as well just scoop.

That being said, both the Dragonlair Spider and Dragon Broodmother are welcome cards that will offer some defenses while also providing the opportunity to have some offense separate from Borby.  Remember, that green and red offer a ton of options for offense too and it takes 14 of Borby's lightning bolts to actually kill the opponent.. that's a LOT of land to discard.

BigChipLead wrote:

what about emrakul?

Emrakul is different.  Note that his ability is NOT an enter the battlefield "ETB" one.  Specifically, he reads:

"When you cast Emrakul, take an extra turn after this one."

Now admittedly it says he cannot be countered, but if he were not to resolve onto the battlefield, you would still get the extra turn given that you cast him.  So, he is much like how a Guttersnipe will ping someone if you cast a spell, even if it gets countered.  It doesn't have to resolve for the effect to work.

Things look like they should be alright; although I must admit it looks like you're a bit light on defenses if someone has a more aggressive deck or is somewhat resistant to your couple of board wipes.  I'm admittedly not the most versed EDH player, but in my experience you need to have a solid defense or trick to stop someone from achieving an alpha strike that will just win the game for them.  Normally I like to toss in Fog or something comparable to achieve this goal, as they tap out thinking they've overrun you or otherwise have you dead to rights, only to see you tap one, cast the Fog, and the tables turn as they're totally exposed, having over-extended in an effort to win the game.

I would actually shift a bit of attention away from Borby as he's pretty easy to pick off with instant speed removal as soon as someone gets a sniff of what you're up to.  Just a few other creatures to perhaps make your plan a bit harder to spot.  Thankfully, green has some NICE options there, and, if they're big enough, they could win the game for you on their own.  For instance, Gruul Ragebeast has actually won me a game when I paired it with Giant Adephage.  Swing, make a 7/7, fight their biggest creature, thanks for playing.

Asceticism strikes me as a bit redundant given that you have both Lightning Greaves and Swiftfoot Boots.  I'm also not really sure I see the reason for Fireshrieker other than to put onto Borby, which is really just win-more at that point.  Charmbreaker Devils also don't strike me as being the ideal way to get things out of your yard... I'm thinking Regrowth, Revive, or something to that end would be more useful.  Groundskeeper COULD be useful, but given that you already have ways to get stuff out of the yard AND have Creeping Renaissance, you could likely clear that space for something else.

Lastly, only Chandra?  I could see where Garruk, Primal Hunter or Garruk Wildspeaker could prove useful.

614

(1 replies, posted in Decks and Deckbuilding)

In the page viewing your deck, go to "View" and select "Print" and it will give you a very basic text that can easily be copied and pasted into Notepad or whatever other text editing software you're familiar with.  Then just save as .txt and you're good to go.

615

(2 replies, posted in Decks and Deckbuilding)

First off, welcome to the site and to the game.  Don't fret about not being very good just yet.  Like just about anything else, you get better with practice.

That being said, what is the play setting you're going to be in?  Are you playing casually on the kitchen table with 1-2 friends or are you looking to kick ass at your local FNM?  Do you have a format preference?  Google mtg competitive formats and you'll see a breakdown of the differences between standard, modern, legacy, and so on.  Lastly, are you looking to improve ONLY with your inventory, or are you willing to drop a few bucks to pick up some stray cards that will improve the deck?

The idea here is to give us as much input as possible so that we can give you more relevant/informative feedback.

616

(4 replies, posted in Announcements)

As always, thank you sir.

617

(15 replies, posted in Site Discussion)

You would have to converse with Sebi directly about that.  I might have moderator status but that's just because I'm one of the more frequent commenters and have helped out here or there managing erroneous posts and stuff.  The first and last word go to Sebi and Catinca.

To clarify, he is saying that he is playing casually with friends, it is not designed for competitive play and, as such, has no format restrictions.

I'll take a look at the list in the next few days and can give you some input, but, on average, milling is a pretty bad strategy.  It makes your job at least 3x harder than normal, all while requiring you to use cards that don't directly affect the board.  That being said, you will want to design a control-style deck that has a lot of countermagic, board wipes (if possible), and removal.  If you can manage that AND still have room to put together a solid way to mill 40+ cards, then you might have something.  But, if you're in a multiplayer environment with more than one opponent, really, it's just not going to work.

619

(15 replies, posted in Site Discussion)

Ber wrote:
TyWooOneTime wrote:
Ber wrote:

It's actually sad it takes SOOO MUUCH time to implement already given data to the website. Not even to mention about ignoring my question.

Considering that the entire site is administrated by two people, mostly just Sebi, who take the time to deal with bad trading reports while providing the entire service for free, I'd imagine a little patience should be required.

Copy pasting the data takes 5 minutes. I was patient for 2 months already...

Also this fix will make this site more popular because it will be much easier to find people to trade with. smile


Again, two people are running the administrative side of the site.  This is NOT their primary job and, no offense, but there are likely more pressing issues to be resolved with the site at the moment (ranging from the inclusion of foil pricing to other components of the trade interface).  I'm sure Sebi will get to this when he gets a chance, but until then you will have to continue to be patient.

620

(15 replies, posted in Site Discussion)

Ber wrote:

It's actually sad it takes SOOO MUUCH time to implement already given data to the website. Not even to mention about ignoring my question.

Considering that the entire site is administrated by two people, mostly just Sebi, who take the time to deal with bad trading reports while providing the entire service for free, I'd imagine a little patience should be required.

621

(3 replies, posted in Decks and Deckbuilding)

For anyone who is looking, the general is Prime Speaker Zegana.  However, I would actually suggest changing your general to Vorel of the Hull Clade.  I actually have a deck that is very much up this same line and I find that Vorel is far more useful most of the time.  Being able to double the counters on just about anything can make a SERIOUS threat that many EDH players won't be able to deal with outside of spot removal (which is surprisingly less common than one might think in EDH... go figure).  Additionally, he's just HILARIOUS with Fathom Mage.

That being said, I think the wiggle room is going to be on the low end of your curve where things like Cloudfin Raptor and a few other creatures could likely be swapped for more productive cards.  I also see Laboratory Maniac, which I understand given how you can draw like mad off of Fathom Mage, but I don't know that I would be as worried about winning via the draw as much as I would be interested in keeping the load of cards in your hand (or recycle them from the yard).  So I'm thinking something like Venser's Journal could be good here.  Additionally, I would likely drop Diluvian Primordial for something like Conjurer's Closet which can work rather favorably with anything that has an ETB ability.

I can also say that in my experience, Fog or similar effects can be among the most powerful in the game, as a lot of players will hold back until they have a possible alpha strike.  To be able to drop a Fog and then kill them on your turn is obviously a nice play.  I could also see things like Sleep to be successful.

Keep tinkering... you're free to look at my build, but I'm not going to pretend that my build is ideal by any means.

622

(5 replies, posted in Decks and Deckbuilding)

So then you're talking completely casual play.  Not a problem.  You can get away with a lot more in casual games than competitive ones.  Do you and your friends have any special rules that you run that we should be aware of?

That being said, it sounds to me like you need more counter magic to combat the control and burn aspects of your friends.  Mana Leak, Counterspell, etc would be good additions.  Even something as simple as a Vodalian Mage could prove useful.  I noticed you omitted Master of the Pearl Trident as well.

It all depends on what you're wanting to spend to improve things.  It would be possible to make your deck REALLY good, but it would cost quite a bit - which, at least in my experience, isn't worth it for casual play.

623

(5 replies, posted in Decks and Deckbuilding)

For casual play?  Competitive?  Format preference?  Budget?

I feel like a broken record sometimes, but the more information that can be provided with the first post, the more likely it is that the community of deckbuilders can offer some meaningful advice.

624

(18 replies, posted in Decks and Deckbuilding)

Oddly, Deathrite is more of a staple in Modern and Legacy than standard these days... much of the graveyard hate has been shifted toward Scavenging Ooze given that it doesn't require tapping, doesn't require a second color, and can create an on-board threat as it grows as the game progresses.

Now, that being said, I think it will be possible to sneak in some G/B build that doesn't rely on the yard all that much but that can make solid use of Vraska the Unseen and Deathrite Shaman.  Golgari control has seen some good results, but I would suggest trying to figure out something different that will survive rotation a little better.  I mean you would have access to Desecration Demon AND Elvish Mystic - T3 Demons are rather nasty wink.

625

(4 replies, posted in Decks and Deckbuilding)

The question is which format you're interested in playing.  If you're wanting to play standard, then you're likely going to have to just resign yourself to trading to get the newer cards.  If you're wanting to use your older stuff, well, then you go with Modern or Legacy, at which point you'll likely have to pony up some cash to fill out your lists with the more expensive older chase cards... it's a bit of a catch-22 for the casual player making the move into more competitive play...

Personally, I would suggest getting into standard, as it's an ever-changing format with rotation and the like.  But that's just me.  If you go with the more eternal formats you're likely going to run into many of the same decks over and over, with just tiny changes here and there.