Decided to splash Black for removal and put some early blockers in by way of Diamond Mare https://deckbox.org/mtg/Diamond%20Mare?printing=39475
Also changed the burn spells slightly to add two shock's https://deckbox.org/mtg/Shock for early answers.

Specific sideboard cards for match ups are below:
Aggro: 2x Dragon Egg https://deckbox.org/mtg/Dragon%20Egg. 1x Goblin Chainwhirler https://deckbox.org/mtg/Goblin%20Chainwhirler
Mirror / mid ramp: 2x fight with fire https://deckbox.org/mtg/Fight%20with%20 … ting=38458. 1x captivating crew https://deckbox.org/mtg/Captivating%20Crew
Dredge: 2x Sentinel Totem https://deckbox.org/mtg/Sentinel%20Totem?printing=36996. 2x Silent Gravestone https://deckbox.org/mtg/Silent%20Gravestone
control: 2x Banefire https://deckbox.org/mtg/Banefire. 3x Duress https://deckbox.org/mtg/Duress

Hope to test it this weekend at a standard showdown
As usual comments welcome

Will post results

So I tested it this weekend.
This is how I did at the standard showdown at the venue I go to in order of games.
Match 1 - loss (green/black constrictor with loads of planeswalkers) 0/2- couldn't stabilise in ether game and I got mana flood in first game.  dropped to 24 land and it was better
Match 2 - draw (blue/white god pharaohs gift) 0/0, timed out on the first game with me on 4 life and opponent on 37.... one more turn and I was gone.
Match 3 - win (red/white agro) 2/0 - dragons hord was worth its weight in gold, pardon the pun.

also beat a Modern guttersnipe burn deck and a white/green knights and sporlings deck in single friendly matches.

Sarkhan, Fireblood went ultimate in the win game and the game I drew.
Lathliss, Dragon Queen is a proverbial lighting rod and only made me 2 tokens in all games. one reason for goblin motivator.
spit flame is great value, and can be triggered from throwing dragon egg under an attacker. you are never without removal if you are careful.

going tomake following mods:
add 3x goblin motivator and remove 2x viashino pyromancer and 1x dismissive pyromancer
add 1x reclemation sage and remove 1x crushing canopy

https://deckbox.org/sets/2051345?s=c&o=a

Made another version for under $32

https://deckbox.org/sets/2087483?s=c&o=a

Thinking of using it to beat my 10 year old nephews Hazorate agro deck and then give him it for Christmas  smile

had a brewing session as I'v never made a vampire deck... but have been beaten by them often
https://deckbox.org/sets/2086434?s=c&o=a

https://deckbox.org/mtg/Fountain%20of%2 … ting=39661 activates https://deckbox.org/mtg/Oathsworn%20Vam … ting=37905 & https://deckbox.org/mtg/Regal%20Bloodlo … ting=39472

https://deckbox.org/mtg/Vicious%20Offer … ting=38514 can sac https://deckbox.org/mtg/Oathsworn%20Vam … ting=37905 to get rid of pesky gods

https://deckbox.org/mtg/Sanctum%20Seeker then befor your opponent declares blockers https://deckbox.org/mtg/Nightmare' … ting=39746 to remove a big creature (also works on indestructible)

https://deckbox.org/mtg/Forerunner%20of … ting=37779 finds the vampires/win cons you didnt start with or draw in the first few goes, which are https://deckbox.org/mtg/Sanctum%20Seeker, https://deckbox.org/mtg/Twilight%20Prophet & https://deckbox.org/mtg/Glorifier%20of% … ting=36855

Draw engines are https://deckbox.org/mtg/Arcane%20Encycl … ting=39485, https://deckbox.org/mtg/Arguel%27s%20Blood%20Fast & https://deckbox.org/mtg/Twilight%20Prophet

https://deckbox.org/mtg/Detection%20Tower to help target hexproof as https://deckbox.org/mtg/Vine%20Mare?printing=39651 and https://deckbox.org/mtg/Shalai%2C%20Voice%20of%20Plenty to name two can be difficult to deal with

The rest buff &/or or support game plan and it curves quite well.

Side board has grave yard hate and, additional removal, additional enchant and artefact hate and some different win cons/ removal in https://deckbox.org/mtg/Bishop%20of%20Binding (I would also test with this in main board and drop a spell or two) and https://deckbox.org/mtg/Aryel%2C%20Knig … 0Windgrace as there are lots of knights, only thing is, its not a vampire... but it destroys.

Under $70 for the whole thing so can be classed as budget.

What do you think??? likes and dislikes please

Hi profwumbo

Nice deck, totally see your angle and vampires is a hard tribe to beat when they go off!

firstly, looks a bit low on ways to draw though... (drawing 1 is simply replacing itself + 'other effect'). looks like you want to be fast so you need to draw early
couple of options:-
Costly Plunder to make use of some of your tokens, that will fall fowl to Goblin Chainwhirler any way https://deckbox.org/mtg/Goblin%20Chainwhirler. you havce one in side but i would consider main boarding and adding a couple more.
or, the much more expensive (but still vamipre) is Twilight Prophet https://deckbox.org/mtg/Twilight%20Prophet
+ 'ascending' shouldent be too hard with all the tokens etc.
Champion of Dusk https://deckbox.org/mtg/Champion%20of%20Dusk is the cheaper version of twilight prophet but no flying.

Another big threat (also making use off your tokens) is Demon of Catastrophes https://deckbox.org/mtg/Demon%20of%20Catastrophes. playing this turn 4 wold ether draw out opponents removal or force them to throw most or all their flyers under it, if they cant, 3-4 turns and its game over.

I would maybe add a few lords like Legion Lieutenant https://deckbox.org/mtg/Legion%20Lieute … ting=37778
also Forerunner of the Legion https://deckbox.org/mtg/Forerunner%20of … ting=37779 if you want to bolster up your tokens out of Goblin Chainwhirler range + 2 can boos each other.

Alternate token creation ideas are Regal Bloodlord https://deckbox.org/mtg/Regal%20Bloodlo … ting=39472 what with all the life gain.

Secondly, maybe look at some other removal. as you are running black & white it is hard to go past, cast down, murder and seal away.
Vicious Offering https://deckbox.org/mtg/Vicious%20Offer … ting=38514 what with all the tokens might be good too, and cheaper than cast down and seal away. I would run 3-4 of each of what ever you pick though.

Regarding numbers, I would avoid 1 toughness creatures and play cards crucial to your strategy, which is go wide / over run battle field.
with this in mind i would drop anything over 5 mana and only run a couple. you want you threats out by turn 4 and 5 and to keep fludding the battle field.
I also read this rule of thumb once
4x if you really want to start with one in opening hand / win conditions
3x if you would like to see it by turn 5 and is core to deck / win con
2x if you can win without it but gives you different answers or more dynamics and is a bonus if you draw it on time / late game
1x if you have a way to search for it when you need it (specific strategy) and also same as above.

Side boarding Bloodcrazed Paladin for Goblin Chainwhirler or board wipes might be a good call too.
Ashes of the Abhorrent is a good shout and maybe look at Invoke the Divine https://deckbox.org/mtg/Invoke%20the%20Divine could even main board 1.
Duress may also be good to side for control match ups

If you could spend maybe £5 on removal and £10 on some creatures and this deck would be super fast and hard to deal with once you get your board presence.
Forsaken Sanctuary would be good to help mana screw but if you could spend another £16-20 on a play set of Isolated Chapel or abit less on some more Unclaimed Territory (they have dropped a bit recently) that would also be great (land is often as expensive as the rest of the deck!)

Hope this has given you some ides...
have fun and let me know what you go for and how you get on big_smile

Maybe I pose the question another way:

  • What archetypes would you use to beat it?

  • and what would you hate to play against it with?

Hi All

Iv been playing Paper magic for approximately 6 months. this is my first post. M19 was my first limited and release drafting experience.

In the cafe where I play, I'm normally lucky to place mid table each FNM. current deck is Dino based.
In my watering hole they predominantly play agro and mid. I see mono black (dredge ish), mono red (challenger), merfolk tribal, vampire tribal and the odd wild card mid green blue Jank and red/green combat tricks.

The goal is to have a deck that will get me into the top half of the group I play with now, and be post rotation ready (Ixlan onward only).
I have built a Dragon tribal, and working on some high evasion decks consisting of U/B, U/W and U/W/B

Budget is like $50 max to improve/complete any given deck.
(FYI name coding is # = built, ? = part built / strong concept, ~ = maybe pile/path to ?)

Hope I have hit all the expected requirements.... (and link's work etc.)
https://deckbox.org/forum/viewtopic.php?id=24988

So, feed back on Dragon tribal & OTT (Over The Top) evasion decks would be great!

https://deckbox.org/sets/2072074?s=c&o=a
https://deckbox.org/sets/2079520?s=c&o=a
Generals in each OTT are Gleaming barrier and Aviation pioneer for early defence & support playing Demon of Catastrophes & Zahid, Djinn of the Lamp backed up by Favorable winds to stand up to dragons and big green creatures etc. + plenty of interaction & some draw engines.
Tezzeret, Artifice Master because I drafted one and he seems to fit well.

https://deckbox.org/sets/2051345?s=c&o=a
Dragon tribal is self explanatory, play dragons, make dragon tokens and use spit flame 10+ times a game big_smile + drawing of dragons hord.
Splashed green for high use of enchantments and some artefacts at cafe.

Please pick holes, reference stats etc. constructive criticism welcome with suggestions.

Thanks all