1

(0 replies, posted in Site Discussion)

Built a deck w Goblin Grenade in sideboard. It reads out "N/A" as the price, because apparently when it goes looking for the Last Main Printing, it doesn't skip over Arena New Player Experience as a valid set. Seems like there should be a way to designate a digital-only set so that it doesn't get identified as a potential source for price.

Also, I'd like to put in a plug here for an option on the dropdown menu for Cheapest Edition, from any printed set.

Thanks!

Just checked. Yes.

When I run the search other decks function now, it's not showing how many results there are, either total # or # of pages.

Awesome, thanks!  Any chance I can cross-post this issue (https://deckbox.org/forum/viewtopic.php?id=31692)?  I've changed the deck a little since the post, but the problem persists.  There's something wrong with the way it's calculating Ave. CMC.

Under the left sidebar menu for "MTG Database," there's an option for "All Decks."  When you click on that, you can search every publicly viewable deck for certain cards (currently, about half a million decks).  A filters box appears at the top of the main frame to filter down the decks based on certain parameters, including "Containing Cards."  It used to be that if you entered multiple cards into that field, the assumption was that you were searching for decks containing both/all cards identified (an "AND" operator).  However, it appears that this has recently changed to an "OR" operator, which is a lot less useful.  Wondering if it might be possible to either restore the "AND" operator as the default, or to include a dropdown menu to allow the user to select either AND or OR.  Thanks!

I've used Gatherer Extractor.

7

(4 replies, posted in Site Discussion)

Just got the same thing myself.

Thanks for the thoughtful reply! I was unaware that there were other formats being played with similar goals.  At the outset, it confirms my suspicion that there is some enduring interest among the players in trying to develop a format that seeks to equalize and/or moderate price and power.

So, on that point, 2DH I'm sure is an improvement over what EDH tends to become, but that's still basically capping deck value at $200.  That's not my idea of a casual or budget hobby.  Penny Dreadful sounds more like it, but is that played in paper or only on MTGO?  Note that both of these formats appear to judge card legality within the format based on the individual card's market price, which may force you to potentially radically reconstruct your deck in response to price fluctuations.  I can see your point on how that can be a very brittle standard.  I think that what I'm proposing addresses that brittleness by largely dispensing with that card legality model, in favor of something that's more akin to deck legality.  This means that, broadly, individual cards aren't going to flit in and out of format legality. This frees up your options quite a bit as the player/deck-builder; you can cut price from anywhere in your deck that you like in response to market fluctuations, so long as you make weight at the final weigh-in.  You make a very interesting point re the banning of overpowered cards in other formats depressing market price, making them prime targets for abusing a format like what I'm proposing. Channel comes to mind.  I think importing wholesale a banned/restricted list from the appropriate set-based format would be the easiest approach to interacting with that issue.  If cards slip through the cracks there, they could be specifically restricted in response to format-warping usage, the same way this process works in other formats.

Of course, switching from card pricing to deck pricing doesn't automatically solve the larger problem I think you're presenting, which is tracking and applying pricing in a format defined by checking variable metagame factors like price.  I think sourcing the prices is a fairly solvable problem.  I googled both 2DH & Penny Dreadful, and it appears that players of both formats have come up with their own ways to do/track it.  The first hurdle is having a digital decklist, which I understand some players may resist, but is ultimately a minor inconvenience.  Once established, a shared decklist format could cite a shared price guide.  The point being, it's less important which source we're citing than that we're all using the same one.

Your concern about a deck starting a tournament legal and becoming illegal midway can be addressed by fixing a cutoff time for pricing for a tournament.  Basically, if your deck makes weight at time T, based on prices checked at time S, your deck is tournament legal and the matter is behind us.  In my mind, the sideboard ought not count against the deck's value unless and until a card swap is made.  However, those sideboard card values could be noted so that players would be aware of and be required to maintain deck legality in swaps.  Not as easy as formats that don't involve such considerations, of course, but the idea is that it's all in service of a loftier purpose.

Your concern about the immutable reality (as players) of card scarcity and its impact on the game is basically true of any MtG format.  As I noted earlier, we are inherently subject to the design decisions of the game publishers.  This problem is not unique to the format I'm proposing, so perfection can't be the standard.  And actually, this reality is a big part of what's inspiring me to pursue this issue.  I perceive an abiding player interest (at least among some players) in trying to insulate the game from the metagame reality that money can buy victories, which isn't something I feel enhances the experience of playing the game.  The bottom line is that if it is the case that some players feel that this is a concern for them, and have made several efforts in a variety of venues to create formats to address this concern, and that this is another effort at such, is it an improvement over those existing efforts?  I think it may be, but I'm definitely interested in hearing if others agree.

Again, I really appreciate your feedback.  Thanks!

9

(0 replies, posted in Site Discussion)

I noticed it on this deck of mine (https://deckbox.org/sets/3074479).

There's a bar graph that has the individual card CMC (0-6 and 7+) on the x-axis and the frequency on the y-axis.  I have found, when I've checked, that this chart is accurate.  However, using the above deck as the example, the Avg. CMC figure to the right of the chart doesn't pencil out.  I don't think my method or my calculations are wrong.  Wondering if anyone else has noticed this or if there's something I'm not considering.

12 cards x 1 CMC = 12
8 cards x 2 CMC = 16
15 cards x 3 CMC = 45
1 card x 4 CMC = 4

Total = 77
Total cards = 36

Avg. CMC = 77/36 = 2.14.  But the field shows Avg. CMC for this deck is 2.42.

Almost all of my decks, when I calculate by hand, show a disparity, though nothing systematic (i.e., they're not all higher or all lower).  I don't see any effect from the sideboard, which is sensible.  I have filed a support ticket but have seen no response.

10

(4 replies, posted in General Discussion)

1)  60 cards and an opponent.
2)  Learning which cards are better is the experience of the game.  You can read up or you can play.  There are differences in rarity.  This comes in two ways.  In each set or printing, cards have a mark about half-way down the right-hand side of the card, under the art.  The color of this mark can be black (common), silver (uncommon), gold (rare), orange-red (mythic rare).  In addition, some cards get printed in more than one set, so this results in more of them available in the market.
3)  I store my cards in card boxes.  Personally, I put sleeves on my cards that are worth more than a buck, but you're free to do as you like.  For cards in a deck, sleeving is advisable for the entire deck.
4)  Depends on the format you're playing.  If you're playing "standard," that means only certain recent sets can be played.  Which sets those are changes over time, as new sets rotate in, older ones rotate out.  If you're playing in a legacy format, or kitchen-table style, you can play whatever you have.
5)  The top right shows the casting cost of the card.  This is the amount of in-game "mana" you have to tap into in order to cast the card from your hand.  Typically, the casting cost consists of two components, colored and uncolored mana.  So the number in the circle is the uncolored mana, more specifically, this means that the mana used to meet this casting cost can be any color.  Any symbols other than the number indicate the number of colored mana needed.  So, each symbol corresponds to a color (see your basic lands to determine what you can generate) and you'll need to generate one of the specified color for each symbol that's present.
6)  Different images on lands are there for atmospherics.  They do not impact the function of the cards.

I find Pauper too arbitrary in what it allows and doesn't.  There are powerful, Pauper-legal commons that are quite pricey and lots of janky uncommons and rares that are not Pauper-legal, which defies the apparent concept behind the format.  For gameplay, I think it's more interesting to contemplate a boxing-style format, which uses weight-based competitive divisions.  An MtG analog would be a format where decks are designated by total deck price, and matched against other decks on that basis.  For example, there might be brackets as follows:

<$5
$5-$6
$6-$8
$8-$10
$10-$12
$12-$15
$15-$19
$19-$24
$24-$30

And so on.  The intent is that no deck plays against another deck that's more than ~25% more expensive than itself, thus creating some parity in power level.  The point is to develop a format that's both casual and competitive, and that rewards efficiency in deck-building over shelling out $500 to build a competitive deck.  The question this format addresses is, "How good a deck can you build for ten (or X) bucks?"

Concerns:

1)  Prices fluctuate.  Yes, but really not that much, especially in legacy-era cards.  If it took off, the format might start to impact card values at the low end, but that would be ok, as it would just be adjusting to more accurately price cards on in-game value.  Also, with the access to digital decklists and market pricing, it should be relatively easy to track.  Sideboards could be built with low-cost substitutions in mind, if a deck price is on the cusp.  You could also build a safety margin into your deck, say 5% below the top of the weight class, to allow for minor daily fluctuations.  You could also just accept it if your deck gets floated into a higher priced bracket.  You could also bring a few decks to an event and see which one prices into a bracket that you feel is competitive for it.  So you price-check, say, three decklists at the front door, and decide which one you want to play today based on that.

2)  Rarity (both by printing [C/U/R/MR] and # of reprintings) still influences price.  Yes, we don't control the decisions of the publishers, so these sorts of factors are hard to avoid.  Still, I think this is an improvement on existing formats that intend to allow players to include non-chase/premium cards in their decks.  Pauper is hardly less arbitrary.  Consider that Pauper allows a playset of Lotus Petal at $15+ each, but bars Wooden Sphere, which isn't worth a quarter.  Don't let the name fool you - your budget remains a powerful influence over your success in Pauper. For better or worse, a format explicitly based on market price negates that factor.

3)  Depth of competition.  Brackets only function if there's a good balance between narrowness (i.e., the brackets don't force a deck that's been pressed down to $20 in price to play against a deck that's twice its price) and depth, where there are sufficient players/decks in your bracket to foment competition and a sense of victory.  The brackets I listed above are for illustration purposes; in a FNM or tournament setting, a method might have to be developed to ensure that brackets fairly balanced these two competing forces.  Decks that win their brackets could be allowed to play upwards, just to see how they do.  There might also be ways to adopt point systems, where decks are rewarded for beating more expensive decks.  Or instead of brackets, perhaps using a ranking system where you start where you price in at, but can work your way up or down based on performance against adjacent decks.

4)  Condition/Edition.  For purposes of pricing, the format would use the lowest priced edition, in a standardized condition (say Near Mint).  So you won't be penalized if your copy of Shivan Dragon happens to be a collectible and you won't be rewarded just because your copy of Black Lotus spent 3 months in someone's bike spokes.

Anyway, just wanted to float this idea and solicit feedback, ideas, and interest level.  Do you find my answers to potential objections compelling?

12

(12 replies, posted in Site Discussion)

My collection tends to be heavy on the low end, price-wise, and I'm attentive to low-end prices, and I've noticed a substantial drop. Not sure if something has changed re source of pricing data, but at the end-user level, what I've seen is that cards at the low end used to have a floor value of 15-16 cents a piece.  I attributed that to the fixed costs of a seller in response to a buy request (storage costs, time to locate a copy of the requested card, etc.).  Suddenly, lots of cards are priced at 5 cents, which I've never seen here before.

This is my first time even visiting the forum because I noticed the price drop and wanted to know what was happening, and was glad to see someone else posting about it.  I don't care because my interest is mostly curiosity, but definitely, something's changed.