Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$28.36

0 Likes 0 Comments
Avg. CMC 3.44
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 26 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Sphinx of the Final Word
$0.66 Creature - Sphinx
Instant (12)
3 Artificer's Epiphany
$0.10 Instant
4 Grasp of Darkness
$0.11 Instant
1 Overwhelming Denial
$0.15 Instant
2 Ultimate Price
$0.17 Instant
2 Void Shatter
$0.16 Instant
Sorcery (17)
1 Crush of Tentacles
$1.08 Sorcery
3 Dark Petition
$2.87 Sorcery
1 Day's Undoing
$1.98 Sorcery
2 Duress
$0.05 Sorcery
1 Infinite Obliteration
$0.21 Sorcery
4 Languish
$0.45 Sorcery
1 Read the Bones
$0.40 Sorcery
1 Rise from the Tides
$0.11 Sorcery
2 Ruinous Path
$0.13 Sorcery
1 Transgress the Mind
$0.06 Sorcery
Artifact (3)
3 Brain in a Jar
$0.21 Artifact
Enchantment (3)
3 Trail of Evidence
$0.23 Enchantment
Land (24)
2 Blighted Fen
$0.08 Land
4 Choked Estuary
$0.40 Land
2 Island
$0.09 Basic Land - Island
3 Mage-Ring Network
$0.17 Land
1 Mirrorpool
$1.50 Land
4 Submerged Boneyard
$0.06 Land
4 Sunken Hollow
$0.27 Land - Island Swamp
4 Swamp
$1.22 Basic Land - Swamp
Sideboard - 1 cards, 1 distinct

Notes
 
the goal is finding something to do with the extra mana that brain in a jar gives you that will let you pull ahead.

harness the storm - lets you double up on spells, but requires that a copy already be in your graveyard. This encourages 4 copies of each spell, and requires that we have a way of discarding spells, or getting them to the graveyard. Only card I can find that does that reasonably is Mindwrack Demon.

card draw - there's just not great card draw in the format. Artificer's epiphany is probably the best option.

mirrorpool - copy spells with the powerful land. There won't be many chances to copy a spell with mirrorpool, and the cost is still high, so any spell that's worth the cost would have to win the game.

clues - probably the best way to turn the mana into real advantage. Trail of Evidence can get clues, but taking turn 2 for BiaJ, and turn 3 for ToE is too much nothing. We'll need languish, lightning axe, harness the storm.
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