Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$5.91

0 Likes 0 Comments
Avg. CMC 2.88
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 26 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
2 Ashmouth Hound
$0.05 Creature - Elemental Dog
2 Assault Griffin
$0.01 Creature - Griffin
1 Bloodcrazed Neonate
$0.07 Creature - Vampire
2 Elite Vanguard
$0.08 Creature - Human Soldier
1 Erdwal Ripper
$0.05 Creature - Vampire
1 Fiend Hunter
$0.20 Creature - Human Cleric
1 Forge Devil
$0.06 Creature - Devil
2 Lightning Elemental
$0.04 Creature - Elemental
2 Markov Warlord
$0.07 Creature - Vampire Warrior
2 Midnight Guard
$0.09 Creature - Human Soldier
2 Niblis of the Mist
$0.07 Creature - Spirit
2 Niblis of the Urn
$0.16 Creature - Spirit
1 Night Revelers
$0.06 Creature - Vampire
1 Requiem Angel
$0.94 Creature - Angel
1 Serra Angel
$0.05 Creature - Angel
1 Silverchase Fox
$0.04 Creature - Fox
1 Stromkirk Noble
$0.35 Creature - Vampire Noble
1 Torch Fiend
$0.01 Creature - Devil
Instant (5)
2 Burning Oil
$0.04 Instant
2 Rally the Peasants
$0.11 Instant
1 Skillful Lunge
$0.02 Instant
Sorcery (3)
1 Nightbird's Clutches
$0.04 Sorcery
2 Wrack with Madness
$0.02 Sorcery
Artifact (2)
2 Traveler's Amulet
$0.07 Artifact
Land (24)
12 Mountain
$0.11 Basic Land - Mountain
12 Plains
$0.09 Basic Land - Plains
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
With the "Swift Justice" deck, your plan is to come roaring out of the gates, keep your opponent off balance, and end the game as quickly as possible.

Many of your creatures cost two mana or less. Elite Vanguard and Stromkirk Noble are both fantastic turn-one plays, and Bloodcrazed Neonate and Ashmouth Hound are follow-ups that are primed to attack. As long as some damage will get through to your opponent, it's usually correct to keep attacking, even if you'd lose one or two creatures in combat.

Since most creatures in this deck are small, you'd like to prevent your opponent from blocking them. Niblis of the Urn and Niblis of the Mist can tap your opponent's creatures so they're safely out of the way, while Nightbird's Clutches and Markov Warlord can each prevent two creatures from blocking for a turn. Anything to keep on the pressure!

Flying creatures like Serra Angel and Requiem Angel will often end the game for you. An alternate finishing move is Rally the Peasants, a spell that gives all your creatures +2/+0. That bonus really adds up if you're attacking with multiple creatures—and if you use the spell's flashback ability to cast it a second time, it can be absolutely devastating!

If you'd like to alter the deck, consider adding Hellrider, which damages your opponent each time any of your creatures attacks. Innistrad cards that would make an impact are Mikaeus, the Lunarch, which can turn your horde of small creatures into a horde of large creatures, and Mentor of the Meek, which lets you draw an extra card each time you put a small creature onto the battlefield.
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