Type: Deck Idea
Format (invalid) vinVintage
Approx. Value:
$3,498.35
Buy

0 Likes 0 Comments
Avg. CMC 3.93
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Akroma, Angel of Wrath
$4.16 Legendary Creature - Angel
Instant (17)
4 Brainstorm
$1.21 Instant
4 Dig Through Time
$0.61 Instant
1 Final Fortune
$26.07 Instant
3 Flusterstorm
$6.25 Instant
4 Force of Will
$55.69 Instant
1 Remand
$0.37 Instant
Sorcery (17)
4 Burning Wish
$4.59 Sorcery
1 Enter the Infinite
$4.14 Sorcery
4 Gitaxian Probe
$2.72 Sorcery
4 Ponder
$2.23 Sorcery
1 Preordain
$0.90 Sorcery
3 Show and Tell
$29.66 Sorcery
Enchantment (7)
4 Omniscience
$6.06 Enchantment
3 Pyromancer Ascension
$0.43 Enchantment
Land (18)
1 Boseiju, Who Shelters All
$9.98 Legendary Land
2 City of Traitors
$333.82 Land
4 Island
$0.13 Basic Land - Island
4 Polluted Delta
$13.41 Land
4 Scalding Tarn
$20.28 Land
3 Volcanic Island
$696.36 Land - Island Mountain
Sideboard - 15 cards, 12 distinct
Name  Edition $ Type Cost
Rarity Color
Sorcery (6)
1 Enter the Infinite
$4.14 Sorcery
1 Golden Wish
$0.38 Sorcery
1 Overmaster
$2.12 Sorcery
2 Pyroclasm
$0.27 Sorcery
1 Show and Tell
$29.66 Sorcery
Artifact (4)
1 Ashnod's Altar
$6.24 Artifact
2 Defense Grid
$4.58 Artifact
1 Helm of the Gods
$2.75 Artifact - Equipment
Enchantment (5)
2 Doubling Season
$34.07 Enchantment
1 Dual Nature
$2.02 Enchantment
1 Grip of Chaos
$5.00 Enchantment
1 Opalescence
$29.12 Enchantment

Notes
 
1) Show an Omniscience and then wish an enter the infinite, the cast final fortune and go in the extra turn
2) Charge your Pyromancer ascensions (you can use more copies of S&T or counters)
3) Play Akroma
4) Cast a burning wish and get all your wishboard
5) Cast a golden wish, remand the original and recast it, so you can wish for 9 enchantment

6) Cast Opalescence
7) Cast dual nature (it will trigger on itself, so you end up with 2 of them)
8) Cast Doubling season, as it come into play both dual nature will trigger, so the first trigger give you 1 copy *2 and the second give you 1 copy *2^3
9) Cast the second doubling seasons, the amount of doubling seasons you get is INSANE, in the end you have a total of 1044388881413152506691752710716624382579964249047383780384233483283953907971557456848826811934997558340890106714439262837987573438185793607263236087851365277945956976543709998340361590134383718314428070011855946226376318839397712745672334684344586617496807908705803704071284048740118609114467977783598029006686938976881787785946905630190260940599579453432823469303026696443059025015972399867714215541693835559885291486318237914434496734087811872639496475100189041349008417061675093668333850551032972088269550769983616369411933015213796825837188091833656751221318492846368125550225998300412344784862595674492194617023806505913245610825731835380087608622102834270197698202313169017678006675195485079921636419370285375124784014907159135459982790513399611551794271106831134090584272884279791554849782954323534517065223269061394905987693002122963395687782878948440616007412945674919823050571642377154816321380631045902916136926708342856440730447899971901781465763473223850267253059899795996090799469201774624817718449867455659250178329070473119433165550807568221846571746373296884912819520317457002440926616910874148385078411929804522981857338977648103126085903001302413467189726673216491511131602920781738033436090243804708340403154194444 Doubling Seasons in play, you should actually print this number a bunch of times so you can use it as a counter to put on your seasons and future enchantments, because from now on every single ench you play will get doubled this number of times
10) Cast your grip of chaos and put a 2^doubling seasons counter on it
11) Go for the Helm of the Gods on akroma now, you have also your Ashnod's Altar so you have the mana to equip a bunch of times (remember all your ench are also creature you can sac)

12) Call the judge

Finally you call the judge, you explain to him that you have no clue how to resolve the grip of chaos, and you must know if you get the helm on akroma, because is the only creature with haste you control and in the EOT you lose the game so you cant just wait, if the judge try to tell you forgot some trigger tell him you have exactly 2^1044388......54194444 grip of chaos trigger, and you and your opponent agree on shortcut them (well actually ask your opponent) so each time you cast a spell/ability with a single target you just have to say all grip's trigger and you dont have to put them on stack one by one, but now you have no idea how to solve the situation, you have a 100k digit number of trigger to solve and each trigger will make you chose at random between a milionK digits number of permanent


13) ???

14) Profit, if he find a way to solve it it will still take ours to do so, and the setup is pretty easy you can do it in any game, if you dont feel like it but you wanna win you can just equip the helm before you go "infinite"


Any idea on how to improve the deck?
I know you could go for 4 doubling seasons, but then you will not be able to write on paper how many of them you control w/o using conway chained arrow notation, so i think this is enought



http://www.mtgthesource.com/forums/showthread.php?29732-Legacy-Judge-Destroyer-1-0
Comments
    No comments yet.