Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$1,090.44
Buy

0 Likes 0 Comments
Avg. CMC 3.58
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 80 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (17)
1 Abyssal Persecutor
$1.81 Creature - Demon
1 Archangel of Tithes
$5.38 Creature - Angel
1 Birds of Paradise
$5.39 Creature - Bird
1 Cosi's Trickster
$0.58 Creature - Merfolk Wizard
1 Cromat
$3.96 Legendary Creature - Illusion
1 Karn, Silver Golem
$13.34 Legendary Artifact Creature - Golem
1 Loaming Shaman
$0.12 Creature - Centaur Shaman
1 Memnarch
$8.04 Legendary Artifact Creature - Wizard
1 Noble Hierarch
$12.16 Creature - Human Druid
1 Peacekeeper
$9.73 Creature - Human
1 Phage the Untouchable
$7.15 Legendary Creature - Avatar Minion
1 Snapcaster Mage
$13.44 Creature - Human Wizard
1 Stuffy Doll
$1.87 Artifact Creature - Construct
1 Sylvan Caryatid
$2.93 Creature - Plant
1 Temur Sabertooth
$1.75 Creature - Cat
1 Willbender
$0.14 Creature - Human Wizard
1 Worldgorger Dragon
$0.82 Creature - Nightmare Dragon
Instant (12)
1 Angel's Grace
$5.55 Instant
1 Boomerang
$0.26 Instant
1 Brainstorm
$1.21 Instant
1 Counterspell
$1.54 Instant
1 Enlightened Tutor
$20.64 Instant
1 Intuition
$151.24 Instant
1 Mirrorweave
$1.27 Instant
1 Mystical Tutor
$9.06 Instant
1 Pit Fight
$0.29 Instant
1 Pull from Eternity
$1.40 Instant
1 Stifle
$25.66 Instant
1 Tainted Strike
$1.79 Instant
Sorcery (9)
1 Demonic Tutor
$41.01 Sorcery
1 Donate
$6.63 Sorcery
1 Enter the Infinite
$4.14 Sorcery
1 Farseek
$1.51 Sorcery
1 Praetor's Counsel
$1.78 Sorcery
1 Rite of Replication
$3.80 Sorcery
1 Show and Tell
$29.66 Sorcery
1 Soul Summons
$0.02 Sorcery
1 Worldpurge
$0.68 Sorcery
Artifact (12)
1 Chromatic Lantern
$2.94 Artifact
1 Door to Nothingness
$0.59 Artifact
1 Gilded Lotus
$1.32 Artifact
1 Isochron Scepter
$15.27 Artifact
1 Lens of Clarity
$0.02 Artifact
1 Lich's Mirror
$3.07 Artifact
1 Lotus Petal
$17.43 Artifact
1 Mindslaver
$3.28 Legendary Artifact
1 Mycosynth Lattice
$13.56 Artifact
1 Omen Machine
$1.06 Artifact
1 Sol Ring
$1.52 Artifact
1 Vedalken Orrery
$6.84 Artifact
Enchantment (11)
1 Aggravated Assault
$7.72 Enchantment
1 Detention Sphere
$0.37 Enchantment
1 Doubling Season
$34.07 Enchantment
1 Fervor
$5.26 Enchantment
1 Hive Mind
$8.03 Enchantment
1 Jeskai Ascendancy
$0.60 Enchantment
1 Khalni Heart Expedition
$0.24 Enchantment
1 Nefarious Lich
$2.29 Enchantment
1 Omniscience
$6.06 Enchantment
1 Upwelling
$1.31 Enchantment
1 Volrath's Dungeon
$0.37 Enchantment
Planeswalker (1)
1 Tamiyo, the Moon Sage
$4.60 Legendary Planeswalker - Tamiyo
Land (38)
1 Ancient Tomb
$93.20 Land
1 Breeding Pool
$16.17 Land - Forest Island
1 City of Brass
$14.67 Land
1 City of Traitors
$333.82 Land
1 Command Tower
$0.19 Land
1 Flooded Strand
$11.07 Land
11 Forest
$0.09 Basic Land - Forest
1 Hallowed Fountain
$7.51 Land - Plains Island
1 Horizon Canopy
$3.31 Land
11 Island
$0.13 Basic Land - Island
1 Mana Confluence
$31.40 Land
1 Misty Rainforest
$20.64 Land
1 Temple Garden
$9.22 Land - Forest Plains
1 Temple of Enlightenment
$0.11 Land
1 Temple of Mystery
$0.11 Land
1 Temple of Plenty
$0.17 Land
1 Tolaria West
$2.30 Land
1 Windswept Heath
$8.56 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Epic trolling with Lich's Mirror
http://tappedout.net/mtg-decks/epic-trolling-with-lichs-mirror/

Proxy cards in deck:
aggravated assault
omniscience
tamiyo
omen machine
show and tell
archangel og thites
horizon canopy
misty rainforest
breeding pool
temple garden
hallowed fountain
snapcaster mage
noble hierarch
chromatic lantern
temple of enlightnment
windswept heath
city of traitors



Introduction
Greetings, fellow trolls.

Have you heard of a card called Lich's Mirror? On your first read of that card, you're probably thinking, "Well it's interesting, but what good is a card that makes you start over?" Prepare to be enlightened. I'm going to show you an absolutely absurd series of events with a spectacular finish. Please stay with me and try not to skip to the end. It'll be worth it!

The Setup
Alright my pupils, here we go!

Start the game and just cast cantrips and tutors until you're able to sculpt the five cards mentioned in the next bullet of this list. As soon as you have those cards, cast Worldpurge to reset the board state.
Play Ancient Tomb. Cast Lotus Petal. Produce 3 mana, then cast Show and Tell . Drop Omniscience. Then cast Enter the Infinite putting a land back on top. Cast Praetor's Counsel if there are any needed cards in your graveyard. "I regret nothing."
Now that you have Omniscience in play and your entire deck in hand, you can cast nonland cards for free, but we still want infinite mana. We're going to do this a little differently this time.
Cast Doubling Season. Cast Tamiyo, the Moon Sage. Since Doubling Season is in play, Tamiyo, the Moon Sage enters the battlefield with eight loyalty counters, so ultimate Tamiyo immediately. We now have no maximum hand size, but more importantly, cards put into our graveyard go directly back to our hand now.
Cast Isochron Scepter imprinting Counterspell. Then cast the following cards: Gilded Lotus, Upwelling , Jeskai Ascendancy , Karn, Silver Golem, Mycosynth Lattice, Vedalken Orrery, Fervor, and Volrath's Dungeon .
Produce infinite mana of all five colors easily by tapping Gilded Lotus for mana, then bounce Gilded Lotus to your hand with Boomerang. Return Boomerang to your hand because of the Tamiyo, the Moon Sage emblem. Rinse and repeat. It's worthwhile to note that this mana doesn't empty from your mana pool as steps and phases end because of Upwelling . We only do this once, then it's done.
Now that we have infinite mana, use Karn, Silver Golem's ability to turn Isochron Scepter into an artifact creature.
Are you ready for it?
Are you?
I don't think you are.
Now concede the game.
Lol just kidding... no but seriously, you'll concede later. Don't worry.
Let the Epic Trolling Begin
Use Volrath's Dungeon discarding cards to return your opponent's cards in their hand to the top of their library until all of your opponents only have cards in their libraries. You won't run out of cards because Tamiyo, the Moon Sage's emblem puts all of your discarded cards back into your hand.
If anyone has any cards in exile, don't let them get away with that shit. Cast Pull from Eternity putting those cards into their graveyard, then put them from their graveyard into their libraries by casting Loaming Shaman. Bounce Loaming Shaman back to your hand by casting Boomerang and recast Loaming Shaman targeting another player's graveyard if necessary. We want them having all of their cards inside their library. They won't be there for long though.
Cast Hive Mind. Make sure you have a very evil grin when playing this card. It adds to the effect.
Cast Soul Summons . As your opponents are reading Soul Summons for the first time in their lives, remind them that three other important things are happening right now. The first important thing that is happening is that you've triggered Jeskai Ascendancy . The second important thing is that Hive Mind gives each of your opponents a copy of Soul Summons . Finally, the third important thing is that you're about to blow the shit out of their ass.
Resolve Jeskai Ascendancy 's trigger first. The first time this happens, it's not as relevant. We untap our Isochron Scepter but it's currently already untapped. The draw a card/discard a card thing on Jeskai Ascendancy is optional. Just choose not to.
Hive Mind has given your opponents each a copy Soul Summons . These enter the stack in AP/NAP order. That's Active Player / Non-Active Player order. Since you're the active player, your Soul Summons goes on the stack first. In turn order, each of your opponents also get one. You resolve them backwards, meaning that yours will be the last to happen. Allow each of your opponents' copy of Soul Summons to resolve.
Before your Soul Summons resolves, use the power of Vedalken Orrery to flash in Detention Sphere on your Hive Mind. This allows us a brief moment to cast spells without the opponents copying them. You can basically ignore the Jeskai Ascendancy trigger on this one. Now tap Isochron Scepter (which currently has Counterspell imprinted) to cast a copy of Counterspell targeting your Soul Summons . Your Counterspell triggers Jeskai Ascendancy , which will untap Isochron Scepter. Resolve the Jeskai Ascendancy trigger, then resolve Counterspell, countering your Soul Summons . Soul Summons returns to your hand because of your emblem.
Cast Boomerang returning Detention Sphere to your hand. Trigger and resolve Jeskai Ascendancy , as it doesn't do anything you care about right now. Hive Mind returns to the battlefield.
Using that sequence, you can repeat that process to manifest every single card in your opponents' libraries. Doing that entire sequence 99 times to manifest all of your opponents cards will trigger Jeskai Ascendancy 396 times, and not counting any noncreature spells you have cast previously, this puts your Isochron Scepter's power and toughness to something close to 400/400.
So your opponents have literally their entire decks face down on the table. What should we do now? Thieves' Auction ? Hmm... nah. While that would be funny, we'd rather continue the absurdity.

Absurdity Ensues
Cast Memnarch and gain control of all of your opponents' face down cards. They all have haste from Fervor.
Attack your opponents with their own face-down decks for 198 damage each.
But catch yourself. Don't go to damage yet. We're going to pull some hokus pokus really quick with Vedalken Orrery.
Hide Hive Mind under a Detention Sphere.
Cast Lich's Mirror. "Wait... What's that?"
Turn Lich's Mirror into a creature with Karn, Silver Golem.
Use Rite of Replication to make three token copies of Lich's Mirror.
Donate each of your opponents a token copy of Lich's Mirror.
Move to damage.
Each of your opponents takes lethal damage, and each of their Lich's Mirrors' replacement effects happen, shuffling all permanents they own into their library.
If you're smart, you'll have caught on to what is happening. They shuffle all permanents they own into their library. Technically, their token copies of Lich's Mirrors were created on my side of the field. I own them. So they stay in play.
Each opponent draws seven cards and their life total becomes 20.
Use Volrath's Dungeon to put their hands back on top of their libraries.
If you want, manifest their deck again and attack them again with their deck. Just use Aggravated Assault to get as many combat phases as you want. Every time you do, they just shuffle their cards back up.
If you're bored of how this game is going, simply manifest your opponents' entire libraries again, take all of their cards with Memnarch, then attack them again with their face-down decks, giving all of their cards +1/+0 and infect with Tainted Strike.
When you resolve damage, each of your opponents will receive 297 poison counters. Lich's Mirror tries to save them, but the game is stuck in a loop. Lich's Mirror provides a replacement effect for losing the game, but doesn't actually remove the poison counters, so as soon as state-based actions are checked again, Lich's Mirror goes off again. Since the game is now stuck in a loop, the game is a draw.
But maybe there's part of you that wants to continue trolling your opponents. Maybe you're not quite done yet. Maybe they haven't had enough. Maybe your opponents want to continue sitting there checking their facebooks on their phones having entirely lost interest in your solitarization of the game.
Let's Slaughter Them
This next trick really puts in the rubs.
Cast Cosi's Trickster .
Cast Phage the Untouchable. It came from your hand. You don't lose the game.
Cast Boomerang on your Detention Sphere to return Hive Mind back to the battlefield.
Cast Rite of Replication targeting your Phage the Untouchable. Hive Mind gives each of your opponents a copy of Rite of Replication. This will all happen in Active Player / Non-Active Player order. Each of your opponents are smart enough not to target Phage the Untouchable. But that's okay.
The opponent whose Rite of Replication is going to resolve first will target something. You respond by casting a face-down Willbender . Flip it face up and change their target to Phage the Untouchable.
Cast Temur Sabertooth (because Hive Mind wont give your opponents a copy of this). Return Willbender to your hand.
For each other opponent that didn't target Phage the Untouchable, make sure their target get changed to Phage the Untouchable. As each opponents' Rite of Replication resolves, they will get a token copy of Phage the Untouchable that they own, and since that token didn't come from their hand, it kills them, shuffling up with Lich's Mirror. Remember your Cosi's Trickster trigger when each of your opponents get rekt.
Before your copy Rite of Replication resolves, hide Hive Mind under Detention Sphere and tap Isochron Scepter to counter your copy, because fuck that.
You can keep doing that until you're bored of killing your opponents by giving them token copies of Phage the Untouchable.
Cast Door to Nothingness. Turn it into a creature with Karn, Silver Golem. Then untap it by casting Tainted Strike on it, triggering Jeskai Ascendancy which will do the untapping.
Throw the door at each of your opponents a bunch of times, making them constantly lose the game, shuffling their cards into their library, and constantly triggering Cosi's Trickster .
After you've killed your opponents about 200 times in these manners, your Cosi's Trickster has about 200 power.
Cast Stuffy Doll naming yourself. (it's only fair)
Cast Rite of Replication making three token copies of Stuffy Doll, naming each of your opponents.
Donate each opponent their respective Stuffy Doll. Say it's their late birthday presents, and you remembered they each wanted dolls.
Cast Pit Fight , fighting Cosi's Trickster against each opponents' respective Stuffy Dolls many, many times.
Make sure that they know that every time you kill them and Lich's Mirror saves them, they don't get to shuffle away the Lich's Mirror or Stuffy Doll, because those tokens are owned by you, and your Cosi's Trickster gets a little bigger, making it hit them just a little harder every time. Ask them if they feel like it's hurting slightly more every time you do it to them. It only makes logical sense.
At this point, you're probably getting tired, having defeated your opponents potentially infinite times in the course of a single game in a variety of different ways. It's time to really show them how hardcore of a troll you are. Why would we finish them off? That's no fun.
Let's End This, Sort Of
Manifest your opponent's entire libraries again. Don't gain control of them though.
Cast Nefarious Lich . It's an artifact because of Mycosynth Lattice. Turn it into a creature with Karn, Silver Golem.
Cast Mirrorweave on Nefarious Lich . Every creature in play becomes a copy of the originally printed Nefarious Lich . At this point our Isochron Scepter and our Cosi's Trickster also become Nefarious Lich . Your opponents' entire decks are face-down on the table and have become 99 copies of Nefarious Lich .
Cast Worldgorger Dragon. At this point, your opponent's lean in intently. "Really? You're casting that?"
Say, "Yes, I am." Then Stifle its enters the battlefield ability, much to the dismay of your opponents.
Unhide Hive Mind by Boomeranging your Detention Sphere to your hand.
Cast Rite of Replication targeting Worldgorger Dragon. Your opponents get copies of Rite of Replication. This time, there are only two creatures on the battlefield. A Worldgorger Dragon, and an animated Nefarious Lich . Every other creature has become a noncreature version of Nefarious Lich . Use Willbender and Temur Sabertooth to ensure that they target Worldgorger Dragon here.
As the first opponent resolves a Worldgorger Dragon, it will exile all permanents they control, including their Lich's Mirror, and will remove 99 instances of Nefarious Lich they own from their side of the field, putting 99 triggers of you lose the game on the stack.
Don't let them off that easy. Cast Angel's Grace, which they get a copy of from Hive Mind. Split Second plays no role in harming this interaction. They stay alive this turn.
After each opponent survives 99 you lose the game triggers from their own copy of Angel's Grace, it comes time for your copy of Rite of Replication to give you a copy of Worldgorger Dragon. Don't worry, it won't resolve.
Cast Detention Sphere hiding Hive Mind.
Cast Cancel targeting your copy of Rite of Replication. It is at this time that your opponents might be wondering why you ever even used Isochron Scepter to copy Counterspell when you had Cancel in your hand the entire time, or why you even put Isochon Scepter into the equation at all. Just tell them to shut up and pay attention.
Cast Archangel of Tithes, Abyssal Persecutor, and Omen Machine . Turn the Omen Machine into a creature with Karn, Silver Golem.
Unhide Hive Mind by bouncing Detention Sphere again with Boomerang.
Cast Rite of Replication to give your opponents each a copy of those creatures including the Omen Machine , changing their targets to the correct targets when necessary using a combination of instant speed Willbender and Temur Sabertooth.
Each opponent now has a token of Worldgorger Dragon that they own which exiled their entire deck. They own the Worldgorger Dragon because the token came into play under their control. In the same fashion, they each own an Archangel of Tithes, an Abyssal Persecutor, and an Omen Machine . They have no mana. Every card in their deck is exiled to their Worldgorger Dragon.
Now you just concede, grabbing your cards and walking away in your trench coat. Your opponents keep their token copies you allowed them to have because you gave them those token copies in such a way that they own the tokens. Even though you are no longer in the game, those tokens stay in play.
Your opponents can't draw cards. They can't lose the game. They can't win the game. They can't attack. They can't interact with each other. They're stuck in a never-ending game that isn't technically an inescapable loop, so it's not a draw. There are only two things each player can do for the rest of the game. They can pass turn, and they can concede. That's it. If they truly appreciate what actually happened, they'll pick up their cards without conceding, theoretically each imagining that the game continues forever within them, sentenced to eternal stalemate. Let it be a memory of the time they each peered into the Lich's Mirror and escaped death an uncountable number of times under an unrelenting series of disasters.
drops mic
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