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Main Deck - 51 cards, 26 distinct
Columns
Name  Race Type Cost Edition
Unit (24)
1 Arcane Purifier High Elf Unit 2 + Cataclysm
3 Bladelord High Elf Unit 5 + Signs in the Stars
2 Elven Scout High Elf Unit 1 + Karaz a Karak
3 Envoy from Averlorn High Elf Unit 1 + Assault on Ulthuan
3 Learned Mage High Elf Unit 2 + Vessel of the Winds
1 Master of Qhaysh High Elf Unit 2 + Glory of Days Past
1 Prince Althran High Elf Unit 3 + Portent of Doom
1 Shadow Warrior High Elf Unit 2 + Assault on Ulthuan
3 Shadowlands Hunter High Elf Unit 2 + Days of Blood
1 Sword Masters of Hoeth High Elf Unit 4 + Assault on Ulthuan
3 Valorous Mage High Elf Unit 2 + The Eclipse of Hope
2 White Lion Vanguard High Elf Unit 2 + The Twin Tailed Comet
Tactic (7)
1 Asuryan's Cleansing High Elf Tactic 0 + Assault on Ulthuan
1 Charge of the Silver Helms High Elf Tactic 1 + Arcane Fire
1 Second Sight High Elf Tactic 1 + Warpstone Chronicles
1 Shield of Saphery High Elf Tactic 1 + Signs in the Stars
2 Steel's Bane High Elf Tactic 1 + The Skavenblight Threat
1 Vaul's Unmaking High Elf Tactic 0 + Path of the Zealot
Quest (1)
1 Return to Glory High Elf Quest 0 + The Silent Forge
Support (19)
3 Blessing of Asuryan High Elf Support 2 + The Iron Rock
3 Citadel of Dusk High Elf Support 2 + March of the Damned
2 Dragon Mage Wakening High Elf Support 0 + Assault on Ulthuan
3 Judgement of Loec High Elf Support 1 + Legends
3 Outlying Tower High Elf Support 1 + Oaths of Vengeance
3 Phoenix Ward High Elf Support 0 + Realm of the Phoenix King
2 Tor Elyr High Elf Support 2 + Fragments of Power
Sideboard - 7 cards, 4 distinct
Name  Race Type Cost Edition
Tactic (4)
3 Courage of Aenarion High Elf Tactic 1 + Redemption of a Mage
1 Flames of the Phoenix High Elf Tactic 4 + Assault on Ulthuan
Support (3)
2 Blessing of Isha High Elf Support 0 + Core Set
1 Shrine of Asuryan High Elf Support 2 + Assault on Ulthuan

Notes
 
Build your Kingdom/Quest zones rapidly for at least the first 2 turns. You'll need a lot of card draw when recycling cheap Spell cards to the top of your deck with Blessing of Asuryan. Once you're ready to fully engage on the battlefield, always save 1 to 2 resources for the battlefield phase to fire off steels bane and/or shield of saphery to protect key units and have money for the ambusher to keep resources on your Citadel's of Dusk. If there's any left over for your next start of turn - because no one wants to mess with you by this point - then you have money for Second Sight and ChargeoftheSilverHelms
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