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Main Deck - 52 cards, 22 distinct
Columns
Name  Race Type Cost Edition
Unit (31)
3 Abyssal Terror Neutral Unit 6 Hidden Kingdoms
3 Blood Dragon Knight Neutral Unit 4 Legends
3 Cackling Hexwrath Neutral Unit 2 Hidden Kingdoms
1 Crypt Ghouls Neutral Unit 2 March of the Damned
3 Drowned Zombies Neutral Unit 3 March of the Damned
3 Lord of the Dead Neutral Unit 4 Hidden Kingdoms
1 Mannfred von Carstein Neutral Unit 3 The Inevitable City
1 Restless Corpse Neutral Unit 2 The Ruinous Hordes
3 Skeletal Horde Neutral Unit 2 March of the Damned
1 Spirit Host Neutral Unit 3 March of the Damned
3 Swarm of Bats Neutral Unit 2 Legends
3 Wight Lord Neutral Unit 5 March of the Damned
3 Zombie Dragon Neutral Unit 6 Karaz a Karak
Tactic (8)
2 Danse Macabre Neutral Tactic 2 Signs in the Stars
3 Raise Dead Neutral Tactic 4 March of the Damned
3 Warpstone Experiments Neutral Tactic 1 Legends
Support (13)
3 Burial Mound Neutral Support 2 The Iron Rock
2 Contested Village Neutral Support 1 Core Set
1 Drakenhof Castle Neutral Support 3 The Accursed Dead
3 Numberless Graves Neutral Support 3 March of the Damned
1 Plunderer Neutral Support 0 Faith and Steel
3 Warpstone of Turmoil Neutral Support 1 Cataclysm
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Numberless Graves in your Kingdom gives you one money per turn plus near limitless card draw mid to late game. Lord of the Dead on big nasty necromancy units in your discard. Raise Dead on your Blood Dragon Knights in discard...combine warpstone experiments with that unit to destroy nasty opposing units at a glance. Swarm of Bats to infinity and beyond! A late game Abyssal Terror can run over everything in front of it.  Use necromancy as much as possible to try to avoid decking yourself which is a huge danger.
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