Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$1,870.63

0 Likes 5 Comments
Avg. CMC 4.32
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 97 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
1 Academy Rector
$51.15 Creature - Human Cleric
1 Akroma, Angel of Wrath
$4.21 Legendary Creature - Angel
1 Angel of Despair
$0.87 Creature - Angel
1 Angel of Serenity
$0.66 Creature - Angel
1 Angelic Arbiter
$1.92 Creature - Angel
1 Avacyn, Angel of Hope
$37.40 Legendary Creature - Angel
1 Balefire Dragon
$12.40 Creature - Dragon
1 Baneslayer Angel
$2.44 Creature - Angel
1 Bloodgift Demon
$1.68 Creature - Demon
1 Bogardan Hellkite
$0.41 Creature - Dragon
1 Dragon Mage
$0.28 Creature - Dragon Wizard
1 Eternal Dragon
$0.16 Creature - Dragon Spirit
1 Gisela, Blade of Goldnight
$2.65 Legendary Creature - Angel
1 Grand Abolisher
$7.60 Creature - Human Cleric
1 Hoarding Dragon
$0.10 Creature - Dragon
1 Iona, Shield of Emeria
$6.17 Legendary Creature - Angel
1 Kaalia of the Vast
$14.12 Legendary Creature - Human Cleric
1 Karmic Guide
$0.43 Creature - Angel Spirit
1 Linvala, Keeper of Silence
$13.73 Legendary Creature - Angel
1 Rakdos the Defiler
$1.82 Legendary Creature - Demon
1 Rune-Scarred Demon
$4.49 Creature - Demon
1 Steel Hellkite
$0.23 Artifact Creature - Dragon
1 Stoneforge Mystic
$16.58 Creature - Kor Artificer
1 Sun Titan
$0.28 Creature - Giant
1 Tariel, Reckoner of Souls
$1.79 Legendary Creature - Angel
1 Thundermaw Hellkite
$2.65 Creature - Dragon
Instant (12)
1 Chaos Warp
$0.60 Instant
1 Cloudshift
$2.14 Instant
1 Enlightened Tutor
$23.07 Instant
1 Ghostway
$2.62 Instant
1 Hide // Seek
$1.86 Instant // Instant //
1 Mortify
$0.12 Instant
1 Orim's Thunder
$0.25 Instant
1 Path to Exile
$0.82 Instant
1 Rakdos Charm
$1.86 Instant
1 Swords to Plowshares
$1.12 Instant
1 Tithe
$23.44 Instant
1 Vampiric Tutor
$40.71 Instant
Sorcery (8)
1 Akroma's Vengeance
$0.35 Sorcery
1 Armageddon
$15.34 Sorcery
1 Boom // Bust
$4.55 Sorcery // Sorcery //
1 Catastrophe
$3.49 Sorcery
1 Demonic Tutor
$38.50 Sorcery
1 Living Death
$3.15 Sorcery
1 Promise of Power
$0.72 Sorcery
1 Reforge the Soul
$6.99 Sorcery
Artifact (11)
1 Boros Signet
$0.47 Artifact
1 Darksteel Plate
$8.00 Artifact - Equipment
1 Lightning Greaves
$5.22 Artifact - Equipment
1 Orzhov Signet
$0.26 Artifact
1 Rakdos Signet
$0.56 Artifact
1 Sensei's Divining Top
$26.60 Artifact
1 Sol Ring
$1.41 Artifact
1 Sunforger
$1.60 Artifact - Equipment
1 Swiftfoot Boots
$3.00 Artifact - Equipment
1 Sword of Fire and Ice
$40.79 Artifact - Equipment
1 Sword of Light and Shadow
$16.84 Artifact - Equipment
Enchantment (5)
1 Debtors' Knell
$0.41 Enchantment
1 Necropotence
$10.39 Enchantment
1 Phyrexian Arena
$3.79 Enchantment
1 Stranglehold
$5.86 Enchantment
1 True Conviction
$3.38 Enchantment
Planeswalker (1)
1 Liliana Vess
$5.19 Legendary Planeswalker - Liliana
Land (37)
1 Arid Mesa
$23.47 Land
1 Badlands
$405.27 Land - Swamp Mountain
1 Blood Crypt
$15.34 Land - Swamp Mountain
1 Bloodstained Mire
$10.84 Land
1 Bojuka Bog
$0.94 Land
1 Boseiju, Who Shelters All
$10.25 Legendary Land
1 Cavern of Souls
$37.90 Land
1 Clifftop Retreat
$0.82 Land
1 Command Tower
$0.19 Land
1 Darksteel Citadel
$0.88 Artifact Land
1 Dragonskull Summit
$1.17 Land
1 Flagstones of Trokair
$4.31 Legendary Land
1 Forbidden Orchard
$7.04 Land
1 Godless Shrine
$10.49 Land - Plains Swamp
1 Graven Cairns
$9.43 Land
1 Hall of the Bandit Lord
$10.72 Legendary Land
1 High Market
$3.85 Land
1 Homeward Path
$16.12 Land
1 Isolated Chapel
$1.46 Land
1 Marsh Flats
$19.16 Land
1 Maze of Ith
$5.90 Land
1 Mistveil Plains
$0.88 Land - Plains
2 Mountain
$0.09 Basic Land - Mountain
1 Phyrexian Tower
$17.54 Legendary Land
2 Plains
$0.06 Basic Land - Plains
1 Plateau
$341.95 Land - Mountain Plains
1 Rugged Prairie
$1.59 Land
1 Sacred Foundry
$18.67 Land - Mountain Plains
1 Scrubland
$338.22 Land - Plains Swamp
1 Shadowblood Ridge
$0.19 Land
1 Strip Mine
$16.36 Land
2 Swamp
$1.71 Basic Land - Swamp
1 Urborg, Tomb of Yawgmoth
$43.71 Legendary Land
1 Vault of the Archangel
$0.56 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
  • Ronnaldo | 14-May-2012 11:29
    I think the best way to tinker with it now is to just play it.
  • Ronnaldo | 14-May-2012 11:26
    Trying hard not to make decisions on this deck based on BCS or WCS (best or worst case senarios). My reasoning for Bonfire over Blinding Angle (who is very good) is two-fold: 1. Bonfire's mana requirement, even a non-miracle cast, is really easy to decimate nearly any tribal board and is still good against decks that deploy small creatures with utility effects to enable combos. 2. Blinding angel needs to hit to work.  She has evasion but against nathans wizard deck I'd rather have the bonfire since he doesn't care about attack steps and bonfire would wreck him...that may be a bit of a corner case though.  Anyways as far as being controllish is concerned ... your probably right in that.  Seems a better way to build it though given the nature of Commander and the varied threats you face in a multiplayer game. Now I really want to play this deck :P
  • Taipan223 | 14-May-2012 04:38
    Bonfire is good, but only affects one player, and requires mucho mana even if you miracle it. I think blinding angel has a similar effect, but works better with your general. O-ring is good enough i suppose. About your ramp suite, Coldsteel heart and Star compass are strait up better than the diamonds, and wayfarer's bauble is probably better as well. As for the land count, even with ramp i think you'll run into consistancy issues for drawing land. I have trouble getting mana with my teysa deck, and I run 38 land and about as many mana rocks as this deck. As for haste, i recomend lightning mauler, hall of the bandit lord, fervor, and Mass hysteria. Those effects are particularly important; don't expect Kaalia to live to see your untap step unless she has shroud, hexproof, or indestructibility. In my opinion, you should cut some utility in favor of more kalia targets, but i would play this deck differently than you. you seem to favor more of a controllish, responsive approach than most kaalia players.
  • Ronnaldo | Edited 14-May-2012 03:45
    I agree on anger (though I love me some haste).  Shattered angel was in there to support lifegain to offset necropotence but that is out now. Warstorm surge is cute but probably just a "win more" card.
     Vindicate is MUCH better than journey but O-ring is hard to cut considering it deals with about everything.  Revoke existence seems excellent because it shuts down Sharrum shennanigins. Dragon mage looks very saucy because of reanimate goodness...i actually really like the oni because of reusing ETB effects (plus it's a demon) but my ETB effects are mostly on non-red dudes...maybe use it as a target for Tutors if I have rakdos the defiler??
    The only card I'm in real disagreement with you on is bonfire of the damned...seems soooo good with vampiric tutor...one sided wrath is deliscious.  As far as urborg/coffers and expedition map....I like it but takes up a lot of slots for something that, while good, is hard for this deck to capitalize on consistently.
    Also I'm having trouble cutting much else to put in too many more lands.  Obviously this deck tries to win by getting kaalia out fast witch doesn't require much lands ... I guess in a longer game I'll be hardcasting some of the bombs...something to think about I guess.
  • Taipan223 | 14-May-2012 01:27
    Your ramp suite looks pretty good, but you may want to think about coldsteel heart, wayfarer's bauble, and/or star compass in addition or in replacement. I think for this deck you want 37- 0r 38 lands. I think you should cut the following cards : Anger, Shattered Angel, Demon of Death's Gate, Bonfire of the Damned, Journey to nowhere, shield of kaldra, necropotence, oblivion ring, and Warstorm surge. Some of these are too expensive, and hard to cast. Vindicate is a strict upgrade to Oblivion ring. Condemn or unmake is probably better than Journey to nowhere, and Artifact/enchantment removal like Mortify, Revoke existance, or disenchant probably wouldn't be out of place. Oni of wild places combo's well with rakdos the defiler, but if you don't have the combo, oni is mediocre. Some Kalia targets you should definately consider are Blinding angel, Adarkar valkyrie, Platinum Angel, Skytheryx, Furyborn Hellkite, Dragon Mage, Ryusei the Falling star, rune scarred demon, Reaper from the abyss, and Kagemaro, first to suffer. Try and cut utility effects for utility creatures. Also consider putting uborg/cabal coffers + expidition map in.
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