Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$81.58
Buy

0 Likes 0 Comments
Avg. CMC 2.79
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 18 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (18)
4 Atog
$0.20
Creature - Atog
1 27-Dec-2017 21:18
4 Carapace Forger
$0.09
Creature - Elf Artificer
2 27-Dec-2017 21:18
4 Frogmite
$0.28
Artifact Creature - Frog
2 27-Dec-2017 21:18
4 Myr Enforcer
$0.60
Artifact Creature - Myr
4 27-Dec-2017 21:18
2 Somber Hoverguard
$0.07
Creature - Drone
3 27-Dec-2017 21:18
Instant (8)
1 Fling
$0.12
Instant
27-Dec-2017 21:18
4 Galvanic Blast
$1.74
Instant
27-Dec-2017 21:18
2 Metallic Rebuke
$0.27
Instant
27-Dec-2017 21:18
1 Temur Battle Rage
$0.15
Instant
27-Dec-2017 21:18
Sorcery (4)
4 Thoughtcast
$1.35
Sorcery
27-Dec-2017 21:18
Artifact (14)
3 Chromatic Star
$0.28
Artifact
27-Dec-2017 21:18
3 Flayer Husk
$0.04
Artifact - Equipment
27-Dec-2017 21:18
4 Prophetic Prism
$0.06
Artifact
27-Dec-2017 21:18
4 Springleaf Drum
$0.77
Artifact
27-Dec-2017 21:18
Land (16)
4 Darksteel Citadel
$1.12
Artifact Land
27-Dec-2017 21:18
4 Great Furnace
$3.05
Artifact Land
27-Dec-2017 21:18
4 Seat of the Synod
$0.94
Artifact Land
27-Dec-2017 21:18
4 Tree of Tales
$0.60
Artifact Land
27-Dec-2017 21:18
Sideboard - 15 cards, 10 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (3)
3 Krark-Clan Shaman
$5.10
Creature - Goblin Shaman
1 27-Dec-2017 21:18
Instant (10)
1 Ancient Grudge
$0.19
Instant
27-Dec-2017 21:18
1 Dispel
$0.30
Instant
27-Dec-2017 21:18
2 Electrickery
$0.25
Instant
27-Dec-2017 21:18
1 Feed the Clan
$0.19
Instant
27-Dec-2017 21:18
1 Hydroblast
$2.38
Instant
27-Dec-2017 21:18
2 Pyroblast
$5.44
Instant
27-Dec-2017 21:18
1 Ray of Revelation
$0.15
Instant
27-Dec-2017 21:18
1 Serene Heart
$0.24
Instant
27-Dec-2017 21:18
Artifact (2)
2 Relic of Progenitus
$3.17
Artifact
27-Dec-2017 21:18

Notes
 
Generally I have avoided siding out any of the "core" parts of the affinity deck. Affinity is too linear to remove anything like Frogmite, Myr Enforcer, or Thoughtcast. Removing any of your fixing (Chromatic Star, Springleaf Drum, Prophetic Prism) is also essentially impossible. So that leaves you with the following options to take out:

Galvanic Blast
Gearseeker Serpent
Ichor Wellspring
Perilous Research
Atog / Fling combo parts
There are tons of pauper matchups so it's hard to give you an exact guide for every match, but here is what I generally do.

Mirror

The mirror is usually decided pre-board by who is more explosive, and if it's about equal, by who sets up the Flingatog combo first. Post-board, I like to take out some of the slower draw for Gorilla Shaman (who can win on the spot), and Hydroblast. If you Hydroblast their Fling or post-Temur Atog, you just win.

Out: 2x Ichor Wellspring, 2x Perilous Research, 1x Atog
In: 3x Gorilla Shaman, 2x Hydroblast
Creature-based aggro (Stompy, Goblins)

Against these decks you are usually not the beatdown. Side in Krark-clan Shaman to clear the board. I've found that Affinity is very favored against these decks so it doesn't need much help.

Out: 1x Gearseeker, 1x Ichor Wellspring
In: 2x Krark-clan Shaman
Bogles

Pre-board, Bogles is non-interactive. Whoever is faster wins. Post-board, Affinity's sideboard cards are basically I-Win buttons.

Out: 4x Galvanic Blast, 1x Gearseeker Serpent, 1x Atog
In: 2x Krark-clan Shaman, 2x Electrickery, 2x Tranquility / Serene Heart
Elves

Again Affinity doesn't need much help against Elves. Keep Galvanics to hit their actual threats (Timberwatch, mostly). Don't be afraid to Electrickery on two elves only, especially if they only have one forest.

Out: 2x Ichor Wellspring, 1x Perilous Research, 1x Gearseeker
In: 2x Krark-clan Shaman, 2x Electrickery
Burn

Like Bogles, this matchup is pretty non-interactive. I have one Feed the Clan for Burn in my sideboard, but it's not a terribly frequent matchup so you could consider not even running that.

Out: Gearseeker Serpent [Edit: And 1x Perilous, 1x Wellspring]
In: Feed the Clan [Edit: And 2x Hydroblast]
Skred / Delver Midrange

Electrickery can blow them out if they are on a Fae plan. Keep a couple Galvanic to hit Ninja or flipped Delver. I don't side in Hydroblast because I tend not to care what they hit with Skred. They can only win by getting a lot better than one-for-one. Save your Pyroblast to protect Flingatog if you can.

Out: 2x Galvanic Blast, 1x Gearseeker, 1x Perilous, 1x Ichor Wellspring
In: 3x Pyroblast, 2x Electrickery
Dimir Control / Tron / Teachings

These are the tough matchups, but I haven't figured out if there is a great sideboard strategy to improve them. Generally you win by being more explosive than their early game can handle. To that end it's important to toss back do-nothing hands (i.e., turn 1 nothing, turn 2 prophetic prism). I ran Relic of Progenitus for some graveyard-based matchups for a while, but it always felt so pointless. If anyone has sideboard suggestions, I'd love to hear them. Resourceful Return? Reaping the Graves??

Generally:

Out: 3x Galvanic Blast
In: 3x Pyroblast

Boros Monarch/Kuldota

They are pretty slow and non-threatening, but can make it difficult to end the game. If you're seeing a ton of Kuldotha decks and you want to tune your affinity to it, I would swap a fling in the maindeck for a Temur Battle Rage, which make your Atogs lethal through their chump blockers earlier. As for sideboard:

Out: 2x Flayer Husk, [Optional: 1x Wellspring, 1x Perilous]
In: 2x Electrickery, [Optional: 2x Gorilla Shaman]
Shaman can be good if you catch Furnace or Den with it, and can blow up clues. In the late game it can stop their card draw recursion by killing Prism. I'm not sure it's worth it though. You want to push through early damage and finish them off with Galvanic or Flingatog, and the wellspring/research combo digs you to the combo. I'd rather side out Husk than the Gearseeker; the big body is relevant and can occasionally be unblockable in a longer game, and the early explosion Husk offers is not quite as needed against their slower gameplan.

Be aware of whether they have Prismatic Strands, which is usually their only defense against your finisher (if they are playing COP:R, you're probably winning anyways)
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