Main Deck - 50 cards, 22 distinct
Name | Race | Type | Cost | Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unit (28) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Bray Shamans | Chaos | Unit | 4 + | March of the Damned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Braying Gor | Chaos | Unit | 2 + | The Burning of Derricksburg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Chaos Knights | Chaos | Unit | 5 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Crypt Ghouls | Neutral | Unit | 2 | March of the Damned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Festering Nurglings | Chaos | Unit | 2 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Maledictor of Tzeentch | Chaos | Unit | 4 + | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Melekh the Changer | Chaos | Unit | 3 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Savage Marauders | Chaos | Unit | 3 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Scheming Cultist | Chaos | Unit | 3 + | The Burning of Derricksburg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Servants of Khorne | Chaos | Unit | 1 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Winged Fury | Chaos | Unit | 5 + | The Burning of Derricksburg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactic (13) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ancient Map | Neutral | Tactic | 1 | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Burn it Down | Neutral | Tactic | 2 | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Cloying Quagmire | Chaos | Tactic | 2 + | March of the Damned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Pilgrimage | Neutral | Tactic | 4 | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Seduced by Darkness | Chaos | Tactic | 0 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Slaanesh's Domination | Chaos | Tactic | 2 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Spreading Darkness | Chaos | Tactic | 3 + | The Burning of Derricksburg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quest (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Extending the Wastes | Chaos | Quest | 0 + | The Burning of Derricksburg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Support (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Forgotten Cemetery | Neutral | Support | 2 | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Shrine to Nurgle | Chaos | Support | 2 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Warpstone Meteor | Chaos | Support | 3 + | Core Set |
Sideboard - 0 cards, 0 distinct
No cards here. :(
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Notes
Accelerated deck from v1.
Removed the whole Blood Summoning combo with big Deamons, also removed Cultist Of Slaanesh.
Included Bray Shamans - excellent support unit for kingdom/quest, also can help with early attacks.
Removed the whole Blood Summoning combo with big Deamons, also removed Cultist Of Slaanesh.
Included Bray Shamans - excellent support unit for kingdom/quest, also can help with early attacks.
Comments
btw - 28 units = swarm of bats or Call the Brayherd
Now its too slow - add spawn (i see - only 1 in inv), 3x Servants of Khorne, remove 2x Chaos Knights and 2x Maledictor of Tzeentch.
Add Warpstone Excavation + Contested Village .
Remove Spreading Darkness (100% crap). Remove Pilgrimage/Burn it down (u dont need to develop). Add 3x Blood Summoning.
v1 uses Blood Summoning, but I found it doesn't work well with this setup (gets in the way too often, same as the big Deamon units). This v2 is in may ways an acceleration of v1 (but I wasn't trying to form some ultra-powerful, tournament-level deck; that would require Warpstone Excavation, Contested Village etc. as you say).
Why would I want to get rid of Chaos Knights? They're extremely efficient and versatile, practically a mandatory include in all my Chaos deck builds.
Unit with 4+ cost has to DO sth - not only give poor power in battlezone.
Add some supports (Warpstone Excavation + Contested Village + 3rd Shrine to Nurgle ) - total 10 support or 13 (with cementery)
Add 1 spawn (for loyality - u have some units with 3 cost/2 loyality and 4cost/2loyality). U could add Blood summoning with max unit cost 3-4 - u have 2-3 units on table - use Blood summoning and unit with cost 3-4 for free :)
if u remove Cementery - u could add Burn it down and Savage Gors (nice unit - should be good for u) - then ~3 develops in battle
I still consider Chaos Knights efficient - 3p for 4 cost is great for either kingdom or quest, and with 4hp it's a good combat unit for defense (or for battlefield if I draw it later). Usually I seek to play them in 2nd or 3rd turn, when they give me a great boost in either economy or draw.
Looking forward to getting Blood Dragon Knight, I've seen a lot of discussion about it and decks using it as main offense.
Shrine to Nurgle is not a good card to me, included 2x here mostly for the corruption overall deck theme. Generally I prefer to develop when playing destruction decks (or have multiple Contested Fortress), otherwise the opponent gets much easier path to burning - especially if he's another destruction (or even worse, rush) deck. And if I develop, there are better supports than Shrine to Nurgle - Armoury, Contested Stronghold...
v3 of this build will probably try to utilize Blood Summoning in some meaningful way, probably with additional supports.
http://deckbox.org/sets/189310
First 2-3 rounds - supports to quest, one unit/support to kingdon (for 4 res), develop to battle zone. Some units (servants, savage gors) to battle. Winged fury - as finisher.
SHrine to nurgle is great for u - give u loyality, its support and cost 2 with 1 loyality - good support for first hand (u start with Shrine + Village + Warpstone = 3 power for second round = good start).
BTW - Spawn (in this build) - only to kingdom/quest - coz his ability.
I've also been meaning to form a combination with Savage Gors in offense.
But it's a greatly accelerated play, more of a rush deck, and the whole 3x Extending the Wastes + 2x Ancient Map is closer to the extended-play-with-control idea.
Um... Drowned Zombies? Why exactly, for their offensive ability (additional power from converted development, double time because they have Necromancy), right?
Nercomancy means that u could play this unit also form discard (but this unit have to die this round - look at FAQ).