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Main Deck - 52 cards, 26 distinct
Columns
Name  Race Type Cost Edition
Unit (15)
1 Caradryan High Elf Unit 4 + Assault on Ulthuan
3 Envoy from Averlorn High Elf Unit 1 + Assault on Ulthuan
3 Grail Knight Neutral Unit 4 Bleeding Sun
1 Illyriel High Elf Unit 4 + Assault on Ulthuan
3 Keeper of the Flame High Elf Unit 2 + March of the Damned
1 Lelansi High Elf Unit 3 + The Burning of Derricksburg
3 Sword Masters of Hoeth High Elf Unit 4 + Assault on Ulthuan
Tactic (17)
2 Ancient Map Neutral Tactic 1 Assault on Ulthuan
1 Asuryan's Cleansing High Elf Tactic 0 + Assault on Ulthuan
2 Boar Attack Neutral Tactic 3 Assault on Ulthuan
1 Burn it Down Neutral Tactic 2 Core Set
1 Demolition! Dwarf Tactic 2 + Core Set
2 Flames of the Phoenix High Elf Tactic 4 + Assault on Ulthuan
3 From Beneath the Waves High Elf Tactic 2 + March of the Damned
2 Gift of Life High Elf Tactic 1 + Assault on Ulthuan
2 High Elf's Disdain High Elf Tactic 2 + Assault on Ulthuan
1 Master Rune of Valaya Dwarf Tactic 2 + Core Set
Quest (1)
1 Defend Tor Aendris High Elf Quest 2 + Assault on Ulthuan
Support (19)
1 Blessing of Isha High Elf Support 0 + Core Set
3 Citadel of Dusk High Elf Support 2 + March of the Damned
2 Dragon Mage Wakening High Elf Support 0 + Assault on Ulthuan
3 Elven Warship High Elf Support 3 + March of the Damned
3 Keystone Forge Dwarf Support 2 + Core Set
3 Mining Tunnels Dwarf Support 2 + The Burning of Derricksburg
3 Moon Staff of Lileath High Elf Support 2 + Bleeding Sun
1 Temple of Vaul High Elf Support 3 + Assault on Ulthuan
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
See notes for v2.

Added more openning-viable cards; Elven Warship (which also reinforces the indirect damage strategy) and Citadel Of Dusk. Play them both to quest on openning.

Removed some tactics. Added another Flames Of the Phoenix - critical against rush decks with plenty of units,  requires carefully considering the turn to play it in.

Slow buildup deck with plenty of denial and cancelation, opponent will regularly have control of the board and initiative - requires highly adaptable play.
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