Type: Deck Idea
Format (invalid) modModern
Approx. Value:
$324.64

0 Likes 0 Comments
Avg. CMC 3.43
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 23 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
4 Greater Gargadon
$0.43 Creature - Beast
4 Simian Spirit Guide
$1.23 Creature - Ape Spirit
Instant (12)
4 Dead // Gone
$0.45 Instant // Instant //
4 Failure // Comply
$0.17 Instant // Sorcery //
4 Violent Outburst
$6.32 Instant
Sorcery (4)
1 Fiery Justice
$0.07 Sorcery
3 Restore Balance
$0.78 Sorcery
Artifact (11)
4 Fieldmist Borderpost
$0.19 Artifact
4 Firewild Borderpost
$0.22 Artifact
3 Wildfield Borderpost
$0.20 Artifact
Enchantment (7)
4 Ardent Plea
$8.27 Enchantment
2 Detention Sphere
$0.61 Enchantment
1 Oblivion Ring
$0.29 Enchantment
Planeswalker (4)
4 Jace, the Mind Sculptor
$19.60 Legendary Planeswalker - Jace
Land (14)
1 Breeding Pool
$16.49 Land - Forest Island
2 Flooded Strand
$24.54 Land
2 Island
$0.09 Basic Land - Island
1 Mistveil Plains
$1.17 Land - Plains
2 Mountain
$0.12 Basic Land - Mountain
1 Plains
$0.09 Basic Land - Plains
1 Sacred Foundry
$18.61 Land - Mountain Plains
3 Scalding Tarn
$19.83 Land
1 Steam Vents
$13.13 Land - Island Mountain
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (11)
1 Counterflux
$0.48 Instant
3 Ravenous Trap
$0.20 Instant - Trap
3 Ricochet Trap
$0.36 Instant - Trap
4 Wear // Tear
$2.15 Instant // Instant //
Enchantment (4)
4 Leyline of Sanctity
$0.84 Enchantment

Notes
 
Based on my own experiences with restore balance in the past and loosely based on this list https://www.mtggoldfish.com/deck/963563#paper that I saw watching this video https://www.youtube.com/watch?v=39Q6O4k3NYg

Adding castable interaction under 3 mana to the mainboard is the big deal. also cutting down on win conditions feels good, makes the deck smooth out and actually make it to the turn where it gets to cast its win condition more often. Blue doesn't add much other than Jace, but Failure // Comply is a hot card I have looked at for this deck in the past and I think its totally worth testing out. Worth noting Ardent Plea is strictly better than Demonic Dread, if slightly harder on the mana.

I don't much like blood moon in a deck that is designed to make your opponent sac half or more of their lands. It never made sense to me even in earlier versions, Id rather interact.

Cleaned up the sideboard, most notably added Wear // Tear, since thats a great card that we get to play. Omitting Nahiri makes enchantments and artifacts slightly more difficult to deal with so this is definitely a change with that in mind too.
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