Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$372.68

0 Likes 0 Comments
Avg. CMC 1.64
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (13)
4 Eidolon of the Great Revel
$4.42 Enchantment Creature - Spirit
4 Goblin Guide
$2.70 Creature - Goblin Scout
1 Grim Lavamancer
$0.29 Creature - Human Wizard
4 Monastery Swiftspear
$0.42 Creature - Human Monk
Instant (20)
4 Boros Charm
$4.93 Instant
4 Lightning Bolt
$1.05 Instant
4 Lightning Helix
$0.32 Instant
4 Searing Blaze
$1.12 Instant
4 Skullcrack
$0.40 Instant
Sorcery (8)
4 Lava Spike
$1.85 Sorcery - Arcane
4 Rift Bolt
$0.24 Sorcery
Land (19)
4 Arid Mesa
$16.54 Land
3 Bloodstained Mire
$24.81 Land
3 Inspiring Vantage
$7.24 Land
3 Mountain
$0.12 Basic Land - Mountain
2 Sacred Foundry
$16.93 Land - Mountain Plains
2 Stomping Ground
$10.68 Land - Mountain Forest
2 Wooded Foothills
$26.62 Land
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (10)
2 Deflecting Palm
$1.28 Instant
4 Destructive Revelry
$0.18 Instant
2 Path to Exile
$1.02 Instant
2 Searing Blood
$0.23 Instant
Sorcery (1)
1 Anger of the Gods
$0.30 Sorcery
Artifact (2)
2 Ensnaring Bridge
$11.22 Artifact
Enchantment (2)
2 Rest in Peace
$1.47 Enchantment

Notes
 
1. U/W Control (0-1) [1-2]
• Game 1: quick, painful, efficient. (Win)
• Game 2: Runed Halo naming Rift Bolt with one suspended, no creatures. Guess who shoots himself in the face because of being the only legal target, and no "may" in suspend. (Loss)
• Game 3: mull to 4, no land, on the play. Keep, pass. His shocked face. Yeah, this one went well. (Loss)
2. Infect (1-1) [2-1]
• Game 1: quick win. (Win)
• Game 2: quick loss. (Loss)
• Game 3: Deflecting Palm his 7/7 infect swinging for lethal, who was also swinging for lethal. Was pretty close. (Win)
3. Jeskai Control (1-2) [0-2]
• Game 1: get him to 2. He climbs up to 8ish and watched me flood out. (Loss)
• Game 2: stuck on Sacred Foundry with a hand full of 2 drops after dropping him to 12 with bolts, swifties, and spikes. His Geist does work. (Loss)

2 hour delay due to losing round 3 stats. Thanks, WotC

4. W Martyr Lifegain (2-2) [2-1]
• Game 1: He floods out, drop him to 2. He stabilizes, Rangers into Martyr, sac's for 21. Get him to 12, he Martyrs for 18. Moving on. (Loss)
• Game 2: Swifty/Eidolon swing, blocks Swifty with Martyr, Martyr's for 3, takes 2 from combat. Charm/spike for win. (Win)
• Game 3: He floods in colorless, misplays a few times. Just too fast with combat damage and burn upstairs. (Win)
5. Podless Company (3-2) {2-1}
• Game 1: Quick. Scary close, but quick. (Win)
• Game 2: He out creatures me. (Loss)
• Game 3: Way out burn him with Gobbo/2x Swifties. The way god intended. (Win)
6. Jund - (3-3) {1-2}
• Game 1: Burn does burn things. (Win)
• Game 2: Mull to 5 no land, but have a lot of 1 drops. Could get there, but Jund does Jund things. (Loss)
• Game 3: Jund does more Jund things to my body. Burn just can't handle it. A lot of misplay's on my part - shocking when I didn't have to in particular. Just a lot of tilt and salt from Game 2's shit mul.

Tournament: Modern Open
Round 1 LOSS 1 - 2 - 0 VS U/W Control (12) at Table 163
Round 2 WIN 2 - 1 - 0 VS Infect (7) at Table 388
Round 3 LOSS 0 - 2 - 0 VS Jeskai Control at Table 190
Round 4 WIN 2 - 1 - 0 VS W Martyr of Sands at Table 309
Round 5 WIN 2 - 1 - 0 VS Podless Company at Table 289
Round 6 LOSS 1 - 2 - 0 VS Jund at Table 141
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