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Main Deck - 80 cards, 39 distinct
Columns
Name  Race Type Cost Edition
Unit (35)
3 Ancient Longbeards Dwarf Unit 3 + Omens of Ruin
3 Beleaguered Scout Dwarf Unit 3 + Signs in the Stars
3 Bladesinger Neutral Unit 5 The Accursed Dead
2 Duregan Thorgrimson Dwarf Unit 4 + The Fourth Waystone
3 Dwarf Cannon Crew Dwarf Unit 2 + Core Set
3 Ironbreakers of Ankhor Dwarf Unit 5 + Core Set
1 Kindred of Laith-Kourn Neutral Unit 3 City of Winter
2 Nimble Spearman Neutral Unit 2 Omens of Ruin
3 Serpent Slayer Dwarf Unit 4 + March of the Damned
3 Shadow Sentinel Neutral Unit 2 Legends
3 Troll Slayers Dwarf Unit 3 + Core Set
3 Wardancer Neutral Unit 5 The Eclipse of Hope
3 Wild Rider Neutral Unit 3 Legends
Tactic (13)
2 Burlock's Ingenuity Dwarf Tactic 0 + City of Winter
3 Crafting the Rune Dwarf Tactic 3 + The Eclipse of Hope
1 Grudgeborn Fury Dwarf Tactic 4 + Fiery Dawn
1 Lure Them Out Dwarf Tactic 1 + Assault on Ulthuan
2 Pageant of Shrikes Neutral Tactic 2 City of Winter
1 Stand Your Ground Dwarf Tactic 1 + The Skavenblight Threat
2 The Wild Hunt Neutral Tactic 4 Fiery Dawn
1 Wake the Mountain Dwarf Tactic 3 + Core Set
Quest (6)
2 Border Patrol Neutral Quest 1 Portent of Doom
2 Building for War Dwarf Quest 0 + Karaz a Karak
1 New Trade Route Dwarf Quest 0 + Rising Dawn
1 Reclaim the Hold Dwarf Quest 0 + The Deathmaster's Dance
Support (26)
1 Abandoned Mine Neutral Support 4 The Skavenblight Threat
3 Ancestral Tomb Dwarf Support 2 + The Fall of Karak Grimaz
2 Bugman's Tankard Dwarf Support 1 + Chaos Moon
3 City Gates Empire Support 2 + Core Set
1 Contested Stronghold Neutral Support 4 Core Set
1 Forgotten Cairn Neutral Support 2 The Twin Tailed Comet
1 Great Book of Grudges Dwarf Support 2 + Warpstone Chronicles
1 Hospitable Cave Dwarf Support 2 + Shield of the Gods
3 Keystone Forge Dwarf Support 2 + Core Set
3 Mining Tunnels Dwarf Support 2 + The Burning of Derricksburg
1 Spoils of War Neutral Support 0 Realm of the Phoenix King
1 Stag of the Sacred Glade Neutral Support 2 Realm of the Phoenix King
2 Talismanic Tatoos Neutral Support 2 Shield of the Gods
3 Und Dokbar Dwarf Support 2 + Omens of Ruin
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Somewhere in the vast recesses of this deck is an answer to every threat your enemy can provide. The problem is finding it in time ... Mining Tunnels will help with this, but the real secret is to put as many cards as possible out as developments. Sooner or later, a Pageant of Shrikes or an Abandoned Mine will allow you to choose the perfect card from a very big selection. Meanwhile, many of your troops will put those development to good use. Occasionally, this smorgasbord of a deck will provide you with perfect moments: Shadow Sentinels helping a Beleaguered Scout to mow down attackers, Serpent Slayers attacking with the power of 10+ developments, Wardancers on Border Patrol ...
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