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Main Deck - 52 cards, 22 distinct
Columns
Name  Race Type Cost Edition
Unit (20)
3 Clan Moulder's Elite Neutral Unit 2 Tooth and Claw
1 Daemon Prince Chaos Unit 0 + The Imperial Throne
3 Fledgling Chaos Spawn Chaos Unit 0 + Core Set
3 Mounted Marauders Chaos Unit 4 + Rising Dawn
2 Servants of Khorne Chaos Unit 1 + Core Set
3 Sorcerer of Tzeentch Chaos Unit 3 + The Twin Tailed Comet
2 Ungor Raiders Chaos Unit 2 + Omens of Ruin
3 Warhounds Chaos Unit 2 + Legends
Tactic (14)
2 Burn it Down Neutral Tactic 2 Core Set
2 Long Winter Neutral Tactic 0 The Fall of Karak Grimaz
1 Nurgle's Pestilence Chaos Tactic 3 + Core Set
2 Offering of Blood Chaos Tactic 0 + The Deathmaster's Dance
2 Plague Bomb Chaos Tactic 3 + Chaos Moon
3 Unleashing the Spell Chaos Tactic 3 + The Eclipse of Hope
2 Warpstone Experiments Neutral Tactic 1 Legends
Quest (4)
1 Beastman Incursion Chaos Quest 2 + The Accursed Dead
3 Raiding Camps Chaos Quest 0 + The Inevitable City
Support (14)
3 Contested Village Neutral Support 1 Core Set
2 Den of Iniquity Chaos Support 2 + Omens of Ruin
3 Desecrated Temple Chaos Support 2 + Chaos Moon
3 Rift of Battle Chaos Support 1 + The Accursed Dead
3 Warpstone Excavation Neutral Support 0 Core Set
Sideboard - 5 cards, 3 distinct
Name  Race Type Cost Edition
Unit (2)
2 Blood Dragon Knight Neutral Unit 4 Legends
Quest (1)
1 Beastman Incursion Chaos Quest 2 + The Accursed Dead
Support (2)
2 Branded by Khorne Chaos Support 0 + The Eclipse of Hope

Notes
 
Suggested changes:
2x Offering out
1x Maruder Out
1x Den out

2x Blood dragon in
2x Branded by Khorne in
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