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Type: Built Deck
Format: comCommander (EDH)
All cards legal 👍
Approx. Value:
$1,134.50

0 Likes 0 Comments
Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 100 cards, 86 distinct
Columns
Name  Edition Price Type Cost
Rarity Color
Creature (23)
1 Corpsejack Menace
$0.82 Creature - Fungus
1 Deathrite Shaman
$4.92 Creature - Elf Shaman
1 Eternal Witness
$5.25 Creature - Human Shaman
1 Evolution Sage
$0.90 Creature - Elf Druid
1 Fertilid
$0.71 Creature - Elemental
1 Forgotten Ancient
$2.10 Creature - Elemental
1 Kalonian Hydra
$19.40 Creature - Hydra
1 Mowu, Loyal Companion
$0.22 Legendary Creature - Hound
1 Necropolis Regent
$1.08 Creature - Vampire
1 Obsessive Skinner
$0.23 Creature - Human Rogue
1 Reclamation Sage
$0.52 Creature - Elf Shaman
1 Reyhan, Last of the Abzan
$15.46 Legendary Creature - Human Warrior
1 Sakura-Tribe Elder
$1.61 Creature - Snake Shaman
1 Scavenging Ooze
$5.60 Creature - Ooze
1 Skullbriar, the Walking Grave
$15.41 Legendary Creature - Zombie Elemental
1 Slitherhead
$0.22 Creature - Plant Zombie
1 Spike Weaver
$6.42 Creature - Spike
1 Suspicious Bookcase
$0.25 Artifact Creature - Wall
1 Tuskguard Captain
$0.25 Creature - Human Warrior
1 Varolz, the Scar-Striped
$0.60 Legendary Creature - Troll Warrior
1 Viscera Seer
$1.83 Creature - Vampire Wizard
1 Vulturous Zombie
$0.38 Creature - Plant Zombie
1 Winding Constrictor
$4.22 Creature - Snake
Instant (9)
1 Assassin's Trophy
$14.97 Instant
1 Berserk
$23.90 Instant
1 Inspiring Call
$0.65 Instant
1 Krosan Grip
$4.21 Instant
1 Momentous Fall
$1.70 Instant
1 Skeletal Scrying
$0.35 Instant
1 Solidarity of Heroes
$1.10 Instant
1 Tainted Strike
$1.20 Instant
1 Wretched Confluence
$1.50 Instant
Sorcery (16)
1 Casualties of War
$2.24 Sorcery
1 Cultivate
$1.74 Sorcery
1 Damnation
$38.36 Sorcery
1 Decree of Pain
$3.98 Sorcery
1 Demonic Tutor
$40.52 Sorcery
1 Explosive Vegetation
$1.32 Sorcery
1 Increasing Savagery
$2.06 Sorcery
1 Kodama's Reach
$2.30 Sorcery - Arcane
1 Maelstrom Pulse
$3.48 Sorcery
1 Night's Whisper
$2.01 Sorcery
1 Rampant Growth
$0.49 Sorcery
1 Rishkar's Expertise
$11.11 Sorcery
1 Traverse the Outlands
$12.97 Sorcery
1 Unearth
$0.83 Sorcery
1 Verdant Confluence
$3.15 Sorcery
1 Vigor Mortis
$0.29 Sorcery
Artifact (8)
1 Loxodon Warhammer
$0.92 Artifact - Equipment
1 Mox Diamond
$366.11 Artifact
1 O-Naginata
$1.81 Artifact - Equipment
1 Ring of Kalonia
$0.50 Artifact - Equipment
1 Ring of Xathrid
$0.37 Artifact - Equipment
1 Sol Ring
$4.53 Artifact
1 The Great Henge
$25.67 Legendary Artifact
1 Trailblazer's Boots
$1.54 Artifact - Equipment
Enchantment (8)
1 Diabolic Servitude
$0.30 Enchantment
1 Greater Good
$7.99 Enchantment
1 Hardened Scales
$6.49 Enchantment
1 Myth Unbound
$0.99 Enchantment
1 Ordeal of Nylea
$0.25 Enchantment - Aura
1 Pernicious Deed
$4.94 Enchantment
1 Rancor
$1.82 Enchantment - Aura
1 Talons of Wildwood
$0.19 Enchantment - Aura
Land (36)
1 Bayou
$289.93 Land - Swamp Forest
1 Bojuka Bog
$2.68 Land
1 Command Tower
$1.53 Land
1 Endless Sands
$1.52 Land - Desert
8 Forest
$0.17 Basic Land - Forest
1 Forge of Heroes
$0.66 Land
1 Ghost Quarter
$1.04 Land
1 High Market
$4.90 Land
1 Karn's Bastion
$2.23 Land
1 Llanowar Reborn
$1.40 Land
1 Llanowar Wastes
$1.81 Land
1 Okina, Temple to the Grandfathers
$3.59 Legendary Land
1 Opal Palace
$0.68 Land
1 Oran-Rief, the Vastwood
$1.52 Land
1 Overgrown Tomb
$17.85 Land - Swamp Forest
1 Rogue's Passage
$0.64 Land
1 Safe Haven
$2.31 Land
1 Shizo, Death's Storehouse
$14.31 Legendary Land
8 Swamp
$0.21 Basic Land - Swamp
1 Verdant Catacombs
$88.13 Land
1 Witch's Cottage
$0.37 Land - Swamp
1 Woodland Cemetery
$5.11 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
Skullbriar is a fascinating Magic card because it breaks a rule in Magic that no other cards break — it keeps any counters as it moves through public zones. That allows from so fun interactions, like Berserk and Momentous Fall.


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These are not “tier” EDH Commander/Oathbreaker decks. My playgroup is very social. We enjoy powerful Magic, but also aim for the enjoyment of all players at the table (playing decks ranging from a 4-7 on the 1-10 power scale most of the time). As such, we don’t run many infinite combos, mass land destruction, hard locks, extra turn spells, etc. That’s not to say those cards/strategies don’t show up from time to time. On the whole, though, we run midrange strategies — prioritizing theme and flavor — which aim to win through the red zone. If a deck doesn’t appear “optimized,” that is likely intentional. That said, we are always open to constructive criticism and welcome dissenting views when presented respectfully.
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