Type: Built Deck
Format (legal 👍) comCommander
Approx. Value:
$300.37

0 Likes 0 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 95 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (32)
1 Adaptive Automaton
$1.02 Artifact Creature - Construct
1 Admiral Beckett Brass
N/A Legendary Creature - Human Pirate
1 Breeches, Brazen Plunderer Special Guests (Card #6) $2.68 Legendary Creature - Goblin Pirate
1 Captain Storm, Cosmium Raider The Lost Caverns of Ixalan (Card #303) $0.04 Legendary Creature - Human Pirate
1 Captain Vargus Wrath
$0.28 Legendary Creature - Orc Pirate
1 Changeling Outcast
$4.66 Creature - Shapeshifter
1 Cloud Pirates
$1.39 Creature - Human Pirate
1 Coercive Recruiter
$0.19 Creature - Orc Pirate
1 Corsair Captain
$0.08 Creature - Human Pirate
1 Corsairs of Umbar
$0.20 Creature - Human Pirate
1 Cutthroat Negotiator
$0.24 Creature - Orc Pirate
1 Deadeye Brawler
$0.15 Creature - Human Pirate
1 Departed Deckhand
$0.07 Creature - Spirit Pirate
1 Dockside Extortionist
$76.21 Creature - Goblin Pirate
1 Fathom Fleet Captain
$0.34 Creature - Human Pirate
1 Hostage Taker
$0.33 Creature - Human Pirate
1 Kari Zev, Skyship Raider
$0.22 Legendary Creature - Human Pirate
1 Kitesail Corsair
$0.08 Creature - Human Pirate
1 Malcolm, Keen-Eyed Navigator
$0.37 Legendary Creature - Siren Pirate
1 Metallic Mimic
$12.57 Artifact Creature - Shapeshifter
1 Ragavan, Nimble Pilferer
$40.00 Legendary Creature - Monkey Pirate
1 Ramirez DePietro, Pillager
$0.14 Legendary Creature - Human Pirate
1 Siren Stormtamer
$0.31 Creature - Siren Pirate Wizard
1 Slippery Scoundrel
$0.20 Creature - Human Pirate
1 Spectral Sailor
$0.13 Creature - Spirit Pirate
1 Spyglass Siren The Lost Caverns of Ixalan (Card #78) $0.82 Creature - Siren Pirate
1 Storm Fleet Aerialist
$0.06 Creature - Human Pirate
1 Storm Fleet Sprinter
$0.31 Creature - Human Pirate
1 Talas Warrior
$6.13 Creature - Human Pirate Warrior
1 Thassa, God of the Sea
$16.76 Legendary Enchantment Creature - God
1 Warkite Marauder
$0.59 Creature - Human Pirate
1 Zephyr Singer
$0.22 Creature - Siren Pirate
Instant (9)
1 Admiral's Order
$0.23 Instant
1 Aetherize
$0.77 Instant
1 Capsize
$1.53 Instant
1 Chaos Warp
$0.97 Instant
1 Cyclonic Rift
$31.59 Instant
1 Desertion
$2.18 Instant
1 Skeletal Scrying
$0.53 Instant
1 Spell Swindle
$1.73 Instant
1 Vraska's Contempt
$0.44 Instant
Sorcery (7)
1 Chart a Course The Lost Caverns of Ixalan (Card #48) $0.42 Sorcery
1 Decree of Pain
$4.43 Sorcery
1 Kindred Dominance
$4.94 Sorcery
1 Mass Mutiny
$0.88 Sorcery
1 Pirate's Prize
$0.07 Sorcery
1 Treasure Cruise
$0.30 Sorcery
1 Walk the Plank
$0.53 Sorcery
Artifact (13)
1 Arcane Signet
$0.39 Artifact
1 Dimir Signet
$0.69 Artifact
1 Fellwar Stone
$0.92 Artifact
1 Heirloom Blade
$0.19 Artifact - Equipment
1 Izzet Signet
$0.78 Artifact
1 Perilous Vault
$0.41 Artifact
1 Rakdos Signet
$0.96 Artifact
1 Sol Ring
$1.14 Artifact
1 Talisman of Creativity
$1.13 Artifact
1 The Belligerent The Lost Caverns of Ixalan (Card #384) $0.24 Legendary Artifact - Vehicle
1 The Grim Captain's Locker The Lost Caverns of Ixalan Commander (Card #82) $0.17 Legendary Artifact
1 Treasure Map // Treasure Cove
$0.42 Artifact // Land
1 Wayfarer's Bauble
$0.11 Artifact
Enchantment (3)
1 Coastal Piracy
$3.92 Enchantment
1 Military Intelligence
$0.22 Enchantment
1 Revel in Riches
$13.75 Enchantment
Land (36)
1 Blood Crypt
$14.41 Land - Swamp Mountain
1 Bojuka Bog
$1.33 Land
1 Command Tower
$0.40 Land
1 Crumbling Necropolis
$0.13 Land
1 Dismal Backwater
$0.17 Land
1 Evolving Wilds
$0.09 Land
1 Exotic Orchard
$0.11 Land
1 Fetid Pools
$0.80 Land - Island Swamp
1 Forgotten Cave
$0.11 Land
1 Ghost Quarter
$0.56 Land
2 Island The Lost Caverns of Ixalan (Card #288) $0.55 Basic Land - Island
1 Island
$0.14 Basic Land - Island
2 Island The Lost Caverns of Ixalan (Card #288) $0.36 Basic Land - Island
1 Lonely Sandbar
$0.25 Land
2 Mountain The Lost Caverns of Ixalan (Card #290) $0.74 Basic Land - Mountain
1 Myriad Landscape
$0.22 Land
1 Opal Palace
$0.23 Land
1 Path of Ancestry
$0.29 Land
1 Promising Vein The Lost Caverns of Ixalan (Card #279) $0.16 Land - Cave
1 Rogue's Passage
$0.34 Land
1 Secluded Courtyard
$0.59 Land
1 Shadowblood Ridge
$0.26 Land
1 Steam Vents
$13.13 Land - Island Mountain
1 Sulfur Falls
$1.20 Land
3 Swamp The Lost Caverns of Ixalan (Card #289) $0.69 Basic Land - Swamp
1 Swamp The Lost Caverns of Ixalan (Card #289) $0.31 Basic Land - Swamp
1 Swiftwater Cliffs
$0.12 Land
1 Temple of the False God
$0.16 Land
1 Terramorphic Expanse
$0.19 Land
1 Unclaimed Territory
$0.42 Land
1 Watery Grave
$13.94 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 1 cards, 1 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Admiral Beckett Brass
$10.98 Legendary Creature - Human Pirate

Notes
 
This one takes a little explaining. Pirates suck. Even the Admiral kinda sucks. She's flavorful. Pirates attack and steal stuff. That's what she encourages. But in Commander, that means overcommitting to a board and making enemies. Furthermore, since pirates suck — meaning that that they are generally overpriced for what they do — it's hard to get in with the requisite amount of hits in order to trigger Beckett.

The solution was two-pronged. One, the deck focuses on cheap pirates with evasion. That meant ignoring interesting pirates (such as Timestream Navigator) in favor of less interesting pirates (such as Kitesail Corsair) because the former can't fly (and doesn't really want to attack anyway since she needs to tap to activate). Second, the deck needs lots of card draw to compensate for the obligatory overcommitment required to function.

What we are left with is a surprisingly aggressive pile of jank.


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These are not “tier” EDH Commander/Oathbreaker decks. My playgroup is very social. We enjoy powerful Magic, but also aim for the enjoyment of all players at the table (playing decks ranging from a 4-7 on the 1-10 power scale most of the time). As such, we don’t run many infinite combos, mass land destruction, hard locks, extra turn spells, etc. That’s not to say those cards/strategies don’t show up from time to time. On the whole, though, we run midrange strategies — prioritizing theme and flavor — which aim to win through the red zone. If a deck doesn’t appear “optimized,” that is likely intentional. That said, we are always open to constructive criticism and welcome dissenting views when presented respectfully.
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