Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$211.44

0 Likes 6 Comments
Avg. CMC 2.65
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 88 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
1 Cephalid Constable
$3.18 Creature - Cephalid Wizard
1 Cloudpiercer
$0.03 Creature - Dinosaur
1 Cubwarden
$0.27 Creature - Cat
1 Dack's Duplicate
$0.30 Creature - Shapeshifter
1 Dreamtail Heron
$0.03 Creature - Elemental Bird
1 Gisela, Blade of Goldnight
$4.00 Legendary Creature - Angel
1 Healer's Hawk
$0.09 Creature - Bird
1 Huntmaster Liger
$0.07 Creature - Cat
1 Lore Drakkis
$0.09 Creature - Lizard Beast
1 Mysterious Egg
$0.05 Creature - Egg
1 Pollywog Symbiote
$0.08 Creature - Frog
1 Pouncing Shoreshark
$0.05 Creature - Shark Beast
1 Regal Leosaur
$0.15 Creature - Dinosaur Cat
1 Sea-Dasher Octopus
$1.09 Creature - Octopus
1 Soltari Emissary
$0.35 Creature - Soltari Soldier
1 Soltari Foot Soldier
$0.25 Creature - Soltari Soldier
1 Sower of Temptation
$0.89 Creature - Faerie Wizard
1 Sprite Dragon
$0.40 Creature - Faerie Dragon
1 Vadrok, Apex of Thunder
$0.50 Legendary Creature - Elemental Dinosaur Cat
1 Vulpikeet
$0.02 Creature - Fox Bird
Instant (22)
1 Arcane Denial
$3.84 Instant
1 Blitz of the Thunder-Raptor
$0.12 Instant
1 Boros Charm
$4.81 Instant
1 Brainstorm
$1.10 Instant
1 Chaos Warp
$0.90 Instant
1 Counterspell
$1.11 Instant
1 Deflecting Swat
$37.60 Instant
1 Deluge
$0.37 Instant
1 Disenchant
$0.11 Instant
1 Ethereal Haze
$0.48 Instant - Arcane
1 Fierce Guardianship
$40.60 Instant
1 Fight to the Death
$1.98 Instant
1 Fists of Flame
$0.17 Instant
1 Jeskai Charm
$0.15 Instant
1 Keep Safe
$0.08 Instant
1 Light of Hope
$0.13 Instant
1 Lightning Bolt
$1.05 Instant
1 Lightning Helix
$0.34 Instant
1 Polymorphist's Jest
$3.21 Instant
1 Psychotic Fury
$0.52 Instant
1 Rescue
$0.02 Instant
1 Unbreakable Formation
$0.31 Instant
Sorcery (8)
1 Citywide Bust
$0.14 Sorcery
1 Council's Judgment
$3.24 Sorcery
1 Drain Power
$1.88 Sorcery
1 Mythos of Vadrok
$0.10 Sorcery
1 Ponder
$2.74 Sorcery
1 See the Truth
$0.94 Sorcery
1 Sevinne's Reclamation
$0.55 Sorcery
1 Stitch in Time
$3.22 Sorcery
Artifact (5)
1 Arcane Signet
$0.37 Artifact
1 Azorius Signet
$0.42 Artifact
1 Boros Signet
$0.47 Artifact
1 Izzet Signet
$0.44 Artifact
1 Sol Ring
$1.26 Artifact
Enchantment (7)
1 Ghostly Prison
$3.31 Enchantment
1 Jeskai Ascendancy
$0.85 Enchantment
1 Martial Impetus
$0.06 Enchantment - Aura
1 Psychic Impetus
$0.08 Enchantment - Aura
1 Secrets of the Dead
$0.21 Enchantment
1 Shiny Impetus
$0.07 Enchantment - Aura
1 Whirlwind of Thought
$1.40 Enchantment
Planeswalker (3)
1 Chandra, Dressed to Kill
$7.54 Legendary Planeswalker - Chandra
1 Teferi, Time Raveler
$7.06 Legendary Planeswalker - Teferi
1 The Royal Scions
$0.58 Legendary Planeswalker - Will Rowan
Land (35)
1 Cascade Bluffs
$3.25 Land
1 Castle Embereth
$0.23 Land
1 Command Tower
$0.13 Land
1 Fabled Passage
$6.54 Land
1 Furycalm Snarl
$0.36 Land
1 Glacial Fortress
$1.30 Land
1 Hallowed Fountain
$8.04 Land - Plains Island
6 Island
$0.09 Basic Land - Island
1 Lorehold Campus
$0.06 Land
4 Mountain
$0.11 Basic Land - Mountain
1 Mystic Monastery
$0.24 Land
5 Plains
$0.09 Basic Land - Plains
1 Prairie Stream
$0.15 Land - Plains Island
1 Raugrin Triome
$15.15 Land - Island Mountain Plains
1 Reflecting Pool
$10.71 Land
1 Rogue's Passage
$0.22 Land
1 Rustvale Bridge
$0.15 Artifact Land
1 Shivan Reef
$1.12 Land
1 Steam Vents
$13.05 Land - Island Mountain
1 Sulfur Falls
$0.91 Land
1 Temple of Enlightenment
$0.15 Land
1 Temple of Epiphany
$0.19 Land
1 Temple of Triumph
$0.24 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
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  • tat717 (12-Feb-2023 23:57)

    https://mtg.cardsrealm.com/en-us/tools/commander-power-level-calculator
    Score: 5

     
  • tat717 (12-Aug-2020 01:21)

    Got a fancy Double Masters Brainstorm, swapped it for Opt

     
  • tat717 (Edited 04-Aug-2020 01:28)

    Another no brainer, why counter "non-creature" when you can counter anything.
    Arcane Denial for Negate

    Counterspell for Dovin's Veto

     
  • tat717 (Edited 04-Aug-2020 01:28)

    As I drew some sample hands for this deck, I realized it had no chance of winning a 3+ player game. The only way it could was mass concession because everyone was annoyed with all the card draw. I liked the idea of making my opponents creatures work for me (Impetuses, Fight to the Death), so I wanted to expand on that and add control for other resources too. Also, seemed like way too many lands. What's better than a possible repeat way to get extra turns? Not much.

    Mass Manipulation for 1 Island

    Council's Judgment for Celestial Purge

    Gisela, Blade of Goldnight for Sunblade Angel

    Drain Power for Thrill of Possibility

    Stitch in Time for Winged Words

    Entrancing Melody for Celestial Colonnade

    Sower of Temptation for Ornithopter

    Dack's Duplicate for Anticipate

     
  • tat717 (Edited 04-Aug-2020 01:22)

    I Sideboarded Fists of Flame due to the amount of card draw in this deck. Cure for the Common Game notes that Commander damage is the likely route to win with this deck, so Vadrok needs a lot of pump. 7 rounds at 3/3 is a lot with 3 opponents. If you're playing in a group without a lot of graveyard tactics I would suggest substituting for Tormod's Crypt.

    Also

    Castle Embereth for 1 Mountain

     
  • tat717 (Edited 23-Jul-2020 00:34)

    Original source decklist by Cure for the Common Game YouTube Channel:
    https://archidekt.com/decks/574305#Deck_#567_-_Vadrok,_Apex_of_Thunder


    Some major overhauls ensued. As always, I try to work with cards I have as much as possible. One thing I noticed right away was how many tap lands (13!) and mana rocks (9!) were in this deck. Way too much for my comfort.

    Land replacements as follows:

    Hallowed Fountain for Azorius Guildgate

    Fabled Passage for Evolving Wilds

    Temple of Epiphany for Izzet Guildgate

    Temple of Enlightenment for Meandering River

    Sacred Foundry for 1 Mountain

    Steam Vents for Rupture Spire

    Glacial Fortress for Sejiri Refuge

    Clifftop Retreat for Stone Quarry

    Celestial Colonnade for Tranquil Cover

    Reflecting Pool for Transguild Promenade

    Temple of Triumph for Wind-Scarred Crag

    Cascade Bluffs for Spectral Searchlight


    I swapped Azorius Signet for Azorius Locket to try to maintain some ramp at 2.


    Teferi, Time Raveler for Chain of Vapor, I did not have Chain of Vapor and it is relatively expensive. I had Teferi, and he does not have the drawback of your opponent possibly using the same ability by sac'ing a land, plus that static ability is just a b!tch.


    Mythos of Vadrok for Commander's Sphere, for flavor! Too bad it is not repeatable with Vadrok.


    Boros Charm for Flawless Manuever, I kept my one copy of FM in the Ruthless Regiment based deck, it is expensive, and Boros Charm is not a bad sub, flexible due to the options, and is still repeatable with Vadrok.


    See the Truth for Frantic Search, I had it, I don't like tossing cards, unfortunately lose the untap lands piece.


    Healer's Hawk for Suntail Hawk, because why wouldn't you want a lifelink flyer for 1 instead of just a flyer.


    Lightening Bolt for Incinerate, because I had one and not the other.


    Blitz of the Thunder-Raptor for Jeskai Banner, for flavor! There is so much card draw in this deck, I really didn't think I'd need to pay 3 for it.


    Unbreakable Formation for Raugrin Crystal, protecting mutate stacks is pretty important, repeatable with Vadrok.


    Oketra the True for Ugin's Conjurant, I had the sweet Amonkhet Invocations version, so it is nice to be able to fit it in a deck. Truly indestructible, double strike, just need to maintain a party of four.


    Sea-Dasher Octopus for Tormenting Voice, the comic art variant is just so nice, plus flash mutate onto Vadrok allows for potential shenanigans bringing things back on other people's turn.


    Since I had the Godzilla art for every card that had it in the original decklist, I used it. To fit the last one in:

    Pollywog Symbiote for 1 Island