Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$1,086.94

0 Likes 3 Comments
Avg. CMC 3.93
Card Color Breakdown
Card Type Breakdown

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Main Deck - 94 cards, 84 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
1 Archaeomancer
$0.24 Creature - Human Wizard
1 Baleful Force
$0.35 Creature - Elemental
1 Bogardan Hellkite
$0.39 Creature - Dragon
1 Burnished Hart
$0.11 Artifact Creature - Elk
1 Deadeye Navigator
$6.54 Creature - Spirit
1 Disciple of Bolas
$0.45 Creature - Human Wizard
1 Enclave Cryptologist
$0.28 Creature - Merfolk Wizard
1 Fleshbag Marauder
$0.12 Creature - Zombie Warrior
1 Grave Titan
$5.64 Creature - Giant
1 Hateflayer
$1.38 Creature - Elemental
1 Inferno Titan
$0.25 Creature - Giant
1 Ink-Eyes, Servant of Oni
$11.47 Legendary Creature - Rat Ninja
1 Magmatic Force
$0.30 Creature - Elemental
1 Phyrexian Metamorph
$8.18 Artifact Creature - Phyrexian Shapeshifter
1 Sedris, the Traitor King
$1.24 Legendary Creature - Zombie Warrior
1 Sheoldred, Whispering One
$11.58 Legendary Creature - Phyrexian Praetor
1 Shriekmaw
$0.32 Creature - Elemental
1 Solemn Simulacrum
$0.65 Artifact Creature - Golem
1 Stormtide Leviathan
$0.58 Creature - Leviathan
1 Thassa, God of the Sea
$5.51 Legendary Enchantment Creature - God
1 Thraximundar
$0.83 Legendary Creature - Zombie Assassin
1 Trinket Mage
$0.45 Creature - Human Wizard
1 Withered Wretch
$0.31 Creature - Zombie Cleric
1 Wurmcoil Engine
$11.98 Artifact Creature - Phyrexian Wurm
Instant (7)
1 Arcane Denial
$3.81 Instant
1 Cyclonic Rift
$28.23 Instant
1 Dismiss
$0.28 Instant
1 Entomb
$10.13 Instant
1 Overwhelming Intellect
$0.31 Instant
1 Spelljack
$2.00 Instant
1 Terminate
$0.56 Instant
Sorcery (8)
1 Black Sun's Zenith
$4.09 Sorcery
1 Buried Alive
$8.71 Sorcery
1 Damnation
$18.29 Sorcery
1 Decree of Pain
$0.33 Sorcery
1 Demonic Tutor
$37.30 Sorcery
1 Increasing Ambition
$0.76 Sorcery
1 Plague Wind
$3.32 Sorcery
1 Yawgmoth's Will
$165.60 Sorcery
Artifact (17)
1 Conjurer's Closet
$10.08 Artifact
1 Darksteel Plate
$8.88 Artifact - Equipment
1 Dimir Signet
$0.86 Artifact
1 Executioner's Capsule
$0.08 Artifact
1 Expedition Map
$2.07 Artifact
1 Izzet Signet
$0.45 Artifact
1 Mimic Vat
$0.30 Artifact
1 Mind Stone
$0.18 Artifact
1 Nihil Spellbomb
$0.54 Artifact
1 Oblivion Stone
$0.92 Artifact
1 Rakdos Signet
$0.61 Artifact
1 Sensei's Divining Top
$22.58 Artifact
1 Sol Ring
$1.26 Artifact
1 Strionic Resonator
$3.96 Artifact
1 Sundial of the Infinite
$9.87 Artifact
1 Sword of Feast and Famine
$38.32 Artifact - Equipment
1 Thran Dynamo
$1.59 Artifact
Enchantment (2)
1 Phyrexian Arena
$4.46 Enchantment
1 Rhystic Study
$39.32 Enchantment
Land (36)
1 Academy Ruins
$14.07 Legendary Land
1 Badlands
$384.38 Land - Swamp Mountain
1 Blood Crypt
$14.59 Land - Swamp Mountain
1 Bloodstained Mire
$24.81 Land
1 Bojuka Bog
$1.19 Land
1 Command Tower
$0.13 Land
1 Creeping Tar Pit
$0.82 Land
1 Crumbling Necropolis
$0.24 Land
1 Dimir Aqueduct
$0.20 Land
1 Dragonskull Summit
$2.12 Land
1 Drowned Catacomb
$2.52 Land
5 Island
$0.09 Basic Land - Island
1 Izzet Boilerworks
$0.22 Land
1 Maze of Ith
$4.90 Land
3 Mountain
$0.12 Basic Land - Mountain
1 Polluted Delta
$31.47 Land
1 Rakdos Carnarium
$0.29 Land
1 Reliquary Tower
$2.45 Land
1 Steam Vents
$13.66 Land - Island Mountain
1 Sulfur Falls
$0.98 Land
5 Swamp
$1.17 Basic Land - Swamp
1 Tectonic Edge
$0.48 Land
1 Temple of the False God
$0.16 Land
1 Tolaria West
$2.82 Land
1 Urborg, Tomb of Yawgmoth
$40.31 Legendary Land
1 Watery Grave
$13.19 Land - Island Swamp
Sideboard - 3 cards, 3 distinct
Name  Edition $ Type Cost
Rarity Color
Artifact (1)
1 Sword of Light and Shadow
$19.73 Artifact - Equipment
Enchantment (2)
1 Sneak Attack
$4.82 Enchantment
1 Teferi's Veil
$0.53 Enchantment

Comments
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  • cirmiz (Edited 24-Jan-2013 08:42)

    Hi just a few suggestions


    You should definitly add

    Sundial of the Infinite

    to keep the unearthed creatures


    and more creatures with cycling like

    Jhessian Zombies


    or evoke e.g.

    Mulldrifter


    also a good combo with Sensei's Divining Top can be

    Charmed Pendant

     
    • lieronet (24-Jan-2013 14:05)

      I'm still not entirely convinced Sundial works with Unearth, but the card is indeed on my radar. Mulldrifter/Evoke guys would indeed be sweet though. The deck isn't using Sedris as a primary plan, though, because I don't like exiling my dudes and there's not a huge amount of cards in Grixis colors that let me keep dudes after Unearth.

      I really wish Training Grounds worked with Unearth ._.

       
      • Adrian Teodorescu (28-Jan-2013 15:48)

        it works.

        Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.


        so the unearth delayed is skipped this turn, but it will wait at the next turn. So it works but with this limitation. The creature stays a little longer on the battlefield.


        there is a workaround: activate sundial with the unearth delayed abilities on the stack. They will be removed and the creatures will stay (will not trigger again next turn)