Main Deck - 94 cards, 84 distinct
Sideboard - 3 cards, 3 distinct
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Artifact (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sword of Light and Shadow | $19.73 | Artifact - Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sneak Attack | $4.82 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Teferi's Veil | $0.53 | Enchantment |
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Hi just a few suggestions
You should definitly add
Sundial of the Infinite
to keep the unearthed creatures
and more creatures with cycling like
Jhessian Zombies
or evoke e.g.
Mulldrifter
also a good combo with Sensei's Divining Top can be
Charmed Pendant
I'm still not entirely convinced Sundial works with Unearth, but the card is indeed on my radar. Mulldrifter/Evoke guys would indeed be sweet though. The deck isn't using Sedris as a primary plan, though, because I don't like exiling my dudes and there's not a huge amount of cards in Grixis colors that let me keep dudes after Unearth.
I really wish Training Grounds worked with Unearth ._.
it works.
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
so the unearth delayed is skipped this turn, but it will wait at the next turn. So it works but with this limitation. The creature stays a little longer on the battlefield.
there is a workaround: activate sundial with the unearth delayed abilities on the stack. They will be removed and the creatures will stay (will not trigger again next turn)